Hello community, I recently needed development help and had nowhere to go. So I created a Slack channel where everyone can talk to each other, and ask for development help, or ideas.
To receive an invite head to this link: https://communityinviter.com/apps/pico-eight/pico-8
If you have already accepted the invite you can go here: https://pico-eight.slack.com
Hello guys GameRater here and I want your help. So I have many game ideas. It's just whenever I try to code a game it always flops. I'm no developer at all. So that is where I am asking for your help. I have this game idea that I that the community could make but not me. If you finish please send it to me!
Pillars of Physis
As the main character Physis you must stop the pillars from falling! With the power of physics you must lift the pillars up back to normal. If they fall the gods from below will hit the clouds and zap the humans below with lightning. You must watch where the pillars are falling. This game could contain 3-5 pillars. You can get points for every time you lift one pillar up. The game ends once a pillar falls.
Thanks for reading, GameRater

Lina: Suika Hunt
This project is an entry for the 20 Seconds Game Jam 2023, made with the fantasy console: PICO-8.
Controls:

Story:
With all the Suika flying all around the world at every corner, Lina the Witch got enough one moring, and decided to end them for all! Hunt them down in the orchard to free the internet from them once and for all!
Gameplay:

Press Arrow keys to match the fruit's direction, and press X to shoot at them! If you miss a direction, you can press C/Y to delete your last input in the combo!
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This is my first PICO-8 game. I just posted it on itch.io yesterday for submission into the 20 Second Game Jam, so clearly you're not in for an hours-long game of chess with this one. The main game mode lasts 20 seconds of course, but the version I'm posting here includes a mode that isn't timed as well as a practice mode.
The idea for this game started with imagining a one-player type of chess that didn't rely on an AI-based opponent. You're presented with a 4x4 board with five pieces to capture. First you select a piece to start on, and you now have its moves available to capture with. As you capture pieces, you gain more moves. You lose by letting time run out or by landing in a spot where a piece can capture you. None of the pieces move unless it's to capture!



Welcome to Ashleep!
Gather Carrots and Apples so you can get sleepy! Jump on platforms and find all the food as fast as possible! If you don't eat all the food and head home in time, you may get very upset! This is my first Pico 8 Game :) (Released: 11-18-23) I removed the older versions for sake of organization
[hidden]-1/16/24- Update 1.1: - Updated spritesheets, optimizations, and new ground tiles

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I think table serialization is a pretty well-known token-saving technique but I hadn't seen anyone post one like this that just operates via peek
and poke
rather than using strings, so I thought I'd share my table serializer and deserializer here (originally written for PIZZA PANDA) in case this is useful to anyone.
The serializer writes binary data directly to memory so you can use the output however you want, e.g. you can use the "storing binary data as strings" technique to store it as a string, but you could also just store it anywhere in the cart's data.
The deserializer (the part you need to include in your final cart) is 170 tokens and it similarly reads bytes directly from memory.
The serialized format is pretty efficient and uses data types which are more specific than Lua itself, in order to save storage space; each one of the following is a separate "type":
- 8-bit integer
Flappy Turkey
20 Game Challenge entry #1
Flappy Bird clone
Controls
Press X to start the game. Press Z to flap and avoid the flames. The longer you go, the game will increase in difficulty. The gap between flames will shrink (both horizontally and vertically), their speed will increase, and the flames will get wider. See how long you can last!


There's a labyrinth in the heart of the world tree Yggdrasil. Ascend its 9 floors in search of salvation.
Controls
(O) - Item/Confirm
(X) - Cancel/(Hold)Inventory
(Pause) - change palettes, game mode, and BGM on/off (palettes/mode must be unlocked)
Credit
With great inspiration from the excellent Porklike by @Krystman, and sprites adapted from the work of @kirai_s. Game and music developed by @HelloWorldRamen.






