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Cart #leadvalley-1 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is a small game i have been working on.

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oxo
by gasman
Cart #oxo-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A demoscene demo presented at Nova 2019

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Cart #nigubenido-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A single-screen platformer with a bomb-dropping mechanic similar to Rick Dangerous.

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Cart #sozegorafa-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tough platformer, from my 2016 onegameamonth entries

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Cart #yahatafowu-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Snake game, with AI opponents, from my 2016 onegameamonth entries

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by cravo
Cart #wukudomepu-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A platformer, from my 2016 onegameamonth entries. Has really annoying title music :-)

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Cart #wutugapeju-0 | 2019-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple sokoban game, from my 2016 onegameamonth entries.

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Cart #goblinv1-0 | 2019-06-23 | Code ▽ | Embed ▽ | No License

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I'm not sure if this is the right section to post this, but is there any way to bind a single controller to have button inputs for several players? For instance for one controller to be recognized as two different players' dpads and thus act like a twin-stick style of control.

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Cart #earthxit-0 | 2019-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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entry to nova 2019 wilddemo compo

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Cart #fawasirudi-0 | 2019-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a small demo we made for Flashback 2019 held in Sydney. There are some firsts (I think... I hope) like the full screen X/Y distorter (at 60 FPS).

Credits:

code - kometbomb
gfx - ilkke & animal bro
musix - gruber

P.S. I used my very old code that seem to use someone's matrix math functions and I can't find the thread I borrowed them from so thanks and credits to him/her! They're named like rot_x_m() and lookat_m() etc.

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Cart #renai_circulation_wip-0 | 2019-06-21 | Code ▽ | Embed ▽ | No License
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My first PICO-8 thing!

(Excuse the crooked writing, it was done in a hurry by a non-Japanese borderline dysgraphic person xd)

All weebs stand up for our national anthem... in 8-bit form.

I bought PICO-8 at the start of this week, and it instantly became my favourite tool for making chiptune music. That said, this is my first piece of music made with PICO-8, so feedback would be greatly appreciated. <3 (It isn't the whole song, it loops btw.) And to those who know the song: did I do a good job? xd

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Just wait a bit until the demo toggles the morphing to all objects.

Cart #threeddots2-1 | 2019-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #boaty-2 | 2019-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, I wanted to make a pirate game and I thought it would be cool if there were actual sailing mechanics.
So I decided that I would start with that.
I'm quite happy with the results so far but would no like to add land, birds and also make a bigger ship with some cannons or something.But i think the basics are here.

--controls
left and right - sailing
Z - sail up or down

If you have any suggestions feel free to give them.

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This is my tribute to one of my favourite games growing up: Boulder Dash on the C64.

This is version 0.81 and I've been testing the various levels (together with my boy's Lucas and Finn) but won't move it to version to 1.0 until we've checked they can all be completed.

I've thrown in a few puzzle levels at the end for good measure and the original music when selecting a start level.

Cart #boulderrun-2 | 2019-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #autismpride_greetcart-0 | 2019-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a bit late (2 days to be exact, Autistic Pride is June 20th) to the autistic pride party, but hey, better than nothing!
this cart is a little greetcart with the neurodiversity logo and several musical themes from media containing autistic characters. can you guess all the themes?

made with love by adrian09_01 for Autistic Pride Day 2019.

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Cart #cosmic_cab-1 | 2019-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[UPDATE 1.0]
Embedded new sprite sheet as provided by @ghostneedle to improve platform color coding.


A brand new take pure arcade take on Space Taxi from Muse in 1984!

Start a new cab business and master gravitational physics and expert timing to navigate your cosmic cab to pickup and drop off travelling folk who are of course always in a hurry! Naturally you'll be competing with a privatised public transport service that won't hesitate to nick your customers right in front of you! Also, don't forget to get fuel before you run out, but watch out for gravity defying rolling fuel barrels getting in your way! How long will you last and how much value will you gain for your enterprise?

[ Continue Reading.. ]

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Cart #doyadijigo-3 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!

escape from bandits who run
after you and reach the
exit on top.

you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
direction.

mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!

You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score

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Scenario 1 (correct, IMHO)

  1. In the music editor, use the keyboard to select a note in a channel
  2. Switch to the SFX editor using the keyboard (Alt + left)

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 2 (correct, IMHO)

  1. In the music editor, use the keyboard to select a note in a channel
  2. Switch to the SFX editor using the mouse (click on the SFX tab)

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 3 (correct, IMHO)

  1. In the music editor, use the mouse to select a note in a channel
  2. Switch to the SFX editor using the keyboard

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 4 (bug, IMHO)

  1. In the music editor, use the mouse to select a note in a channel
  2. Switch to the SFX editor using the mouse (click on the SFX tab)

Result: The SFX which the cursor was in (in step 1) is NOT selected in the SFX editor. It looks like whichever SFX was previously selected in the SFX editor is there...or something. It's not what I expect.

Summary

  • If the keyboard is used to select the note in the music editor, that SFX will be selected when switching to the SFX editor regardless of whether keyboard or mouse was used to switch to the editor
  • If the mouse is used to select the note in the music editor, that SFX is only selected if switching to the editor with the keyboard, which feels unintuitive/buggy.
  • this is in version 0.1.12c
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Cart #jostitle-7 | 2021-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jack of Spades is a game I made as a submission for GitHub's GameOff game Jam.

This is the latest version, with a lot more content than it had in the jam. I ended up making it a multicart, because I couldn't manage to keep it under the token/compression limits.

The game autosaves, you can play it on multiple sessions. It is played just with the mouse, so you can easily play on phones too.

There's an executable version here: https://bonevolt.itch.io/jackofspades

This is how to equip items (not explained during gameplay):

But you have to get the items first!

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