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Cart #nadinugabu-2 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

Arrows: Move cursor

X: Select, change sand color

O: Turn sand on/off

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I'm just curious how you might save data easily that would otherwise be a bit much for the usual 64 number limit of dset/dget. I am trying to store high scores and have tried a lot of things and just ended up confused, the data format is something like:

AAA - time (minutes:seconds) - clicks
(1 byte per letter) - (1 for m, 1 for s) - 1 for clicks <---when I tried poke this is how I approached it

I wish to store different scores for each difficulty so people can compete at different levels and probably about 10 scores per difficulty (though I don't mind going lower if I have to). I tried dset and dget but it didn't provide enough spaces for data, and so I was looking at peek and poke, I should be able to store it no problem then but then how do I make the data persistent? even though I saved to the persistent data area in memory, it is empty when I reload the game, do I need cstore? and if so, I read that that doesn't work with browser played games so it isn't really going to work for me either right?

[ Continue Reading.. ]

3 comments


Cart #tardis_toolkit-1 | 2021-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple tech demo I threw together after months of fiddling around with ideas.
It's barebones, pseudo-3D but it works.
Inspired by Doctor Who's titular spacetime-timespace travelling vehicle, as well as a fellow BBS member Trasevol_Dog's post "Lands of Yocta."

l/r/u/d left/right/up/down
z/x to move backward/forward
s set coords to inside TARDIS interior
(or z+x+up+down if on mobile)

You spawn in the overworld, which is just near 0,0. You will see The Doctor's Type-40 TARDIS among some very programmer-art grass. Either match the x,y,z coordinates to 102,102,102, or hit 'S' to enter into the TARDIS, where you will see your TARDIS Console.

[ Continue Reading.. ]

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Cart #picojump-0 | 2021-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Jump

Created by Sasha Kuechenmeister & Raphael Ofeimu

Let us know what you think of the game!

(Personal high score = 1016)

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Vingals!

Vingals is a mod of Fingals by Kamera (a mod of Celeste 2 by EXOK Games) that replaces Elaina's Spelunking Hook with a vertical one.

This mod is quite difficult and I highly recommend you play Fingals if you haven't already: https://www.lexaloffle.com/bbs/?tid=43065

Changes (not including those made in Fingals):

  • Grappling hook only works vertically
  • You can only pick up an item if you are in the air
  • Crumble blocks will break when you push against them
  • Grapple cooldown lowered from 6 to 5
  • A few checkpoints added to make pogoing sections slightly more bearable o_O
  • Title screen???

Cart #vingals-0 | 2021-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

[ Continue Reading.. ]

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magic force is a FPS where you play a sorcerer trying to save the world from aliens and robots.
Use (z) to open doors, (x) to throw fireballs, and arrowkeys to move/rotate.

At this time, i'm finishing the engine, and the first level is wip.
Don't go out of the map !

Cart #dekipugaye-4 | 2021-05-27 | Code ▽ | Embed ▽ | No License
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Cart #altpal-0 | 2021-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's another alternate palette cart, although this one is a bit more optimized and easy to put in a game with just ONE function!

Function if anybody wants to copy it:

function altpal()
 for i=0,15 do
  pal(i,i+128,1)
 end
end

Basically how it works:

As you can see from the gif, there is a menu-item that will change the palette from the regular PICO-8 palette to the alternate one.

That's pretty much it, just a little base for any games taking advantage of this

Also, if you want to learn more about these alternate colors, Lazy Devs has a much more in-depth **

[ Continue Reading.. ]

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Cart #zegegawido-0 | 2021-05-26 | Code ▽ | Embed ▽ | No License


You can use this if you want, just give credit to me.

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Cart #fokmawope-0 | 2021-05-26 | Code ▽ | Embed ▽ | No License
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There is only one character in the game so far and its the copycat.
OG game by Nicky Case

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Cart #kudodunaze-0 | 2021-05-26 | Code ▽ | Embed ▽ | No License
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Im done with the basics, but can someone help me with the enemy stuff?

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Comes with a PICO-8 license. 1024*768 10 inch screen for a pixel-perfect 6x scale.

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Cart #noutaja_tulee-2 | 2021-05-26 | Code ▽ | Embed ▽ | No License
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Noutaja tulee

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Hi! I'm in the middle of trying to make a 2-D platformer as my first game, and I've been wondering how I would do something like this.
I want the player to spawn on a specific map tile with a specific flag. I don't want to have to jot down the specific tile to record for each spawn location, but if it is what I need to do then so be it. Any help at all would be appreciated!

1 comment


Cart #fingals-0 | 2021-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wosigiziwo-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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I've been playing around with hex maps, so I thought I'd share this simple cart. Arrow keys moves cursor, Z changes tileset.
Have fun!

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Note: NOT MY GAME, this is a mod of skulldude that adds color. check out the original here https://www.lexaloffle.com/bbs/?pid=45622#p

Cart #gobhiratu-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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Cart #nostalgia-1 | 2021-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Nostalgia is a mod of Celeste Classic created by KikooDX and Massena.

We decided to focus on player experience and narrative level design to create a new experience.

Special thanks to the original creators of Celeste Classic Maddy Thorson and Noel Berry, and to Meep for creating Smalleste.

Update 2021-8-3: improve atmosphere and game lisibility by changing decor color according to current zone.

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NOTE: This is NOT my game, this is just a mod for Porklike by lazydevs that adds more color
go thank them for the amazing game!

Cart #prkclrmod-3 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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Cart #niwagihse-0 | 2021-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 0-Player game showing how firelies slow synchronise their bioluminescence over time.

Enjoy!

Controls
CRTL + R: Resets the program

Arrow keys: reveal more infomation

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Cart #flatland01-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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I am going to work on this. Later I will remake this with actual line intersection code for raycast hits and vector objects. For now this is just a little 1D raymarching program that is a bit sluggish and uses the map for checking ray hits.
But this is what it would look like living in a 2D universe. You would see a 1D image. I will later remake this, probably in Godot engine, as a high resolution stereoscopic 2D VR adventure game.

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