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i don't know if its weird but i like my stuffs in one place as long as possible
and in terms of game dev i like stuffs i can open from steam,
if you know krita its an open source app but in steam you need to buy
i still bought the app to also support the devs,
godot engine is there blender is there krita is there aseprite also
too many reason to put the app there
you'll get an auto update you can also turn it off too
bigger community bigger forum bigger audience
steamworkshop but then again its up to the dev if theyll implement this

i like the concept of this and i hope ill see it on steam
endorse this to people make this game engine popular

4
15 comments


Cart #rockpaperkatana-0 | 2021-02-09 | Code ▽ | Embed ▽ | No License
2

A classic game of rock, paper, katana. 5 wins. Relax, enjoy :)

Suggestions on extensions and enhancements appreciated anytime!

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1 comment


It is far too easy to create a softlock cartridge.

RUN() -- Softlocks program if run from Splore. The only
      -- way to stop is by closing PICO-8 entirely.

Of course, if run from the command line you can always just press ESC and everything will be fine. But I've tested this by running from Splore and there is no escape.
Try it yourself! Just make sure that you saved your work.

0 comments


Cart #tawewush-0 | 2021-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #hakuzagura-0 | 2021-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
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ULAM.P8

Cart #ulam_machi-0 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


my first try ended up giving a OUT OF MEMORY error on the BBS, I hope this one works.

Renders Ulam spiral starting at 0 rotating counterclockwise.
Shoutouts to JWinslow23 for bringing me down to my senses with how to map the numbers within the position table haha

controls

Mouse - Select number
MB1 - Show number and highlight diagonal primes

2
2 comments


A prototype I whipped up in two hours, my first completed "game", now I just want to polish it a bit, adding in some fade-ins or something for the reply-reveals
Please enjoy
EDIT
0.4 Now with sound!

Cart #orakle_0_4-0 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
1 comment


Cart #hojosefma-1 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A small adventure game built in five days.

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1 comment


Cart #soyedimake-0 | 2021-02-08 | Code ▽ | Embed ▽ | No License

0 comments


I have a number of functions which, before doing any real work, need to do the exact same pre-processing routine of the passed parameters. As such, they all start like this...

local p1, p2, error = preprocess(param1, param2)
if (error) return error --early return

Is there a way to use metatables to inject this kind of default behavior into functions, without having to copy/paste that boilerplate code each time?

2 comments


Cart #cosmo_test-1 | 2024-07-20 | Code ▽ | Embed ▽ | No License


EDIT_2
lol nevermind I figured it out. I'm so happy about this

EDIT!

so I finally came back to this and got some of the fixes implemented, but now every time my character collides with a surface they teleport back to the top of the screen. Can someone point out what I'm doing wrong?

Thanks again


original post:

I'm stuck again, this time on why my movement isn't working correctly.

When I try to go left, all movement and physics stop. when I try to go right, I "jump" and then fall through the floor.
additionally, the jump "boost" only works when also moving right

i'm following along with the NerdyTeachers YouTube tutorial, but I've rewatched the vids I think would make sense for these issues at least 3x each and I'm still stuck

2 comments


Cart #gio_collect-1 | 2021-02-08 | Code ▽ | Embed ▽ | No License
4

Can you find all the combinations?

Edit: Added a victory screen, speedrun clock

4
1 comment


Cart #ratatan-0 | 2021-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Everyone loves Ratatan! Press/Hold/Let go of UP to help guide the ship into the planet.

1
0 comments


Just testing something... not sure what'll come of it yet.

1
0 comments


Cart #celestecassic-0 | 2021-02-07 | Code ▽ | Embed ▽ | No License
19

A short hobby mod I messed with for a few days to check out the PICO-8

Features
-The wallbounce and superdash are added, with some adjustments made to the levels to accommodate them. Try finding new skips!
-Press down to fastfall
-The game is retextured to include me and my partners :3

19
7 comments


A punishing platformer about getting a gem

one of my first pico 8 games. it was rather easy, and it felt like scratch, as you have to make all the physics by yourself.

Cart #pemabimiwa-0 | 2021-02-07 | Code ▽ | Embed ▽ | No License
2

2
1 comment


Cart #hikapijuri-0 | 2021-02-07 | Code ▽ | Embed ▽ | No License

0 comments


Maybe this is me being stupid, but no matter how I look at it I feel like my code should be working.
Button presses are working in the title screen and dialogue sections, but for some reason it stops working in the main gameplay. The code looks sound to me and everything else behaves as it should, debugging has shown me that the functions are indeed being called. But inputs just don't work. Here is where the offending code could be:
[hidden]

function init_battle()
t=0 --keeps track of time for bullet timing
pl_shot ={}
boss_shot={}
actor={}
player = {
x=60,
y=100,
life=3,
speed=2, 
focus=0,
life =3,
box ={
xa=0,
xb=2,
ya=0,
yb=2
}
}
boss = {
x=60,
y= 40,
life=100,
spell=1,
box = {
xa=0,
xb=3,
ya=0,
yb=3
}
} 

music(22)
_update=update_battle()
_draw=draw_battle()

end

function update_battle()
player_movement()
end

function player_movement()
	if (btn(0))then
player.x-=player.speed
	end 
if (btn(1)) then
player.x+=player.speed 
end
	if (btn(2)) then
player.y-=player.speed 
	end
if (btn(3)) then
player.y+=player.speed
end

end

function draw_battle()
cls()
map(0,0)
spr(1,player.x,player.y)
draw_hud()
end

function draw_hud()
spr(14,100,0)
	for i =108,124,8 do
	spr(15,i,0)
	end
	for i = 8,112,8 do
	spr(30,100,i)
	end
	spr(25,100,120)
	rectfill(108,8,128,125,13)
end

[ Continue Reading.. ]

2 comments


Cart #candle_rain-3 | 2021-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A game for the one hour game jam #302. The music, sprites, and code were all made by me in about an hour.

5
0 comments


Cart #lightson3310-0 | 2021-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Here is a small game I made for a game jam that imposed the restriction of a Nokia 3310:

  • 84x48 resolution
  • 2 green colors
  • 15 fps
  • limited number of buttons
  • monophonic sound

I made a custom html5 viewer to let me have the exact colors, playable on itchio (game is the same otherwise): https://frozax.itch.io/lights-on-3310

12
2 comments


I've found a weird glitch with the sounds on web, it seems to happen at random. Reloading the page fixed it for whatever reason, but reseting the cart didn't.
Ignore the black flashes around halfway in the video, i'm not sure as to what caused those, but they weren't there when I first recorded it.
Video of the glitch: https://youtu.be/r_i2HjsvCP4

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