
Yes! If you remember, back in January I had posted a code snippet that would let you play Minesweeper in the Picotron Playground. I later updated that snippet to have some comments describing the settings needed to recreate the three difficulty levels, but otherwise nothing changed. Well now, after months of (not that) hard (but still a little tricky) work, the third version of my Minesweeper game on Picotron is OUT! New features include:
- Easy windowed mode: Running the program will instantly switch to the desktop. No more faffing about with
run_program_inside_terminal
! Who wants to type that out every single time? - A help screen: Just click the handy little blue question mark (?) and you can reference the rules anytime. Also shows up the first time the program is run.
- In-game minefield customization: Nobody wants to edit the code every time just to change the difficulty. Nobody.

This is my first Pico-8 game. Its purpose was to learn the basics of Pico-8.
You will have to destroy hordes of aliens that have invaded our galaxy. Use speed, precision and strategy to overcome each wave and reach the final boss.
Ready to save the universe?
Then join us in this intergalactic adventure now and feel free to share a screenshot of your score !
Controls
Shoot with x




Lissajous Curve Generator
Draw curves by setting the frequency of a vertical and horizontal oscillator.
Lissajous curves are named after Jules Antoine Lissajous, a french physicist that invented the device to create this figures.
Controls:
Up/Down - Increase/Decrease the frequency of the vertical oscillator.
Left/Right - Increase/Decrease the frequency of the horizontal oscillator.
Z - change the offset of the horizontal oscillator (sine or cosine)
X - change the offset of the vertical oscillator (sine or cosine)




Work in Progress.
Move the paddle and keep the juggling balls in the air. Extra Balls are added every 10 seconds. Hit the floating target to get bonus points. Hit the targets before they cross the screen and the bonus for each one grows by 5 points each time.
See what level you can get to and post your hight scores in the chat!
This game was created with the help of GPT 4. I didn't write any of the code myself but I'm learning more as I go along. There are still some more things to add but it's progressing quickly.


LIDA: the sequel
This is a better chatbot (i hope).
Same kind of idea: you write and Lida responds.
You will need to press ➡️ to make Lida respond.
Hopefully, it is less chatbot-y.
It saves your conversation in a p8l file called chatp.p8l.
Again, avoid using punctuation (?,.;!").
Colons and apostrophes should work.
Second version:
Small update with more prompts;
Removed spritesheet.
First version:


This is a PICO-8 game I made called Number Hunter. It is based on hacking mini games I used to play on FiveM servers.
Instructions
The goal of the game is find the fixed target number amongst the constant random generation of numbers on the screen.
You can move the cursor around the screen using ⬅️➡️ and pressing 🅾️ to select a number.
You will gain points based on the time it takes you to find the target number and the level of difficulty you have selected.
This game stores your high score locally on your PICO-8 console.
Source Code
While the code is available from within the embedded PICO-8 console above, the project is also available on GitHub https://github.com/gcoulby/number-hunter-p8


The idea for this cart was inspired by a comment @Liquidream made to me a few months ago. 😂 Enjoy your week, everyone!





