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pond823

Hi all,

I'm just getting into Picotron, but have dabbled with PICO-8 for a long time.

Given the way /ram/carts main.lua works, what is your initial directory structure like and how are you doing source control (git, github, gitlab, codeberg, etc)?

Are you mostly using the Picotron or have you switched to a parent OS IDE like VSC or NeoVim?

THX1138 in advance, Pond.

(PS - here is a screenshot from what I'm working on, PacHac, a Pac-Man roguelike.

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Cart #wosigiziwo-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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I've been playing around with hex maps, so I thought I'd share this simple cart. Arrow keys moves cursor, Z changes tileset.
Have fun!

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1 comment



Cart #51873 | 2018-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Friday evening I decided I try and spend 10 hours on a game spread over the weekend, without knowing it was LDJAM14. I've managed to clock up about 8hrs on it. It's been really fun. Lots of ugly code, that needs refactoring, and I'm a complete newb at sound & music, so any help gratefully accept there.

The code is up on github https://github.com/pond823/GetToTheChopper

2 comments



Cart #40892 | 2017-05-23 | Code ▽ | Embed ▽ | No License

Can anyone give me advice on making my shooters movement feel more smooth? Right now movement feels like there is a delay after the first 2 pixel move, and then feels ungainly. Any ideas?

Thanks

2 comments




As part of a Rogue-like OSR D&D game I'm playing around with I'm building random map generator that uses 7x7 tiles rather than the standard Rogue map generation.

Anyway got any ideas on how to make up and left scrolling smoothly display new sprites? Is this a camera() issue?
Thanks in advance.

1 comment