Decided to arrange some of the colours from the 32 colour palette, and this was the result. It consists of four gradients. Every colour has been named by yours truly to give some inspiration to the uses, but you can really use it for anything. If you use this for anything, please comment here! I want to see what you create with the colours.
EDIT: Due to SPLORE attempting to preserve explorer colours to keep visibility, it has sacrificed some of the colours in the label preview on native PICO-8. Not a bug, but I'm saying this just so that people don't get confused.
This is a WIP remake/port of the "Space Race" TIC-80 game by Fubuki. I have managed to make a version of the game that, with some compromises, runs at a stable 30fps and provides a simple game experience, in which the ship has to run along an endless tube, avoiding walls.
I have added collision detection and a simple scoring system to the game, as well as made the game use perspective-correct maths for everything.
Version 3: added a rendering hack that simplifies the topmost and bottommost parts of walls hidden by other walls, should make the game run at a stable 30 FPS all the time.
Old versions:

[ edit: see follow-up post for updated cart ]
For the newest #tweettweetjam I made a very basic space shooter (layout inspired by Gyruss/Tempest) in <560 characters. It even includes a bit of sound via poke-ing to the sfx memory, since the jam rules say "code only" without separate gfx/sfx assets.
Use ⬅️/➡️ to move, ❎ to fire.
(I may write up a commented / uncompressed version of the code at some point...)

This started as an experiment to learn PICO-8 music creation, and wound up being one of those projects you can't stop working on.
Happy birthday to Gawr Gura, you silly shark you.
Thanks to
@takeru11275 (twitter) for the original Gura-Roomba
@SBGU_ (twitter) for the Roomba Design inspiration
Whoever made the original Gura BGM




Hi all,
This is a question I asked on discord, but I thought to get some feedback on here.
Stupid question maybe. I'm editing in vscode. I've put rulers at 32 chars to match the in built editor. How the heck do you all make your code fit inside a pico8 editor horizontally.
I don't mind going over every so often but 32 chars is very very little.
ico_zoom_in = create_icon(0x3844.92ba, 0x9244.3a01, 100, 40) |
comes to 62 chars.
even if I rename to be
zi = ci(0x3844.92ba, 0x9244.3a01, 100, 40) |
it comes to 44 chars but zi is a horrible name for zoom in icon. and ci is a horrible name for create icon.
maybe something like this.
local top = 0x3844.92ba local btm = 0x9244.3a01 local x,y = 100, 40 zoom_in_ico=c_ico(top,btm,x,y) |
That fits but need to lift a lot of variables out and still c_ico isn't very clear name.
Do you all even consider this?
I find I just can't work with 32 chars.


Desc
Have you ever been annoyed by the pipes that have been passing by you and your friends for weeks? Well this game is for you! You don't have to dodge any pipes,
in fact, you don't even have to dodge anything! You can just fly in peace without those pesky pipes ending your life.
Characters
Mr. Birb
He is in fact, a birb, not to be confused with a bird.
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[0x0] |





Tweet Tweet Jam 6
TTJ 6 is here!
Same deal as usual, except this time it lasts twice as long!
Quick rundown for the uninitiated:
- Make a game in 560 chars or less (2 tweets)
- No premade cart assets allowed (spritesheet / map / gfx) - everything in code!
- You don't need a twitter to enter
- Multiple submissions allowed & encouraged
Have fun!





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About
Teleport between dimensions to satisfy the Guardian's thirst for shapes! Ascend through all 10 stages to attain transcendence!
How to Play

Tips
- The longer you spend in a room, the more perilous it is likely to become.
- If you find a room particularly difficult, use the nearest teleport shape to get out quickly, even if it doesn't take you directly to the next shape you need.
- Score high by activating the more dangerous node effects.
Downloads
Downloads for Windows, Linux, OSX and Raspberry Pi can be found on my itch.io page:



We're currently working on a bullethell with pico 8, It's our first project in pico 8 and we're still learning. We would love to hear your feedback and what you would like to see in future updates. We also have made an itch.io page for our game. Feedback on the presentation of our game is also appreciated a lot! https://yarnick.itch.io/gunfish
Thanks for checking out our post! We're looking forward to your feedback!
update 1: we've added a startscreen, game over screen with a highscore and a new enemy type.
Update 2: added music, care package, tweaked enemies
update 3: improved startmenu
update 4: added explosion, tweaked bullets & enemies
update 5: new enemy type added
