i don't know if its weird but i like my stuffs in one place as long as possible
and in terms of game dev i like stuffs i can open from steam,
if you know krita its an open source app but in steam you need to buy
i still bought the app to also support the devs,
godot engine is there blender is there krita is there aseprite also
too many reason to put the app there
you'll get an auto update you can also turn it off too
bigger community bigger forum bigger audience
steamworkshop but then again its up to the dev if theyll implement this
i like the concept of this and i hope ill see it on steam
endorse this to people make this game engine popular

It is far too easy to create a softlock cartridge.
RUN() -- Softlocks program if run from Splore. The only
-- way to stop is by closing PICO-8 entirely. |
Of course, if run from the command line you can always just press ESC and everything will be fine. But I've tested this by running from Splore and there is no escape.
Try it yourself! Just make sure that you saved your work.
ULAM.P8
my first try ended up giving a OUT OF MEMORY error on the BBS, I hope this one works.
Renders Ulam spiral starting at 0 rotating counterclockwise.
Shoutouts to JWinslow23 for bringing me down to my senses with how to map the numbers within the position table haha
controls
Mouse - Select number
MB1 - Show number and highlight diagonal primes

A prototype I whipped up in two hours, my first completed "game", now I just want to polish it a bit, adding in some fade-ins or something for the reply-reveals
Please enjoy
EDIT
0.4 Now with sound!

I have a number of functions which, before doing any real work, need to do the exact same pre-processing routine of the passed parameters. As such, they all start like this...
local p1, p2, error = preprocess(param1, param2) if (error) return error --early return |
Is there a way to use metatables to inject this kind of default behavior into functions, without having to copy/paste that boilerplate code each time?
EDIT_2
lol nevermind I figured it out. I'm so happy about this
EDIT!
so I finally came back to this and got some of the fixes implemented, but now every time my character collides with a surface they teleport back to the top of the screen. Can someone point out what I'm doing wrong?
Thanks again
original post:
I'm stuck again, this time on why my movement isn't working correctly.
When I try to go left, all movement and physics stop. when I try to go right, I "jump" and then fall through the floor.
additionally, the jump "boost" only works when also moving right
i'm following along with the NerdyTeachers YouTube tutorial, but I've rewatched the vids I think would make sense for these issues at least 3x each and I'm still stuck
Maybe this is me being stupid, but no matter how I look at it I feel like my code should be working.
Button presses are working in the title screen and dialogue sections, but for some reason it stops working in the main gameplay. The code looks sound to me and everything else behaves as it should, debugging has shown me that the functions are indeed being called. But inputs just don't work. Here is where the offending code could be:
[hidden]
function init_battle()
t=0 --keeps track of time for bullet timing
pl_shot ={}
boss_shot={}
actor={}
player = {
x=60,
y=100,
life=3,
speed=2,
focus=0,
life =3,
box ={
xa=0,
xb=2,
ya=0,
yb=2
}
}
boss = {
x=60,
y= 40,
life=100,
spell=1,
box = {
xa=0,
xb=3,
ya=0,
yb=3
}
}
music(22)
_update=update_battle()
_draw=draw_battle()
end
function update_battle()
player_movement()
end
function player_movement()
if (btn(0))then
player.x-=player.speed
end
if (btn(1)) then
player.x+=player.speed
end
if (btn(2)) then
player.y-=player.speed
end
if (btn(3)) then
player.y+=player.speed
end
end
function draw_battle()
cls()
map(0,0)
spr(1,player.x,player.y)
draw_hud()
end
function draw_hud()
spr(14,100,0)
for i =108,124,8 do
spr(15,i,0)
end
for i = 8,112,8 do
spr(30,100,i)
end
spr(25,100,120)
rectfill(108,8,128,125,13)
end |

Here is a small game I made for a game jam that imposed the restriction of a Nokia 3310:
- 84x48 resolution
- 2 green colors
- 15 fps
- limited number of buttons
- monophonic sound
I made a custom html5 viewer to let me have the exact colors, playable on itchio (game is the same otherwise): https://frozax.itch.io/lights-on-3310

I've found a weird glitch with the sounds on web, it seems to happen at random. Reloading the page fixed it for whatever reason, but reseting the cart didn't.
Ignore the black flashes around halfway in the video, i'm not sure as to what caused those, but they weren't there when I first recorded it.
Video of the glitch: https://youtu.be/r_i2HjsvCP4





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