
Hi Zep! :)
0.2.5g: In non-C-style for loops, if a multi-line comment is opened/closed before the first variable declaration, without trailing whitespace before the variable name, it will throw a syntax error. All other situations seem to be okay:
--[[ok]]foo = --[[ok]]{1} --ok for --[[ok]]i=0,1 do print(foo[i]) end for --[[ok]] v in all(foo) do print(v) end for --[[ok]] k, --[[ok]]v in pairs(foo) do print(v) end for --[[ok]] k, --[[ok]]v in ipairs(foo) do print(v) end --not ok for --[[oops]]v in all(foo) do print(v) end for --[[oops]]k, --[[ok]]v in pairs(foo) do print(v) end for --[[oops]]k, --[[ok]]v in ipairs(foo) do print(v) end |




You are the Game
This version of "You are the Game" is a submission for the 2023 homework assignment of the Zurich University of the Arts. The cartridge in this post wont be updated past February 14, 2023 (last update date can be seen below the game window).
Take the role of the machine and execute the player's input in time!
In "You are the Game", you take the role of a platformer game. Your goal is to analyze and execute the player's input, but be careful! Any mistakes on your end will result in a programming error...
Hold the right button combination and make sure it doesn't contradict the game's logic to progress.
Game's logic :
- The player cannot move through walls.





It's Lovebyte this weekend, and I made a couple of size-coded intros for it. First up is an invite to another demoscene party: SESSIONS in C4 LAN 2023 SPRING, taking place in Shizuoka / Japan end of April. This one is 512 bytes, around 100 of which are for the music (don't wait for the drop!):
I also tried a bunch of 64 byte intros based on poking semi-structured patterns into ram that could double as audio and visual data. This is the one that I submitted to the 64 byte compo:

Nana's Adventure is a single-cart PICO-8 game I made over the course of a month or so, it's a simple action-rpg type game with a variety of enemies and items. It was my first time making music in any context, so I hope it's not too bad lol. There is a trailer for the game on YouTube.
If you're downloading the P8.PNG file and you're interested in the code, I highly recommend downloading the spreadsheet "stuff.xlsx" found on the itch.io page as the code is much harder to understand without it due to having to strip comments.
Originally I had intended for a few more features such as rare enemies with unique drops and such, but I was unable to fit it in due to the PICO-8's constraints. I pushed the limits as far as I could, anyway.






Tephra Toil
As a vulcanologist of the future you have an advaned system for scanning tephra as it is thrown from the volcano.
In order to complete your research you must scan all the types of tephra and escape the volcano with your precious research.
Controls
- Movement — ⬅️ ➡️
- Dive — ⬇️ (for fun!)
- Start / restart at game over — ❎ / X
Get close to the rising tephra in order to scan it, the more you scan the closer you get to completing your research and furthering humanity's understanding of hot flying rock.
Game Jam
This is an entry for the sixteenth Eggplant Community Game Jam #16 where the theme is "Falling Deep".



Hi, PICO-8 people!
I've had a copy of the console for a while and have lurked here for a few years now. I never got around to doing anything cool with the PICO-8 until I joined the Game By Its Cover jam over on itch.io four months ago!
I made a minimum viable product to submit to the jam on its original due date, and then finally returned to the game this past month and redid everything. Now I have something that I'm pleased with, and would like to share!
Here is WORM•HOLE! It's like asteroids but with gravity.
P.S. I haven't listed WORM•HOLE as Creative Commons only because I don't hold rights to the name- I was given permission to use it from the artist whose cartridge art I based the game on. Feel free to use the code and in-game assets for anything else, though! I've applied the Unlicense on my itch.io page.

