Controls:
Movement - Arrow Keys
Drop Breadcrumbs - Z
Description:
You don’t know where you are. See if you can find a way out.
Drop breadcrumbs to track your movement, but watch out for hungry birds!
This was my first time ever using PICO-8. During Ludum Dare 46 I used Godot but I remember someone mentioning that they were making their game using PICO-8 which I had never heard of before. Literally a few hours before LD 47 began I remembered PICO-8 and decided to check it out and then last minute decided to use it to make my game. I feel pretty addicted now and can't wait to make many more games.
The code is pretty god awful but you can find it here: https://github.com/KentJohnson/Ludum-Dare-47-Entry
Dive deep into the Mines of Movania and harvest its otherworldly gems and jewels. A track-laying puzzle game for Pico-8 using the mouse!
Controls: Left mouse button to click (hold) and drag track pieces. Don't let your carts derail or crash into one another! But do deliver each gem to its destination to advance deeper into the Mines of Movania!
Made for the 47th ludum dare jam ( https://ldjam.com/events/ludum-dare/47/mines-of-movania ) and had a blast, first jam for me don't have a lot of gamedev experience, also first Pico-8 game. Not super comprehensive since it is made within 48h, but hopefully still worth playing. :) Feedback welcome!
ludumdare page : https://ldjam.com/events/ludum-dare/47/soulbound
--- STORY ---
The HilFord Brothers are famous archeologists : Clarence is a successfull businessman and he raises founds for his big brother's expeditions.
You're playing as Wellington Hilford and you must find the legendary soul gem, known for giving to his owner the potential to bend space.
--- CONTROL ---
(z/c) : jump
(x/v) : attack/talk/read/take
(left/right) : move around
(down) : drop object ( you can't attack or walljump while you hold an item )
--- GOALS ---
- Open the entrance of the temple.
- Find the treasure rooom.
- Take the gem.
- Leave the temple.
- Give the gem to Clarence Hillford.

This is a simple program that picks a random sprite, displays it, moves, and then repeats. This is my first Pico-8 program and doesn't do much but is a decent screensaver in a pinch. If you're wondering where those sprites came from, it was my interpretation of sitelen pona, one of the writing systems of Toki Pona. Hopefully I didn't mess anything up!

A simple fluidsimulation, based on ink in water.
Add ink to the water and see how different colors react together.
Use forces to add some flow to the water.
Extra gravity mode where ink sinks to the bottom.
Controls:
Left mousebutton: add ink in selected color
Right mousebutton: add forces to the water
Mousewheel: scroll to select a color
X button: enable/disable gravity

Hello again!
Josiah and The Singin' Woods is a relaxing rhythm game.
Press the correct button when it's in the center of the "strike zone" line on the left.
(note: the default for the red "O" buttons is "Z" on your keyboard)
Don't miss the flashing buttons or you'll lose a life!
The game gets a little harder if you're doing well, and goes easy on you if you miss a few notes. The stars in the top right show your current difficulty.
Show me your highest score!
City-8
Description:
An 8-bit City Building Simulator based off Sim City 2000 made in Pico-8.
Controls:
Arrow Keys: Move Cursor
Press C to pick menu options + place buildings
Press V to open/close the building menu
How to play:
In City-8 there are many factors to keeping your city healthy and happy:
Cash: Earned through a tax on the population
Population/Housing: The number of people is limited by the number of houses
Happiness: Keep employment with shops and factories and health high with hospitals/ traffic low with roads

This is a demo on how to display the cards in a player's hand. Hope you find this useful!
--the amount of room for the cards to be in
hand_width = 96
--the size of the room in pixels
room_width = 128
--number of cards on screen
card_num = 0
--the width of the card in pixels
card_width = 12
--how many cards until they compress
card_fit_num = flr(hand_width/card_width)
function _update()
--update card_num
if btnp(❎) then
card_num += 1
end
if btnp(🅾️) and card_num > 0 then
card_num -= 1
end
--update hand_width
if btn(⬆️) then
hand_width += 1
end
if btn(⬇️) and hand_width > 12 then
hand_width -= 1
end
card_fit_num = flr(hand_width/card_width)
end
function _draw()
--draw stuff
cls(1)
print("card num:"..card_num,43,50,6)
print("x to add card",37,58)
print("c to retract card",29,64)
print("⬆️⬇️ to change hand size",15,70)
line(room_width/2-hand_width/2-2,98,room_width/2-hand_width/2-2,117)
line(room_width/2-hand_width/2+hand_width+1,98,room_width/2-hand_width/2+hand_width+1,117)
line(room_width/2-hand_width/2-2,98,room_width/2-hand_width/2+hand_width+1,98)
line(room_width/2-hand_width/2-2,117,room_width/2-hand_width/2+hand_width+1,117)
--where the magic happens
if card_num > card_fit_num then
for i=0,card_num-1 do
spr(1,(room_width/2-hand_width/2)+(hand_width-card_width)*(i/(card_num-1)),100,2,2)
end
else
for i=0,card_num-1 do
spr(1,(room_width/2-hand_width/2)+hand_width/2-(card_width*(card_num/2))+(i*card_width),100,2,2)
end
end
end |





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