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Cart #pal_theworld-0 | 2021-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Decided to arrange some of the colours from the 32 colour palette, and this was the result. It consists of four gradients. Every colour has been named by yours truly to give some inspiration to the uses, but you can really use it for anything. If you use this for anything, please comment here! I want to see what you create with the colours.

EDIT: Due to SPLORE attempting to preserve explorer colours to keep visibility, it has sacrificed some of the colours in the label preview on native PICO-8. Not a bug, but I'm saying this just so that people don't get confused.

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Cart #picoadventuretest-0 | 2021-06-20 | Code ▽ | Embed ▽ | No License

Just testing the submit option

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Cart #gabuyoniye-2 | 2021-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fubuki_spacerace-2 | 2021-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a WIP remake/port of the "Space Race" TIC-80 game by Fubuki. I have managed to make a version of the game that, with some compromises, runs at a stable 30fps and provides a simple game experience, in which the ship has to run along an endless tube, avoiding walls.

I have added collision detection and a simple scoring system to the game, as well as made the game use perspective-correct maths for everything.

Version 3: added a rendering hack that simplifies the topmost and bottommost parts of walls hidden by other walls, should make the game run at a stable 30 FPS all the time.

Old versions:

Version 2:

Cart #fubuki_spacerace-1 | 2021-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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made some improvements to the code, added extra code so that obstacles are more visible from afar and turn transparent if behind the ship, optimized drawing so the game almost never falls below 30fps.

Version 1:

Cart #fubuki_spacerace-0 | 2021-06-20 | Code ▽ | Embed ▽ | No License
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See repro cart - unless I am totally wrong on my software tline, pico8 tline ("hw tline") is not correctly rendering lines with arbitrary slopes.

Software version eventually converge toward correct pattern, tline does not.

Cart #rikegukawu-0 | 2021-06-20 | Code ▽ | Embed ▽ | No License
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[ edit: see follow-up post for updated cart ]

For the newest #tweettweetjam I made a very basic space shooter (layout inspired by Gyruss/Tempest) in <560 characters. It even includes a bit of sound via poke-ing to the sfx memory, since the jam rules say "code only" without separate gfx/sfx assets.

Use ⬅️/➡️ to move, ❎ to fire.

Cart #jenubiwara-0 | 2021-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(I may write up a commented / uncompressed version of the code at some point...)

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This started as an experiment to learn PICO-8 music creation, and wound up being one of those projects you can't stop working on.

Happy birthday to Gawr Gura, you silly shark you.

Thanks to
@takeru11275 (twitter) for the original Gura-Roomba
@SBGU_ (twitter) for the Roomba Design inspiration
Whoever made the original Gura BGM

Cart #gurabirthday-0 | 2021-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kubirozoma-0 | 2021-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first officially released PICO-8 game. First week of a challenge to make a complete PICO-8 game every week for 6 weeks. The balance is rather poor, but it works as a game.

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Well well, hello there young padawans!
---habiwan 2021

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Cart #kehuzenoda-0 | 2021-06-19 | Code ▽ | Embed ▽ | No License
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Hi all,

This is a question I asked on discord, but I thought to get some feedback on here.

Stupid question maybe. I'm editing in vscode. I've put rulers at 32 chars to match the in built editor. How the heck do you all make your code fit inside a pico8 editor horizontally.

I don't mind going over every so often but 32 chars is very very little.

ico_zoom_in = create_icon(0x3844.92ba, 0x9244.3a01, 100, 40)

comes to 62 chars.
even if I rename to be

zi = ci(0x3844.92ba, 0x9244.3a01, 100, 40)

it comes to 44 chars but zi is a horrible name for zoom in icon. and ci is a horrible name for create icon.

maybe something like this.

    local top = 0x3844.92ba
    local btm = 0x9244.3a01
    local x,y = 100, 40
    zoom_in_ico=c_ico(top,btm,x,y)

That fits but need to lift a lot of variables out and still c_ico isn't very clear name.

Do you all even consider this?

I find I just can't work with 32 chars.

[ Continue Reading.. ]

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Cart #bimuwinupi-0 | 2021-06-19 | Code ▽ | Embed ▽ | No License
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first cart, feedback would be nice

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Cart #birbgame-0 | 2021-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Desc

Have you ever been annoyed by the pipes that have been passing by you and your friends for weeks? Well this game is for you! You don't have to dodge any pipes,
in fact, you don't even have to dodge anything! You can just fly in peace without those pesky pipes ending your life.

Characters

Mr. Birb

He is in fact, a birb, not to be confused with a bird.
[0x0]

[ Continue Reading.. ]

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Cart #jetski-4 | 2021-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made this for the one hour game jam!

Controls: Arrow keys to move, X to start

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Cart #meyedomibo-0 | 2021-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[0x0]

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Cart #fesiwimufa-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tweet Tweet Jam 6

TTJ 6 is here!

Same deal as usual, except this time it lasts twice as long!

Quick rundown for the uninitiated:

  • Make a game in 560 chars or less (2 tweets)
  • No premade cart assets allowed (spritesheet / map / gfx) - everything in code!
  • You don't need a twitter to enter
  • Multiple submissions allowed & encouraged

Sign up on the itch page.

Have fun!

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Cart #nodes-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Teleport between dimensions to satisfy the Guardian's thirst for shapes! Ascend through all 10 stages to attain transcendence!

How to Play

Tips

  • The longer you spend in a room, the more perilous it is likely to become.
  • If you find a room particularly difficult, use the nearest teleport shape to get out quickly, even if it doesn't take you directly to the next shape you need.
  • Score high by activating the more dangerous node effects.

Downloads

Downloads for Windows, Linux, OSX and Raspberry Pi can be found on my itch.io page:

[ Continue Reading.. ]

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Cart #spacebros-6 | 2021-06-22 | Code ▽ | Embed ▽ | No License
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v.3 WIP

-New 2nd full planet is here!

Special thanks to:

JWinslow23 & aDotInSpace

space ship icy movement

ReeceGames

5th weapon

Sim

token savings

.
.
.
How to play:
p1: Arrows - move,
X/V/M - shoot;
p2: ESDF - move,
Q - shoot.
Kill enemies, dont die, good luck.

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Cart #pugofuhemo-0 | 2021-06-18 | Code ▽ | Embed ▽ | No License


This is celeste but more berries

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Cart #gunfish-16 | 2021-06-24 | Code ▽ | Embed ▽ | No License
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We're currently working on a bullethell with pico 8, It's our first project in pico 8 and we're still learning. We would love to hear your feedback and what you would like to see in future updates. We also have made an itch.io page for our game. Feedback on the presentation of our game is also appreciated a lot! https://yarnick.itch.io/gunfish

Thanks for checking out our post! We're looking forward to your feedback!

update 1: we've added a startscreen, game over screen with a highscore and a new enemy type.
Update 2: added music, care package, tweaked enemies
update 3: improved startmenu
update 4: added explosion, tweaked bullets & enemies
update 5: new enemy type added

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