Working :
-Move by grid
-Music score for field levels
-Keys
-Doors
-Chests
-X to view inventory
*Inventory now updates
-Moving into rooms
-Stairs
-Level boundaries
Not working :
Smoke animation, replaces pixels in background brick accidentely
Currently making :
-Forest theme score
-Forest path
-Usable inventory (I.E. changeable characters)
-More music, for each room
-Finished house, with place to spend slimes
WANDER THE COSMOS
Wander the Cosmos is a space exploration game in which you, the pilot of a spacecraft called The Discovery, have been sent on a mission by the Galactic Federation to gather data on any & all celestial objects you come across during your travels. Use the map below as a guide on your travels.
Map of the Cosmos
Special thanks to @Gruber, Nerdy Teachers, @rustybailey, @MBoffin, @TRASEVOL_DOG, @thattomhall and @androyd.
Also available to play on itch.io: https://niall-chandler.itch.io/wander-the-cosmos

The Chaos Game is a method of creating fractals using a polygon and a point that moves between the vertices of that polygon. You can read more about it here: https://jonathanhunter.itch.io/chaos
Controls
Arrows to move cursor
X to place mark/go level deeper
Hold Z for 1 second to restart game
Press Z to recreate demo in demo modes
Open pause menu (Enter/P) to:
- enable demo modes (auto - computer vs computer, fill - random pattern)
- switch between single and multiplayer
- open settings menu (this will restart the game!)
Settings in settings menu:
- meta level: ranges from 1 (normal tic-tac-toe) to 4 (81x81, four levels of nested boards)
- AI difficulty: how long in seconds will the AI think about the move. 0 is random moves, 3 never loses normal tic-tac-toe.
- game modes: singleplayer, multiplayer, automatic (AI vs AI) or randomly fill board.
Rules
Each board contains 9 a smaller boards. The lowest meta boards are just normal tic-tac-toe boards where you can place your signs. Where you move in the lowest board controls on which higher board your oponent can make their next move (indicated by the colored squares). Winning a lower board replaces it with a sign in a higher board. Win the highest board to win the game.
If you didn't understand that's my fault, I suck at explanations. Try it for yourself at small meta levels, it's not as complicated as it seems.
Changelog
Version 1.6:
- 4th meta level
- settings menu
- endgame sonuds
- changed AI
- bugfixes
Previous versions:

A mod of Celeste Classic. The aim was to make all of the levels harder but make them feel distinct, similar to Super Meat Boy's "Dark World" (hence the name) and Celeste's "B-Sides". I made this back in 2019, but just recently made a few adjustments to it.
I am not a coder, so it's pretty bare bones in that department, and the code is almost identical to the original. The rest of the code I borrowed from other Celeste Classic mods. The major differences being the ability to toggle screen shake and strawberries not being collected if the player dies.
Controls:
Z/C - Jump
X/V - Dash
Arrow Keys - Move and dash direction
E - Toggle screen shake

Hey all!
A while ago I started working on a little platformer with a portal/hole mechanic. The idea was that you could toggle a hole through a level that would let you move through a parallel level and solve puzzles. I was working with a "modern" game engine and getting that to work was a breeze; I started thinking about how to nail that effect on pico-8 about a week ago but didn't begin writing it until last weekend. Turns out by using tline and some help from the pico-8 discord it took a couple of hours. Now I'm working on finishing it and releasing the game by the end of the month.
This is what it currently looks like:
If you have any suggestions, I'd love to hear them!
- Gabe

This is a self playing game, intended to demonstrate the A* algorithm. The character will perpetually go outside to pick flowers, then put them in planters in their house. It's probably something I'll build on later but it's fun to watch the algorithm work. It sometimes (rarely) hits a bug where it won't go to put down the flower. I haven't tracked it down yet.






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