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Cart #jostitle-6 | 2019-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello everyone!

Jack of Spades is a game I made as a submission for GitHub's GameOff game Jam.

This is the latest version, with a lot more content than it had in the jam. I ended up making it a multicart, because I could't manage to keep it under the token/compression limits.

The game autosaves, you can play it on multiple sessions. Also it is played just with the mouse, so you can easily play on phones too. Looks like mouse input doesn't work on cell phones anymore (will add controller support later).

There's an executable version here: https://bonevolt.itch.io/jackofspades

.p8 version (put them all on your "..\pico-8\carts\" folder and open "jostitle.p8")

This is how to equip items (not explained during gameplay):

But you have to get the items first!

P#65294 2019-06-19 21:20 ( Edited 2019-10-10 16:56)

New version released. Now with new game+ and a new final boss!

This is the last version before 1.0, which will have a tutorial and a challenge mode where you play against infinite waves of enemies to see how far you can get!

P#65890 2019-07-16 17:49 ( Edited 2019-07-16 17:49)

Looks very good but cannot start it (in browser).
Keeps swiping the black screen over and over :/

multicarts are not supported on BBS - that might explain why.

P#65892 2019-07-16 20:24 ( Edited 2019-07-16 20:25)

Weird, I just tested it, and the first try it happened as you described, but the second time it worked.

I'm assuming that in my case the 2nd cart wasn't downloaded fast enough the first time, but in the second try it was already downloaded.

I'll have to find a way to make the game reliably download all carts before going forward. Thanks for the feedback!

In any case, if anyone runs into this problem and don't have a pico-8 purchased, you can download the EXE version on the itch.io page. It will run better than the browser version too.

P#65893 2019-07-16 22:06

Ok, the game was not creating a usable save file the first time, so you had to click "clear data", but it's fixed now. It will still keep swiping a black screen if it doesn't download the game fast enough, so I have to make a nicer looking "loading" screen in the next version.

P#65894 2019-07-16 22:54

The multicart certainly worked for me! So it may be a case by case issue, a loading screen could help the few times it does happen.

Outside of that, the design is wonderful, I'm having a blast exploring this cart! Congratulations on getting 6th in the jam, and thanks for adding more of your charm into the game. 1.0 will certainly be exciting! Good luck!

P#65936 2019-07-19 03:42

Thanks Peter, it means a lot! :)
The story mode is almost done, I'll just add custcenes to flesh out the characters and a piece of art in the ending, with a completion rating.

The challenge mode, teased in this version will have a buch of new stuff though!

P#65956 2019-07-20 00:39
:: dw817

A true PICO-8 Mouse turn-based RPG with playing cards. I was working on something like this with a deck of real playing cards. Yours is complete though and plays well !

As that unseen beautiful woman says in Metal Gear Solid, "Impressive !"

You get a STAR and a HEART for this very much thinking game !

P#66418 2019-08-06 17:58 ( Edited 2019-08-06 19:59)

Thanks a lot, dw817! :)

P#66427 2019-08-06 23:52

I made a game with real cards a few years ago too! The 12 kings/queens/jacks were the caracteres Ana the cards 2 to 10 were uses to count the caracteres Hp and the Aces were spell cards. I think you can guess the name of that game. Hahah :)

Designing actual card games is a lot harder that It may seem, though. It has to manage to be a lot simpler than a electronic one but at the same time retain it's depth. It would be cool to make a physical game at some point. Itch.io has jams for board/card games too. Who knows :)

P#66428 2019-08-07 01:54

Updated the game: New cutscenes, tutorial and balance changes!

Full changelog here!

P#67946 2019-09-20 17:30

Is there any chance to get multi cart download? I am not into .exe's as you can't launch them from pico. If not, I understand. I just prefer to stay inside pico when I'm in there.

P#68151 2019-09-26 03:04
:: dw817

Doing the tutorial. Found if you click in the wrong spot the tutorial continues as if you did the right thing.

In this case I was supposed to put a plant creature on a choice of tiles, I chose a different tile (to test it) and the demo skipped placing it and incorrectly continued as if it were there.

Still a marvel of a turn-based RPG and game. Didn't know how robust and fool-proof you wanted the tutorial to be.

P#68210 2019-09-28 02:04 ( Edited 2019-09-28 04:01)

@hseiken It would require some work for you to get it running offline, I put the .p8 version up there in the opening post

@dw817 I tried to leave options in as long as they didn't break sequence (you can also heal the surviving character, so the tutorial ends up taking one less turn). In the plants' case, I put the arrows on the usual optimal places (to avoid focus fire) as a way to subtly incentivize making the "correct" play.

P#68320 2019-10-01 19:16
:: pjft

@BoneVolt - great job! Any chance on getting controller support at some point?

P#72344 2020-01-28 10:44

@pjft Yes, I will add controller support in the final update. It has to be the absolute last thing I will make in this cart, because I'll have to duplicate every cart to have a mouse and a controller version. It will be too messy to change anything after that (the game uses 4 carts already), so it has to be the last thing.

I'm working on other stuff right now, not sure exactly when I will finish Jack of Spades, but it will happen :)

P#72358 2020-01-28 19:21
:: pjft

Oh my, of course - no hurry there. Will be rooting for this on the sidelines :)

Thanks for the answer!

P#72360 2020-01-28 20:20

This is amazing! 999/10.
i had tons of fun playing.

P#72449 2020-01-29 23:36

Wow :)
You put a smile on my face
Thank you very much!

P#72467 2020-01-30 17:39

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