When you have a creature that reproduces, and this reproduction is imperfect, then you have the necessary ingredients for evolution.
This simple simulation shows evolutionary mechanics occurring in a virtual petri dish.
Each "individual" has a single gene, that determines its color and its reproduction probability. When an individual reproduces, there is a small chance that its offspring will mutate, earning a smaller or higher value of the gene.
Over time, individuals with higher reproduction probability will slowly dominate the petri dish over their slower neighbors.
Inspired by Avida-ED
I still want to improve things a little bit. Give the creatures more visual variety, and add some more audio-visual juice. Suggestions / comments / hacks welcome!

I wrote a music theory tutorial for PICO-8, available here: https://bikibird.itch.io/music-theory. It's designed for people who want to make their own music for PICO-8 games, but feel they don't have the skill or talent to do so.
The tutorial provides an introduction to the basics of pitch, melody, harmony, rhythm and composition within the context of PICO-8. It explores music in a decidedly mathy way through a series of interactive demos that use spatial relations to connect sound to vision.
Only the parts of music theory that are relevant to PICO-8 are covered. No prior knowledge of music is assumed. There's no reading sheet music or needing to play an instrument.





So it turns out I never uploaded the first game I ever made. I thought I had lost this thing for years. Recently I found an old broken version and managed to fix it up to be releasable. Enjoy!
Controls
Arrow keys to move
X to drop a bomb
How to play
Dropping a bomb will cause it to drift for a bit before exploding, it will also spawn in another eyeball. The more eyeballs on screen the more points you get for killing them. You have 30 seconds to get the highest score possible.
Vacay Volley
by Ellery J. Reyes
To celebrate the last days of summer, join Ollie on the beach in Vacay Volley!
Vacay Volley is a simple game where you juggle a ball in the air as long you can without letting it touch the ground. Watch out for wandering crabs and gulls while aiming for red balloons. Hitting 3 balloons will temporarily double your points. Dive if the ball is out of reach. Thanks for playing!
Controls
Arrow Keys or D-Pad to Move
Z or 🅾️ to Jump
X or ❎ to Dive
P to Pause
To return to the main menu, pause and select "Back to start"
Credits
Design, Programming, Art, Music, and SFX



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PICO-1K Jam 2023
The 3rd annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2023
You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code 🗜️
No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.


Pico-View webzine for August 2023 is out now!
Here's the lineup:
-Cover Art and Gallery by PJBGamer
-What is a Lerp - Fletch
-Making Music with Loops - c.diffin
-Game Jam Interviews & Lineups - Nerdy Teachers
-Featured Interview: Canyon Crisis Team ft. Marina
-Featured Game Review: Occult Gunner - Achie
-PICO-1k Jam Announcement - Liquidream
-Cre8 Jam Announcement - Pico-8 Gamer
-The Death of a Frog - Marina
-New Release Recommendations
-Prototype Party - Color Combo
Once again thank you to everyone who participates, contributes, and reads the zine! I hope you all had a wonderful month of August, and here's to an even better September!
Happy Reading 🤓
https://nerdyteachers.com/PICO-8/Pico-View/?issue=8

The Death Of A Frog-

Introduction-
I come into this month from what might be my greatest failure as a game developer and artist- "Frogs vs Ghosts". Based off artwork by Jake Hall and developed for the "A Game By It's Cover" jam (a game jam where you pick from hundreds of imaginary Famicom game cartridges made months earlier).

This article will cover my mistakes while sharing my lessons during the development of "Frogs vs Ghosts". It took two months to make it realize it wouldn't ship and will continue to go unshipped. It reached the finish line (without polish), but it was not a good game. The two greatest reasons for this were: OVERSCOPING and LACK OF GAME-CORE.
Overscoping-
The worst mistake was made during the most critical part of the art process, choosing which project to pursue. I went over all my options, and chose the one I wanted to make the most: "Frogs vs Ghosts". I did not consider the amount of motivation and time it would take to finish my grand turn-based brawler/collect-athon with 16 characters (this sounds silly in hindsight)... That's a lie. I assumed I could replenish my motivation, and do more work in less time. This is a textbook example of overscoping.




Hi all! It's time once again to start building a PICO-8 holiday calendar thing of some kind. Usually we keep the games a secret while they're in development, so each game is a surprise when it releases in the calendar. If you're interested in participating, shoot me a DM on Discord (thetomster) and I'll get you added to the server where we coordinate things!
We're looking for winter or holiday themed games, and games will need to be wrapped up by the end of November. As we get closer to the deadline we'll look at how many games we have and make a decision about what format to run. The past couple years we've run it as a "twelve days of christmas" thing, but if we get enough sign ups it would be great to get back to a full 25-day calendar.
Interested in joining? DM me on Discord (my username there is thetomster)!