subwave [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=66523 Fires Everywhere 2 <p> <table><tr><td> <a href="/bbs/?pid=112643#p"> <img src="/bbs/thumbs/pico8_zohitafiti-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=112643#p"> Fires Everywhere</a><br><br> by <a href="/bbs/?uid=66523"> subwave</a> <br><br><br> <a href="/bbs/?pid=112643#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>EDIT</strong>: Following the suggestions below, I have implemented a tanks system. You need to protect the tanks, and refill water from them to put out fires. Fires will break tanks. Also territory is now damaged by prolonged fires, so be sure to put out those fires real quick!</p> <p>Finally, if you get stuck, use the random teleport to get to a different location. That won't save you for long though! </p> <p>Let me know if you find any bugs, and thanks a lot to Cowirrie for the amazing ideas.</p> <p><strong> Original post </strong>: </p> <p>Hi everyone! I am releasing Fires Everywhere, my first game on Pico-8. It is still under a bit of revision, but the main stuff is done I believe. Hope you enjoy it, and let me know what you think!</p> <p><strong>Lessons learnt:</strong></p> <ol> <li> <p>Particle systems are so expensive! The game currently has ~100 particles at any point of time, and that itself takes up 0.1 CPU.</p> </li> <li> <p>Music is impossible. You can see my unsuccessful attempts in the music/sfx tabs. That's why the game has no music.</p> </li> <li>A large number of animations is a big no-no. I have too many of them (~340 max) in the fires. That takes up another 0.3-0.4 of the CPU.</li> </ol> https://www.lexaloffle.com/bbs/?tid=48011 https://www.lexaloffle.com/bbs/?tid=48011 Thu, 02 Jun 2022 20:17:12 UTC