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FARM BOT
Hey. This is a toy and not a fully fledged game. I was working through @SpaceCat tutorial on YouTube and developed a touch further than where he left off. I learnt a lot from his video as well as, I have to give a shout out to @Lazydev and @DocRob. They all have amazing informative channels on YouTube as well.
EDIT: Also I forgot to thank NerdyTeacher as well. I yoinked the LERP function from the PICO VIEW web zine. Would really be awesome if there was a PDF/printable version of PICO VIEW. Being out at sea with bad internet makes looking up reference hard.
Like I said, this is a toy. I am still learning a lot and have only completed one Fantasy Console game (CHIPPY - LowresNX). But I have to admit that this is far too addictive playing with Pico8.
I dabbled with adding caterpillars as "enemies" but haven't taken it further than spawning them.
V1 - I have added some sounds to play around with the feel. I have also looked at adding character portraits.
- LEFT/RIGHT/UP/DOWN (Movement)
- Z/O (Selection in the hotbar/Action in menus
- X (Action button in game/Open+Close menus





Grade: 100 !!!!!
made in 2 days (after school hours) for a school project.
if you're going to read the code, I'm terribly sorry...
everything in this game is rushed, and not the standard I hold myself by. Frankly, I'm pretty embarrassed by this. I wish I could've made this better, I wish I had more time, but at the end of the day at least I'm done.
what I learned from this:
the presidential roles
how 2 pixel art
What I wish I improved:
every single minigame. each one was made in one or two hours and half of the logic happens in the draw function.
Honestly, though, this was a fun challenge to do, minus all of the stress of course.
Thank you to my history teacher for letting me do this

Hello! Here's a little game I've made for a game jam under the theme "emotions".
It's about hitting the ball as hard as you can to release your pent-up rage and prevent your head from exploding.
o to jump/double-jump
x to charge/release a smash
There's a 2p mode too!
It was made in 48h so it's a bit janky and there's no music. Feedback is very welcome! If I have time in the future I'd love to refine it a bit.
Also, let me know what your best score is! The current dev record is about ~70, but I'm sure 100 is more than achievable.



The Rose Garden
Once upon a time, I was in a rose garden. With this game, I try to go back a little bit.

It's my first game (without tutorial) en I still have a lot to learn so please let me know so I can improve.
For now, there is a "game" with no real game only with a certain atmospheree with my "pixel art" experimentation.
For next step, I'm gonna make a game... maybe a "harvest game".
If you have any suggestions do not hesitate :)
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My Pico-8 interpretation of the 1983 Namco arcade game and the various console versions.
How to Play
Collect all the stolen items from each mansion, avoiding the cats!
Cats cannot harm you when you are on a trampoline or jumping on or off of one.
Extra life at 20,000 and 70,000 points.
Controls
[X] - Open Door
Thanks To
- Finn for testing
- @obvex for creating a logo that looks infinitely better than my original effort!
- @IndieGamerChick for her inspiring review of the NES version: https://indiegamerchick.com/tag/nes/#:~:text=It%20checks%20off%20all%20the,such%20a%20degree%20of%20risk.
Version History
- 0.80 - 12-Nov-2023 - Released
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Arrow Keys : move
X : confirm // delete block // chording
C : set / delete flag
-
v7:
- high score is now working (hopefully)
- new animation when deleting the blocks
- "best time" indicator for the game-over screen
- Numbers in "dark mode" are now the same colors as "light mode"
I've changed some colors in the game to make the animations pops a lil more
You have now to press a button (x or o) in order to exit the game over screen
Big thanks to RealShadowCaster for the help and all the brilliant ideas!
-
Enjoy !





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A Pico-8 remake of Sirvo's classic puzzle game, Threes
Credits
By Disco Rectangle
Based on Three's by Servo
Controls
Move ⬆️⬇️⬅️➡️
Select 🅾️ / z
Background
For this project, I wanted to jump into a single screen game with a more complex game loop than I'd previously worked on. While the game is functional save for one known, game breaking bug (see below) and the art style is largely in place, I found that I quickly ran out of enthusiasm for the project, largely because it didn't 'feel' to me like what it was originally based on.
Having now read some about the development of Three's, I can see why. Those developers made the prototype in 1 night but spent 14 months testing, refining and tuning their game. When originally deciding to remake it, I had thought that it would be a simple process because the game is mechanically simple. I just hadn't considered how much balancing would also needed to make it feel just right!