No, not that one. Paterson's worms, which those of a certain age may have come across as Worms? (aka IQ) for the Atari 8-bits and C64.
Left and right to change the number of worms (up to 4), Z to randomize the ruleset again, and X to toggle fast-forward.


I just discovered there's "> ..." quote block feature.
Except there isn't...?
If I do this:
this is my introduction > this is my quote this is my response |
I get this in the preview:

But when I click [Publish] it comes out like this:

Also, if this feature is intended to work, it should be in the [Formatting Help] helpbox.


Story behind the game
You play as a small dog named Scout, he has to spend some time outside but he realized he left his tennis balls outside! He goes on a quest to get them all back inside, although there are some obstacles in his way, such as water and bushes.
Your quest
- Get all tennis balls
- Get a world record
- Get as least deaths as possible
Characters
- Scout
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Ghostist-Demake
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This is my first project on Pico-8, so please be gentle. It is a speedrunning ghost-hunter game, not unlinke Phasmophobia.
Your job is to identify the ghost by looking at what it does. You got an EMF-Meter to check for electromagnetic fields, a book to let it write in, a Spiritbox(Spibox) to hear it talk and a Camera to check for Orbs.

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I decided to make a simple class implementation. Here's what I managed to come up with:
function class(c) name=c[1] _𝘦𝘯𝘷[name]=function(...) local initargs={...} local obj={___fnccore={}} for k,f in pairs(c)do if type(f)=='function'then obj.___fnccore[k]=f obj[k]=function(...) obj.___fnccore[k](obj,...) end end end obj.__init__(unpack(initargs)) return obj end end |
The (preferred) syntax to use this with looks like this:
class { 'classname' __init__=function(self,args) -- Stuff goes here -- end, -- Other functions here with "self" or something like that as the first argument -- } |
Here's an example:
class { 'printer', __init__=function(self,a,b) self.a=a self.b=b end, thing=function(self,c) print(self.a..self.b..c) end } test=printer('one ','two') test.thing(' three') |
The output for the above would be:
one two three |
Here is the cartridge containing the above example:


Explore the underwater caverns. Get rich and spend on your vessel to go deeper.
What's Peral
- One upgradeable submarine
- Two hours of cave diving
- 12 different enemies to fight
- Many paths and hidden treasures
Peral is using the awesome music composed by Gruber.
Post your thoughts, please! And don't forget to back off occasionally, it makes a difference in dogfights.
Technical notes
This is my first finished game, and also an excercise to fit more interesting content in a cartridge than would seem possible at a glance. The menu sits on a separate cart alone and just passes the language pack on: theres no switching once the game starts.







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Simulation of electrons in horizontal and vertical electric fields.
The simulation can be used for physics lessons. Measurements are possible and reasonably accurate. Of course, the animation runs in a hundred thousand times slow motion to see the movement of the particles.
I used this program in my physic lessons. A big advantage is that it is easy to use on a smartphone.
Hints an tips are welcome. More simulations may follow.
Seven Bucks and a Dream - a WIP slot machine.
Granny arrives in Vegas with 3 things: $7 in her purse, a dream of hitting it big, and an unhealthy love of the devilish one-armed bandit. Help Granny realize her dream of hitting it big by pulling this lever seven times. No, seriously, that's pretty much it. Once Granny's played 7 rounds, her back starts acting up on account of those real uncomfortable stools mixed with skipping her pain meds so she could enjoy the comp drinks. She's not gonna be able to move, and it'll be up to you at that point to choose "Reset Cart" from the menu or navigate away from this page to play a better game (or, you know, a game at all since, again, this is just you pulling the lever for Granny seven times).


So, I fell into the raycasting hole. I'll keep around a small cart with a few routines so I can quickly do more stuff with that technique.
I'm not making a generic routine to display the walls because there are a lot of features one might want to use in their own caster (wall uvs, animations, etc etc), so instead, I made a few scenes to show how to augment a simple caster to do a few more things (like alternating textures on NS/EW sides or having a depth buffer to properly render world sprites)
In the future I might explore ray collision, there is potential to get fun stuff with that. A lead I'm following is using custom collision shapes per tile so hitting a tile will trigger the shape. An example of a possible shape would be a circular column smaller than a tile would be simple to do with a ray-circle hit detection and atan2 to compute the UV.
[sfx]
A remix of the theme in Super Mario Bros. (in Super Mario All Stars).
The Game
You are one of the devils many servant and have to feed him in time. And your workshedule is litarly hell!! Can you make it trough your shift?
How to Play
It is a combination of cocking and Platforming. You can beat the 20 Levels one after an other or in a pretty challenging Speedrun mode.
You start with 3 Health, if you get damaged you can refill your health by eating some of the food, but the Master does not like this :D.
Details
This is the Release version of my Game Devil's Kitchen :D I programmed it on and off between february 2021 and Mai 2021. The deepest barebone mechanics are loosly based on this Video by the youtuber
