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Cart #bjk_rays-3 | 2019-10-11 | Code ▽ | Embed ▽ | No License
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Playing with raycasting. By default: top down flashlight simulator. Hit Z to go 3D instead!

X will loop through FOV settings, toggle between top down and 3D to visualise what's going on.

UPDATE: Now with zooming effect

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Cart #spacesh-8 | 2019-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I started this tutorial from doc_robs
https://www.youtube.com/watch?v=zIEusgLoO5A
with no program skills. Very happy with what I made so far.

V1.58

  • Cleaned up the code a bit
  • New powerup (speedup)
  • Powerups are bouncing up and down!
  • No more waves
  • After 1250 points nothing happens but we get a platform.
    Gonna change the sprites from that so that it looks like a nice solid ground.

V1.68

  • Name for the Shooter is now PIOC!
  • New foreground that looks like the game IO from the C64.
  • Still only rocks but i'm planning on making enemies.

V1.71

  • New spaceship
  • Music (thanks to ScrubSandwich)
  • New bullets

V1.75

  • Enemies
  • No more rocks

V1.80

  • Bigger enemy
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Cart #tailpipe-7 | 2019-10-10 | Code ▽ | Embed ▽ | No License
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Thanks all who provided feedback while this was a work in progress!

Enjoy and let me know if you'd like to see further updates or more levels.

lazzoak

Use the Nerf Blaster to take down mutant fruit flies!

Defend against killer drones with the Laser Gun!

Most of all, don't forget to water the plants!

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Cart #tekisimuna-0 | 2019-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


One thing I've noticed becoming a little more popular is non-violent gameplay and I really like this trend, even if it's rather miniscule compared to the broader amount of games being made. Violence is a part of our media in general (see the writings of bell hooks for more info) and so it's nice when a game provides different kinds of solutions to obstacles that don't involve 'kicking something else's ass'. Notably, most of these games, though, tend to be in visual novels, but I suspect that there's an infinite amount of possibilities to do non-violent games that aren't simply puzzles or choose your own dating adventure (i'm being sarcastic with the latter, btw) but are still high on action and skill.

I'm just writing this in hopes someone else sees this an possibly thinks of an alternative to the 'kill enemies' approach to gaming. It's been done a billion times (probably literally a billion times at this point) and while I do enjoy a shooty shooty game as I'm an arcade junkie by nature, there's a lot of games I've played that aren't inherently violent and get my palms super sweaty...and yes, I consider abstract games to be of this nature (such as Every Extend, etc.)

[ Continue Reading.. ]

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Man I'm tired. Aren't you tired ? Good day of coding indeed. Even busier day tomorrow - but no time for coding then.

And then this evening I started messing with the RUN command, thinking I could clear all variables but start running code at a different location and got this:

::here::
print"*"
flip()
run(here)

Got it all typed in ? Good cause soon as you run it WHAMMO, not only does it crash it exits the whole blooming PICO-8 system like you pressed ALT-F4 ! Wow.

Any ideas what's going on here ?

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I'm tentatively scouting around for a good OLED display for Pico8 project in the future as a handheld computer (i.e. think Pocket Chip stylee, with full keyboard). I'm not a fan of LCD screens or TFT at all and prefer something that gives off an image that more closely resembles CRT with deep blacks and rich colors. Thus far, I found this, 128x128 color OLED screen.

Does anyone else have any experience with hooking up piZero to OLED? Does it require any kind of specific device driver?

Link to the screen if anyone's interested.
https://www.buydisplay.com/default/serial-spi-1-5-inch-color-oled-display-128x128-graphic-module-ssd1351

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Controls:
[Arrow Keys] - Movement
[Z/C/N] - Shoot Paint
[P/Pause Icon] - Pause (you can choose to go back to the main menu here)

NOTE: This is the intented entry point for our game.
Here you can chose between TUTORIAL and NORMAL.
We strongly suggest playing the tutorial first (takes < 5 minutes).
The normal level can be quite rage inducing, but could propably be rushed through in ~1 minute.

Cart #beetrootmonkey_ld45_mm-3 | 2019-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:
[Arrow Keys] - Movement
[Z/C/N] - Shoot Paint

A proper description will be added soon.
Thanks for your patience.

