This is my first foray into pico-8, which I started yesterday after my teacher showed the class the basics. My code's probably messy because I prioritized learning the ropes and getting the game working. I might fix it up later.
Game modes are:
- Single player - hit the ball against the opposite wall, with the ball's speed increasing over time. Tracks the high score per cartridge boot.
- Two player - play against a friend in classic Pong.
- VS Computer - play against an AI with easy, medium, and hard difficulties.
All modes currently feature endless gameplay.

My first game in Pico-8
A simple shoot'them up
Enjoy!
Version 0.4b - Dec-21th 2020
- Fixed a bug which made PoW sometimes was not caught
Version 0.3b - Dec-20th 2020
Added:
- A new POW weapon! this one swipes all the enemy bullets giving you a chance to survive in case of intense bullet rain
- Adjusted some texts
Version 0.2b - Dec-20th 2020
Added:
- A new cool logo in the menu screen
- Fire key repeat disabled. Now you'll have to press once per every bullet shot
- Fixed the score bug
- Now game is harder. Enemies will shoot at you more when they see their fellows are being eliminated by you.
hi there, i recently got a copy of pico-8 and i've been playing around with it since then
i made this little game with the help of Dylan Bennett's tutorials, i'm really happy with how it turned out (and still gonna add some more maps to it :D)
btw any criticism or tip is welcome, i'm here to learn :D
(btw, there's a way to change my name here? i really don't remember when i made this account)
edit: now both doors open at the same time! yaaaaayyyyyyy

Ataxxmas is a Christmas take on a board game no one remembers. Flip the chips to your own color in this exciting up-to-4-player experience! You can even play against AI players...but good luck winning against them. 😉
Controls
ARROW KEYS to navigate menus/the game board.
Z/C/N to select.
X/V/M to go back.
Made for PICO-8 Advent Calendar 2020.

Press the [x] button to release a bubble from the fish.
Press [>] and [<] to navigate between the fishtank and the shop.
Press [up] and [down] to navigate in the shop.
Press [c] to buy a fish.
Have fun :D !

HOW TO PLAY:
Rescue all the elves on each level
Once the elves are all connected, get the gift
Coins are optional
Use your arrow keys to move the elves
Be careful not to snap your rescue ropes!
STORY:
A group of elves were recently stranded on Elf Mountain.
Rescue them and the lost presents to save Christmas!

Mellow Meadow 2
📕Story📕
You are Adam Apple. One clear and peaceful night, you see a star slowly falling over the skies of Mellow Meadow.
Suddenly, you see it shatter into 12 falling star fragments!
Gather the 12 ⭐ star fragments and restore the fallen star!
🎮Controls🎮
Move:⬅️➡️
Look up:⬆️
Crouch:⬇️
Jump:❎*
Save screenshot: F6
Save GIF to desktop: F9
*Can be switched to 🅾️ in the pause menu.
🕹Gameplay🕹
Run and jump your way through 4 challenging platforming levels, collecting the 12 star fragments within. You'll navigate through a moonlit meadow, a factory full of conveyer belts, a soggy sewer and a construction site with a cityscape view on your journey.

Demystifying the Christmas Tree
Help your kitten destroy as many decorations as you can before the tree is fully decorated or their energy runs out and they nap.
Try to destroy multiple decorations within a short time to get combo bonuses and improve your score. Use your energy wisely, young feline.
Play as Philly or Frankie on their own or with a friend against each other. See who can cause the most chaos!
Controls
Action Frankie (Player 1) Philly (Player 2) jump up E run left/right S, F descend down D poke O(Z) W swipe/hit X Q Return menu, including music on/off and restart. |
(These are the standard PICO-8 controls so some other keys work too)

Hi!
I seem to have stumbled across a slight bug with mixing audio rates on separate channels while working on a game.
Basically, I have channels 2,3 and 4 set at half rate, while channel 1 is at the normal rate, to get a bit higher range for the sfx in game. I have only channel 4 reserved for music by calling music(0,0,0b0001) in _init(), and since that's one of my half rate channels, I'd want stat(24) to accurately provide the pattern its playing currently. However, it seems this only works some of the time, and it can get out of sync pretty easily.
In the cart here, I've separated the music things from my game and made some easier to interpret statistics, but the bug still happens. Here I've made all the music patterns different, every pattern has a different note, and groups of 4 patterns use different instruments, so you can hear where in the sequence the song is. And just to make sure: The audio plays back correctly, the thing that's not working is what stat(24) reports as the current pattern.






1 comment
















.png)

