

It's my first step into programming. the code might be all over the place, and the game itself is too simple to be called a game. Feel free to give me advices and new projects ideas
Description
A remake of the GameBoy's classic Startup screen, enhanced with gravity and all that science crap.
Controls
Restart Startup
if you press ❎ or 🅾️/X or Z, the Startup will restart.
GameBoy Color version
Me and Gabe both did the GameBoy's Startups, both GameBoy and respectively, go check his out!


I made the startup sequence that the GameBoy Color uses except in PICO-8.
GameBoy Startup
@Czarlo made the GameBoy Startup, you can check it out here!
This is a demo for my next game, The Cat's Meow 2.
Muffie's café has started, but recently her business has been flagging thanks to a new café that opened up. And to make things worse, its owner has spread rumours about it. It's up to Lily (again) to save the reputation of the café.
This demo contains only four levels. I'm releasing a demo to ask for feedback. What sorts of things do you like and not like about this demo? Anything you think I should add? Anything I could do to make the game better?
Stats:
4793/8192 tokens used
23893/65535 characters used




Hello all.
I'm doing alright at the moment with the new Pico-8 and I'm typing away happily.
One problem though.... I seem to be typing 'self' a LOT and using loads of valuable characters and/or tokens.
Is there a simple way to cut back on the number of times I have to use 'self'?
Its probably really complicated and I thought I was doing well...
Many thanks in advance
Peej


github.com/HarmonyHoney/pico_crate
twitter.com/harmony_hunnie
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// PICO-CRATE //
-- controls
move: arrow keys
jump: z key
pickup / throw: x key
menu: enter / return
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UPDATE: You can now win the game! It will keep track of your fastest completion time! Get speedrunning (:
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Original Description:
Hello everyone! This is PICO-CRATE, a little project I have been working on for years at this point, although most of the work has been involved in porting the game to various engines, MonoGame and Godot to name a few. I have gone much further than this little prototype in the Godot game engine, but development never really tied up. Instead of releasing a jumbled mess of a project I created in Godot, I come back to this little PICO-8 prototype and feel that everything I want to express lies within this little cartridge. So here I am, releasing a build that has hardly been touched for over two years, letting go of this project that got away. I am very grateful for my experience working with this game, porting pico8's lua to C# with MonoGame, and making very most progress with Godot's GDScript. It has been a beautiful learning experience, to take something so simple and concise and reimagine the framework in a new language and environment. Everything I did to expand upon the game, I always thought back to this adorable little prototype created with love in such a beautiful little game engine. PICO-8 helped me refine my ideas into a tiny little package, and that's where this game shines the brightest, in a small little box with 16 colors and 128 pixels across the screen. Here I let go of what I've been holding onto all this time. My little creation. Thank you for playing! <3 <3 <3




Hello if you see this!
I am Oliver, and this is what I made in the first week of the Holidays!
It is my first game ever and might have some bugs but I think it is quite fun, and a successful first project!
I can't wait to release new content for it and bug fix it so comment if you have any suggestions / find any bugs. I'd love to hear your feedback!
Anyways, Have a Great Day and if You want to make something like this, there are plenty of helpful YouTube Tutorials!
Thanks for giving this your time!



Hey there,
A Feature Request for the PICO8-Users out there which use a Handheld (like Anbernic RG351P/M/V) to play PICO8-Games:
Normally, you can start every Cartridge directly using "-run" in the Command Line:
pico8 -run some_cartridge.p8 |
On Handheld-Devices, that's great, because you can Pause and Shutdown PICO8 with the given Controls.
HOWEVER: I was able to run a Cartridge that "crashed" PICO8 (means it shows some Lua-Errors and the Program stops running). But after that Crash, PICO8 doesn't quit, instead it throws me into the Command line, like:
(example crash)

But that's not good if that happens on a Handheld, because you have no opportunity now to close PICO8 without a Keyboard (or something hacky like SSH etc.). After that, I have no other choice than Poweroff that Handheld and hoping that the Filesystem on the SD-Card don't get corrupted.

Hello!
I am developing a small hockey type game where the player character can move in all directions. It works fine enough but because of the D-pad movement, if the player tries to go in a circle, its very much a diamond shaped movement instead.
I am not sure if there is any way to make this movement smoother, so its circular if you hit the buttons in quick succession like the below gif image?
Any suggestions or feedback are most welcome! :) Thanks!



Hi I'm trying to make an online high score leaderboard for my game and i was just about to implement this solution: https://www.lexaloffle.com/bbs/?tid=42526 for http requests to external servers when i found the scoresub() command according to this post: https://www.lexaloffle.com/bbs/?pid=56856#p it was supposed to be implemented in version 0.2.0 upwards but the command doesn't seem todo anything nor can i find any documentation on it has this feature been delayed/cancelled or am i missing something here? Also I don't know if this is relevant but on the first usage of the command it says can not connect to scores host

Cardoom
Cardoom is my second attempt at making a game in PICO-8. I'd say it turned out a lot better than blaskjack
You control a knight who has nothing better to do than raid ancient tombs that house emperors of whatever kingdoms...FOR MONEY. Provided by the one and only SUPER EMPEROR of GLUG (your second earth). You keep earning money and buying cool fruits and pointy things until the time comes to Kill The Super Emperor himSelf. Should you defeat the SUPER EMPEROR...you will find that dead people cannot give you money. (once i find a good way to go about it defeating the SUPER EMPEROR OF GLUG will give you no money because SAD) So you walk back and beg on the streets for more money. JUST KIDDING, you kill ALL THE EMPERORS IN THE WORLD until you have to travel back to earth in the new world to kill kim jong un or whoever you feel like ruthlessly murdering with your sticks and apples.


Snacks and spikes are falling from the sky!

How to Play
You, Aspen, must run around dodging the falling spike balls and scoffing the delectable foodstuffs.
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Eat 5 snacks to clear a round. Try to grab 5 of the same grub in a row for a perfect bonus!
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Keep an eye out for the rare heart and star power-ups. Snag a star to gain temporary invincibility for the round or capture a heart for an extra life!
- Get hurt by the spike balls and you lose a life. Get hit enough times though, and your game is over!

Credits


After copying some music from another cartridge, the enabled channel buttons broke. The editor displayed them as off while everything else thought they were on, resulting in the "off" channels playing their default 1/2/3/4 sound effects.
Clicking them in the editor turned them off everywhere and put them back to normal.