A minimalist grid-based puzzle game where you score is the number of times you had to restart on your way through the ten progressively more difficult puzzles.
I used the simple puzzle "engine" from my other, kid-friendly, puzzle game "TED" to create a more interesting version for adults. It's still relatively simple in scope, and is fairly short. The last few puzzles should at least get you scratching your head a few times though!
A really simple puzzle game I made for my kids, they're both under 5 and are just getting into games so I decided to make a game starring their stuffed toys.
You play as a Green Teddy trying to find his pal the Red Teddy - navigate the house collecting candy, unlocking baby gates, and more!
The game really only had two design goals:
-
Be playable by the least dextrous human beings I've ever met (there should be no need for any sort of timing or precision to play because they have neither!)
- Not allow for any unwinnable situations - all the puzzles can be solved either by thinking through or just trial and error as you work through it, but there's never any "mistakes".
From that perspective it was a huge success. My target audience loved the game and play it all the time.
For most people it's not really a "game", but if you have kids and want something super simple for them to have a try at then here you go :-)