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Cart #discordsim-2 | 2021-07-31 | Code ▽ | Embed ▽ | No License
37

Discord Simulator

Press any button (X/C/V/Arrow keys) and enjoy the chaos.
Thanks to the people on the PICO-8 Discord for the profile pics/usernames/message suggestions. Special thanks to @Czarlo.

Please feel free to suggest more profile pics/usernames/messages! :) The dumber or cringier, the better!

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25 comments


Cart #kumodot-0 | 2021-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


<THIS IS NOT A GAME it's my first step Studying pico-8>
And this is my first post on Pico-8 community too. I am a Senior 3D Artist. I am a maker and i create my own handhelds (based on RaspberryPi)-You can search for CompactPiArcade over instagram.
Not sure if i need to flag this code/cart as a Work In Progress... Sorry if I did anything wrong. I am learning how to post and to make part of all this.

This is my first steps (baby steps) and first attempt EVER doing something that looks like a "game". It's FAR from a game at this point, but it's a start.
Pico-8 is new for me, and i am not a coder. I am a 3DArtist, so everything here is PRETTY BASIC and probably messy. Any suggestions are very welcome.

[ Continue Reading.. ]

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0 comments


Cart #space_trader-1 | 2021-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

Space Trader

About

Space Trader is a chill space exploring game in which you trade resources from asteroids.
Travel from planet to planet to found the best prices, but be careful because pirates will try to kill you.
Upgrade your ship (capacity or shield), fight enemies, buy low, sell high and have fun !

Features

  • Infinite "universe"
  • Procedurally generated planets
  • Random prices relative to offer and demand
  • Asteroids-like controls

Trade

Fight

Explore

Update 1.1

  • Added margin to HUD
  • Added margin to trade menu
  • Changed upgrade buttons (replaced LEFT/RIGHT by X/O)
  • Repair price is now cheaper
  • Danger text is now blinking
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8 comments


Cart #zxspectrumkeyboardviewer-0 | 2021-07-29 | Code ▽ | Embed ▽ | No License
2

Navigate with D-pad, or press actual keys if you have a keyboard attached.

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1 comment


Cart #faster_collision_demo-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A basic rundown of a faster Bounding Box solution.

It uses screen partitioning to select only near objects to check for collision. What is currently running is essentially a worst case scenario where all objects are searching for all other objects with no direct referencing.

The Algorithm

function buildarr()
	colarr = {}
		for y=0,18 do
			colarr[y] = {}
			for x=0,18 do
				colarr[y][x] = {}
			end
		end
end

function entcol(self,name,action)
	xx = flr(self.x/8)+2
	yy = flr(self.y/8)+2
	for xt = xx-1,xx+1 do
		for yt = yy-1,yy+1 do
			for obj in all(colarr[yt][xt]) do
				checks += 1
				if (obj.name == name and obj!= self and boxcol(self,obj)) action(self,obj)
			end
		end
	end
end
coladd = function(self)
		xx = flr(self.x/8) + 2
		yy = flr(self.y/8) + 2
		add(colarr[yy][xx],self)
	end

[ Continue Reading.. ]

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0 comments


Cart #zambafapu-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #fruitdrop_extreme-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Cart #noyjejza-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a no-frills port of the game 2048 that I made while my internet was down. There is a bug where the tile combinations sometimes cascade. I might revisit this and hunt it down but I'm going to post what I finished today because it's more or less playable.

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0 comments


Cart #total_collapse_2-1 | 2021-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


thematic companion to total collapse 1

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0 comments


Cart #birdandbeans-4 | 2021-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
60

Back Again And Brand New

Enjoy the fast paced and addiction fun of Pyoro! A minigame, featured on WarioWare, Inc.: Mega Microgame$! and rereleased on the Nintendo DSi as Bird and Beans, has now been remade for you to play for free here on Pico-8. Play as Pyoro, the pint-size parakeet with a penchant for plummeting pintos. Hold Z or X to extend his elastic tongue to catch the beans from midair.

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10 comments


Cart #fcv5-0 | 2021-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Hello! This is my second Celeste Classic mod, this one is a little longer. It includes several screens modeled off of counterparts from newleste's Forsaken City.

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1 comment


Basically the title.

info([cart])--returns tokens,chars,compressed_size of [cart] or the current cart if given none

This could be useful for people who are creating carts using printh() and such, to detect if the cart is able to be run before load()ing it:

tokens,chars,compressed=info("cart.p8")
if(tokens<8192 and chars<65536)load("cart.p8")

What do you all think?

1
0 comments


Cart #yofarunugo-0 | 2021-07-28 | Code ▽ | Embed ▽ | No License
13

Made for the RNDGame Jam 2021

https://geeitsomelaldy.itch.io/unbelievable-accountant-party

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4 comments


Cart #cavegame-0 | 2021-07-28 | Code ▽ | Embed ▽ | No License
3

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0 comments


Hi,

First, I'm a noob regarding Linux and alikes. I've been trying for last 24 hours to make my Picade (a small arcade bartop by Pimoroni, running on Raspberry Pi 4) start into Pico-8 in Splore mode. It boots in the desktop and I usually launch Pico-8 manually in the console with:

~/pico8/pico8 -splore

(my folder is pico8, not pico-8)

Works well, figured I could as well make Raspberry OS do it for me.

How naive.

Followed tens of tutorials, with no success. To the most, it looks like Pico-8 launches for a second then closes. Feels like this because there's a black screen opening that closes 1 sec later. I've made a .sh file with:

echo 'Launching Pico-8...'
/home/pi/pico8/pico8_dyn -splore
echo 'Pico-8 closed'

with 'pico8_dyn' in place of 'pico8' if that matters. If I run it on console it works with the added echos on start and closing of Pico-8.

Then I made a autostart file at .config/lxsession/LXDE-pi/autostart:

@lxpanel --profile LXDE-pi

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=95380#p)
10 comments


Cart #droller-2 | 2021-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is such a big update to my first program (picod20) that I decided it deserves to be its own thing. This has 7 standard RPG dice, as well as a small HP tracker.

INSTRUCTIONS
Z = Reroll
Left/Right = -/+ 1 HP
Up/Down = +/- 10 HP

CURRENT UPDATE
Fixed spacing on single digit results
Fixed unwanted scanlines over edge of HP tracker
Cleaned up some code

OLD UPDATES
Added sound

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9 comments


Cart #darknesspeering-0 | 2021-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Here is a showcase of Darkness Peering! It is programmed by 4 beginners to game dev. I hope you enjoy!

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0 comments


Cart #yahapizehe-2 | 2021-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Cart #picod20-0 | 2021-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


This is a simple D20 dice roller for the PICO-8. I made this for two reasons. One, I am completely new to the PICO-8, and wanted a small project to learn how coding works. And two, I could not find an existing D20 roller, at least not through SPLORE. So, here we are!

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0 comments


Cart #derailed-0 | 2021-07-27 | Code ▽ | Embed ▽ | No License
40

DERAILED!

WORK IN PROGRESS

Derailed! is a 2-player demake of Unrailed!, a co-op game where you build tracks to keep a train on its rails. Communication is vital!

How to play

Chop wood and mine stone, and store those into the storage wagon. Use the crafted rails to extend the train track until the next station! Have fun!

Controls

Arrow keys: move
O/X : action (pick up/place items)

Stuff left to implement:

  • More wagons
  • Wagon upgrades
  • Infinite worls! (Roguelite!)
  • Gameplay improvements

Credits

Music remixed by @Gruber:

[ Continue Reading.. ]

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10 comments




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