NOTE: This entry only exists so the main menu can link to it.
Please play the game under this link.

Cart #beetrootmonkey_ld45-1 | 2019-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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dw817's BOOK READER AND WRITER

br
by dw817
Cart #br-1 | 2019-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First off, converting a book to a cart (not just for Pico-8) is not a unique idea.

I originally saw this being used back for Gameboy Color many years ago by Jeff Frohwein. At the time he was using a font very similar to ZEP's at a 3x5 pixel scale, but also included a distorted 3x4 letters for lowercase. Surprisingly it had 32k of storage for the story, so back then it was even more capable of storage than Pico-8 is of today.

There have been countless Bible programs for the pc which claim not only to contain the entire Bible but also have a search routine so you can look for certain passages and entries.

Today I use a bookreader on both my cellphone and portable PSP handheld game unit especially for the works of Arthur C. Clarke.

[ Continue Reading.. ]

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8 comments


Cart #fools_gold-1 | 2019-10-13 | Code ▽ | Embed ▽ | No License
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Our first game for PICO-8 is a simple roguelike that asks the question, you started with nothing... will you end with nothing?

Made in less than 72 hours for Ludum Dare 45.

Controls

  • Move: Arrows
  • Select: C

Changelog

2019/10/13

  • Fix: Crash when buying from the shopkeeper on the turn he would disappear.
  • Balance: Cloak cost reduced from 20 to 15.
  • Balance: Sword cost increased from 20 to 30.
  • Cosmetic improvement to message text (2 pixel left-pad to make it more readable on web).

2019/10/07

Initial release

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Cart #bomezazija-0 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're stuck on an island with a cow and you're starting to get really hungry...

Walk around an island, find sticks and stones and break a cow's bones with them. Then cook up your fresh steak to settle your grumbling tummy!

This was an entry for ludum dare 45 and can be voted on here and can also be played on my itch.io page.

The Player

You play as this orange shirted guy; the camera follows the middle of him and your mouse.

Picking up Sticks and Stones

You pick up sticks, stones, and your tools by walking over them.

[ Continue Reading.. ]

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Cart #sizifikum-0 | 2019-10-07 | Code ▽ | Embed ▽ | No License

It's going to be hard... Customers are annoying and they want really specific phones. Do you have red Nokia, blue Samsung or grey Sony with Android? If not you need to order it but there are only 3 spaces for them. If you get 3 the same colors you can be a real "red tycoon". Only currency here is your REPUTATION, so be careful because you can lose much more than money.

CONTROLS:

With Z - you can choose phone to offer and order a phone

With X - you make offer

Hopefully customer will like it!

PS Look out! iOS is available on these phones too!

[ Continue Reading.. ]

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Cart #stopatnothing-2 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo

Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.

Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.

Made in 72 hours for Ludum Dare 45: https://ldjam.com/events/ludum-dare/45/stop-at-nothing

Update 1.1: Fixed minor graphical bug

3 comments


Cart #yeweheyone-0 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


First game and I'm still tweaking it.

Let me know what you think!

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Cart #natazitawi-0 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This game is a work in progress for a school assignment. Still being tweaked weekly to accomodate updates to improving overall game state. Trying to recreate a similar game to brick breaker.

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Cart #tufiwahem-0 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a rough breakout game for a game development class that I am in.

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Cart #wildwildyard-1 | 2019-10-06 | Code ▽ | Embed ▽ | No License
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— GOAL —

You have been accidentally shrunk to the size of a bug. Collect 48x scraps of metal in your garden to build a tiny remote control for your shrinker. Each time you fail you will be rewarded with a new gadget. Finish the game with as few death as possible for a special ending.

— CONTROL —

(Arrow keys) move

(X) throw ( if you have an insect in your hands)

(X) shoot ( if you have a weapon )

(Z) jump

(Z) in air : toggle your jetpack on and off

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Cart #snowballnusan-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Small game made for Ludum Dare 45 in 48h.

Roll your way through 7 levels and collect snow to make a happy snowman.

Controls:

  • left/right: move
  • up: jump
  • x/c: reset level

The Ludum Dare page is here if you want to vote: https://ldjam.com/events/ludum-dare/45/snowball

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