I am going to work on this. Later I will remake this with actual line intersection code for raycast hits and vector objects. For now this is just a little 1D raymarching program that is a bit sluggish and uses the map for checking ray hits.
But this is what it would look like living in a 2D universe. You would see a 1D image. I will later remake this, probably in Godot engine, as a high resolution stereoscopic 2D VR adventure game.
Great game! Although the compass is a bit annoying with it moving alot, maybe an option instead of the compass just staying there? Besides from that, I don't see any bugs which is surprising for a kind of 3D-fisheye game, it's also very easy to change the layout without changing the code.
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