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In TIC-80, you can type on the command prompt "help" followed by the name of any built in function and the console will then output a short explanation about how to use that function. It would be nice to have something like this in Pico-8 as well. For example, you type in the command prompt:

help spr

and then Pico-8 outputs a short explanation of how spr works, followed by the parameters it takes.

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Cart #zohitafiti-2 | 2022-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EDIT: Following the suggestions below, I have implemented a tanks system. You need to protect the tanks, and refill water from them to put out fires. Fires will break tanks. Also territory is now damaged by prolonged fires, so be sure to put out those fires real quick!

Finally, if you get stuck, use the random teleport to get to a different location. That won't save you for long though!

Let me know if you find any bugs, and thanks a lot to Cowirrie for the amazing ideas.

Original post :

Hi everyone! I am releasing Fires Everywhere, my first game on Pico-8. It is still under a bit of revision, but the main stuff is done I believe. Hope you enjoy it, and let me know what you think!

Lessons learnt:

  1. Particle systems are so expensive! The game currently has ~100 particles at any point of time, and that itself takes up 0.1 CPU.

  2. Music is impossible. You can see my unsuccessful attempts in the music/sfx tabs. That's why the game has no music.

  3. A large number of animations is a big no-no. I have too many of them (~340 max) in the fires. That takes up another 0.3-0.4 of the CPU.
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Cart #moveandcollision-0 | 2022-06-02 | Code ▽ | Embed ▽ | No License
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I release this under the CC0 1.0 license: https://creativecommons.org/publicdomain/zero/1.0/

This a simple collision system I wrote for fun. It can handle hit boxes with varying sizes and with different amounts of reference/sample points. It can handle collisions using tiles or used x/y positions from objects.

Also, in this example there's code for an 8 way movement system with acceleration and sliding along walls.

The code is VERY commented, so you can follow along and see what each part of it is doing/why it's there.

Feel free to use this in any sort of project.
If this was useful to you, consider buying me a coffee: https://ko-fi.com/profpatonildo70266

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The Last Antbender

Cart #antbender-0 | 2022-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This third little PICO-8 game was created for the Weekly Game Jam - Week 255.

About the game:

Here you control Aela, the last Antbender and her ants. But beware, these are deadly. Dodge the ants and steer your way to the goal.

I wish you a lot of fun!

How to play:

  • Control Aela with the arrow keys.
  • Use Z/C to command jumping ants to jump.
  • With X/V you command ants to run.

For the best gaming experience, you should play the game in full screen (on the browser) or locally (see downloads) on the PC!

Credits:

  • Music: Space by @gruber_music
  • Art, Programming, Sounds: Made by Peanutsfly

[ Continue Reading.. ]

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Cart #pwordle-0 | 2022-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #kufijejapo-3 | 2022-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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by zam
Cart #dumpty-1 | 2022-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Incredibly dumb first cart

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Cart #amidus-4 | 2022-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Any key to start/skip waiting screens.
➡️ Right Arrow to Speed up the loop while choosing the path.
➡️ During the waiting screen at the end of every success or fail, use Right Arrow to -recklessly- advance Level (added for testing purposes but you could use that to test your skills at advanced difficulty, no actual benefit to score obviously, you simply skip easier levels)

Game Description

The 80's arcade game Amidar had a bonus stage every two levels, this pico-8 game helps in training your skills for that stage until extreme levels. The difficulty and complexity of random stages gradually increases at every level.

For those unfamiliar with Amidar: at first it might seem "based on luck" but it's definitely not:

[ Continue Reading.. ]

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Space Race

Cart #spaceracewaddles-5 | 2022-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first pico-8 game, I had a lot of fun making this, I hope you'll have fun playing it!

Any suggestions are welcome.

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Cart #picosweeper-0 | 2022-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a little minesweeper clone a while back and thought I'd share it for SPLORE users!

Added a bit of juice for exploding mines. Feedback welcome :)

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Cart #conway_s_game_of_life-0 | 2022-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Conway's game of life
See https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

Interesting use of the map with mget, mset and memcpy.

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Cart #powdergame-0 | 2022-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A demake of the powder game from Dan Ball complete with powder, liquid, gas and fire and clone element as well as a failed attempt to make conways game of life

its a bit glitchy and laggy but it works

1 comment


Hello, I have a use case for some external tooling interacting with a running game. While the game is running I'd like it to process messages sent to it by the tooling. Currently it's not possible to do non-blocking reads from stdin. Calls to serial(0x804, ...) will block until the pico 8 process receives something. What I'd like to do is something like this:

function _update()
  -- Hypothetically stat returns true if there's data available on stdin, false otherwise,
  if stat(123) then
    serial(0x804, 0x4300, 1)
    local message_type = peek(0x4300, 1)
    process_message(message_type)
  end
end

It would be useful to have some way to tell if there's data available on stdin or to perform non-blocking reads from stdin.

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Cart #durnshire_xing-1 | 2022-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Durnshire Crossing

A Frogger remake

My very first full game on Pico-8! It's a simple fantasy-themed Frogger-like game, with goblins and orcs and stuff. Very simple, just use arrow keys to move around and avoid the monsters along the way. Cross the river with the barrels and boats and grab all coins to get to the next level! Advance far enough and battle the guardian dragon!

Hope you enjoy!

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Cart #orchard-4 | 2022-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Move card: ⬆️ ⬅️ ⬇️ ➡️ keys
Rotate card: tap "Z" key
Place card: hold "Z" key + tap ⬇️ key
Help screen: hold "X" key

Rules

The aim of the game is to grow trees in your orchard by placing cards. The more trees you have, and the older the trees are, the more points you will score. 🌳

You can only place cards when at least one of its fruit types (apple/lemon/blueberry) overlaps an existing fruit type in the orchard. Once a card is placed, any matching fruit types underneath the card will grow.

[ Continue Reading.. ]

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Cart #buweyajazi-5 | 2022-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Abandoned: a celeste classic mod
This mod adds 3 new mechanics, a completely new set of levels, and even a 100% original not-so-secret route that's definitely fun i promise.
The difficulty of this mod is above normal celeste difficulty, so I would recommend playing the base game if you haven't already

Controls:
jump: z/c
move: arrow keys
dash: x

v4 update: made one level more speedrun friendly and fixed the dashing after using cannon bug

If you get stuck feel free to ping me @coolelectronics on the celeste classic discord server.

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Cart #hardlesste-0 | 2022-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hard but less
how to beat 200M

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Cart #nupogodi-3 | 2022-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A PICO-8 tribute to "Ну, погоди!" - a Soviet clone of Nintendo EG-26 Egg
https://github.com/brotherdetjr/nupogodi

Changelog:
nupogodi-3: Improved final scene.
nupogodi-1: Disabled (x) and (o) during the game (thanks to @dw817 for the idea!). Added a final scene when player reaches 1000 eggs.
nupogodi-0: Initial release.

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Cart #riverraider_0_1-0 | 2022-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A River Raid heavily inspired game.

Shot on enemies and avoid hitting the ground on this classic inspiring gameplay.
Run for your highscore at an infinity loop map.

Controls:

-Left and right to move the airplane;
-(X) to shot.

This is my first Pico-8 cartridge. I'm open to suggestions! =)

Update 0.1.1:

  • Tinny gradual turning;
  • Change sprite at turning;
  • Bullet hitbox more accurate;
  • Player hitbox adjusted;
  • Mobs hitbox adjusted;
  • Added window at game over screen;
  • Better distribution of the bottom bar;
  • Show highscore at the bottom bar;
  • Some minor bug fixes;
  • (yet with just one life).
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