Ludo is a single player PICO-8 version of the classic board game. You may also know it by a number of other names and variations, like Sorry! or Parcheesi, and it may have led to a family fight or two way back when. Ah, memories!
The goal of the game is to get all 4 of your tokens around the board and safely into your home row before someone else beats you to it. There's danger around every corner though! If another player lands on one of your tokens, it gets sent back to the start circle. But you can also send your opponents back to their start circles by landing on their tokens. How rude! The player who gets all of their tokens into the last 4 slots of their home row is the winner.
Rules




I cannot successfully paste sprites in the Education Edition in either Chrome or Firefox.
Reproduction steps
- Go to https://www.pico-8-edu.com/
- Hit escape
- Click the sprite editor tab
- Draw a red cross in sprite 1
- Press ctrl+c. See "copied 1x1 sprites"
- Select sprite 2
- Press ctrl+v. See "pasted 1x1 sprites"
Although the text "pasted 1x1 sprites" appears, sprite 2 remains blank
Reproduction 2
- Go to https://www.pico-8-edu.com/
- Hit escape
- Click the sprite editor tab
- Fill sprite 1 red
- Fill sprite 2 blue
- Select sprite 1
- Press ctrl+c.
- Click the code editor tab
- Press ctrl+v. Observe pasted text is mostly 8s (for red).
- Click the sprite editor tab
- Select sprite 2
- Press ctrl+v(!). Observe sprite is unchanged. (EDITED - I had this wrong originally.)
- Click the code editor tab
- Press ctrl+v. Observe pasted text is mostly Cs (for blue)!


Tablut
A two-player, turn-based board game, where a king in his castle is ambushed from all sides and must escape.
How To Play
Player One plays as the attacking team (red pawns), and Player Two plays as the defending team (blue pawns).
The king starts at the center position, and is marked with a golden crown.
When selecting a pawn, valid moves are marked on each tile on the board. You can move horizontally or vertically by selecting a pawn and then selecting any valid position that is marked on the board.
To kill an enemy, you must surround them from two sides, either horizontally or vertically.
For example (o
represents an attacker, x
represents a victim):
@zep o/
0.2.6b / linux:
- launch pico8 executable
- run
poke(0x5f54,0x80)
(in the console) - run
reboot
- run
poke(0x5f54,0x80)
(copied from the 0.2.6 release notes) - the executable crashes
Step 2 is optional -- it still crashes in step 5 if you skip step 2
In Step 4, running poke(0x5f54,0x60)
instead does not crash.
I'm not sure how to get a stacktrace on my machine, or if it's even possible. this is the best I know how to do:
> coredumpctl debug PID: 12604 (pico8) UID: 1000 (pancelor) GID: 1000 (pancelor) Signal: 11 (SEGV) Timestamp: Tue 2024-06-18 18:51:34 PDT (3min 17s ago) Command Line: /home/pancelor/.config/itch/apps/pico-8/pico-8/pico8 -root_path /run/media/pancelor/data/Users/pancelor/Documents/pancelor/src/pico8/ Executable: /home/pancelor/.config/itch/apps/pico-8/pico-8/pico8 Control Group: /user.slice/user-1000.slice/[email protected]/app.slice/app-pico8-b4acdb07c9cf4629b15a6b78f024fa7f.scope [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=150091#p) |

A Tiny Intro, made at my first demo party, NOVA (UK). :-)
256b ROM and more info here:
https://github.com/ace-dent/demo-toybox/tree/main/NOVA2024
Slots-O-Stickers
Made a lil slot machine / sticker collecting game :)
This was a Christmas gift for my partner but I figure you all might enjoy it was well <3
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[8x8] |






On all threads containing an embedded cart, I am unable to see the Code by clicking Code and I see a horizontal scrolling bar (that does nothing) instead.

I can still download the .p8.png fortunately (and that's required to also get data/resources anyway) but sometimes I just want to have a peek at some algo before deciding to dive deeper or not.

(This is slower after 0.1.0h but still fairly quick overall - maybe I'll update these numbers eventually.)
Here's some fairly fast FFT code for Picotron. It abuses the fact that matmul()
is extremely cheap right now, and also decomposes shuffles into either matrix transposes or large-stride vector shuffles - so even if matmul()
gets more expensive this should remain fairly efficient. A 256-point complex FFT currently takes about 1.4% CPU at 60fps.
Hit Z or X to switch to the visualizer mode, which demonstrates feeding tracker output into the FFT to get frequency visualization. You could try taking the FFT code to use this with your own music!
This works on complex signals only at the moment, but since it's quite fast and accepts separate real and imaginary vectors as inputs, using it for real signals shouldn't be too bad - just provide a zero imaginary part and ignore the upper half of the returned frequencies.
Just wanted to share my second PICO-8 game. I've been chipping away at this slowly for the last few months and was inspired this week to finally finish it!
Play against a friend via pass-and-play or challenge the computer. For fun, you can even pit two computer players against each another. Use it as the world's slowest coin-tossing machine! :)



Loom 1.2
A Laser-packed game, how long can you survive?
This game was made in two days. If anyone wants to make some good music then please do so, thanks.
You can pause to go to clean mode or enable quick death. Also you can reset your highscore.
My best is 65 seconds. I just updated the game, is it better with the more askew lasers?
Stages
Stages will be added to the game the more score you get. if you are at the very beginning, its easy.
But the longer you survive, the more things will be added to the game to make it harder.
-
Just lasers
-
Aim Lasers
-
Super Lasers & even more Aim Lasers
- Cluster drop-Lasers & even even more Aim Lasers


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TenSum
When Tweetjam happened I got addicted to MakeTen by @pancelor. A simple concept, perfectly executed in 500 chars. But the eyestrain from Pico8's HD resolution was just too much, which is why I started making my own version in Picotron.
How To Play
You control the whole game with your mouse.
The goal of the game is to connect fields that add up to 10. The bigger the area you cover the more points you get.
Afterthoughts
Pancelor is working on an update for MakeTen, packed full of new,crazy gamemodes and hours of fun. You can play this while you wait for that version.
This is my second game for Picotron, and I really hope our little community will continue to grow. Do let know your highscores, do let me know what you think.

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