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Cart #flatland01-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License

I am going to work on this. Later I will remake this with actual line intersection code for raycast hits and vector objects. For now this is just a little 1D raymarching program that is a bit sluggish and uses the map for checking ray hits.
But this is what it would look like living in a 2D universe. You would see a 1D image. I will later remake this, probably in Godot engine, as a high resolution stereoscopic 2D VR adventure game.

P#92527 2021-05-25 01:43


Great game! Although the compass is a bit annoying with it moving alot, maybe an option instead of the compass just staying there? Besides from that, I don't see any bugs which is surprising for a kind of 3D-fisheye game, it's also very easy to change the layout without changing the code.

P#92528 2021-05-25 01:57 ( Edited 2021-05-25 01:57)

Yeah, @Czarlo
The compass is just a visual for showing which way you face. Later the game likely won't have any such thing. or it can be toggle-able.

P#92529 2021-05-25 02:00

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