BoneVolt [Lexaloffle Blog Feed] Cloud Outline <p> <table><tr><td> <a href="/bbs/?pid=73320#p"> <img src="/bbs/thumbs/pico8_cloud_outline-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=73320#p"> cloud_outline</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=73320#p"> [Click to Play]</a> </td></tr></table> </p> <p>I created this cart to show a way to make the outline() function affect many objects (in this case the circles) at once instead of outlining each one individually.</p> <p>Some people got interested in how it works, so I'm sharing it here to show the code behind it.</p> <p>The bottom one uses just 3 more tokens than the top one.</p> Fri, 21 Feb 2020 19:00:18 UTC Transparent Lines <p> <table><tr><td> <a href="/bbs/?pid=73181#p"> <img src="/bbs/thumbs/pico8_transparent_lines-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=73181#p"> transparent_lines</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=73181#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a test for the purpose of using poke() bytes vertically as a way to draw transparent lines more efficiently.</p> <p>Before version 1.12d you could only use pget/pset to draw a vertical transparent line, while now you can use poke(0x5f2c,135) to draw bytes vertically.</p> <p>While the effect is the same, the CPU usage difference is pretty significant :)</p> <p>This could be used for transparent rain effects for example.</p> <p>Keep in mind that poke(0x5f2c,135) only works in the bbs right now.</p> Mon, 17 Feb 2020 19:22:44 UTC Christmas RPG Doodle <p> <table><tr><td> <a href="/bbs/?pid=71333#p"> <img src="/bbs/thumbs/pico8_christmas_rpg_doodle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=71333#p"> christmas_rpg_doodle</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=71333#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is not a game, just an animation that looks like a Christmas-themed RGP.</p> <p>Maybe it will turn into a proper game someday.</p> <p><strong>Merry Christmas</strong> pico people! And a new year full of happiness and accomplishments for you and your family!<br /> &lt;br&gt;<br /> <a href="">Twitter</a> | <a href=""></a> | <a href="">Discord</a> | <a href="">Youtube</a></p> Mon, 23 Dec 2019 01:21:23 UTC Rainbow Tunnel <p> <table><tr><td> <a href="/bbs/?pid=69989#p"> <img src="/bbs/thumbs/pico8_rainbow_tunnel-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=69989#p"> Rainbow Tunnel</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=69989#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first TweetTweetCart (558 chars of code)! Made for <a href="">TweetTweetJam 3</a>!</p> <p><strong>&lt;&gt; to move<br /> Z to jump</strong></p> <p>My best score is 560<br /> Itch page: <a href="">Rainbow Tunnel</a></p> <p>Have fun!</p> Sun, 17 Nov 2019 21:19:23 UTC Ball Distortion Effects <p> <table><tr><td> <a href="/bbs/?pid=68876#p"> <img src="/bbs/thumbs/pico8_ball_effects-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=68876#p"> Ball Distortion Effects</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=68876#p"> [Click to Play]</a> </td></tr></table> </p> <p>Made this cart to test some distortion effects for future projects.</p> <p>A lot of people got interested in a tweet I made with it so I'm posting here in case anyone wants to see the code or use it on a project.</p> <p>Move with the mouse;<br /> Z/X (O/X) to change size;<br /> Left mouse click to switch effect.</p> Mon, 14 Oct 2019 17:29:29 UTC Painto8 <p> <table><tr><td> <a href="/bbs/?pid=67210#p"> <img src="/bbs/thumbs/pico8_painto8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=67210#p"> Painto8</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=67210#p"> [Click to Play]</a> </td></tr></table> </p> <p>I recently discovered the 16 extra colors, and since it's not very fun to go back and forth between sprites/code/game just to test colors, I made this cart so you can actually draw sprites with the extra colors directly!</p> <img style="" border=0 src="" alt="" /> <h3>Main features</h3> <ul> <li> <p><strong>Swap beteen tabs PAL1/PAL2</strong> to select which colors will compose the 16 colors of your sprites:</p> </li> <li> <p><strong>Select the index on the right and the color on the left.</strong> &quot;OK&quot; means your palette already has that color. &quot;▤&quot; Means that index is using a color from the pal1 when you're viewing pal2 and vice-versa.</p> </li> <li><strong>Your pallete is saved</strong> between sessions (poke 0x5e00~f).</li> </ul> <h3>Standard pico-8 features</h3> <ul> <li>Draw</li> <li>Zoom in/out with mouse wheel</li> <li>Save by pressing SHIFT+S or via pause menu</li> <li>Pick colors with left button on the sprite</li> </ul> <h3>Extra features</h3> <ul> <li>2 extra sprite tabs, because why not! (will draw on the map region: 0x2000-0x2fff)</li> </ul> Wed, 04 Sep 2019 04:10:51 UTC 16 extra colors! <p>Hello everyone, today I stumbled on a undocumented feature I didn't know existed: 16 extra colors.!</p> <p>I searched on the wiki and the forums and I didn't see it mentioned anywhere (except <a href="">this thread</a>, but it was a differnt thing and that feature was removed by zep at that time).</p> <p>If you change the screen palette via poke (0x5f10 to 0x5f1f) to a value above 0x80, the color will change as shown below:</p> <img style="" border=0 src="" alt="" /> <p>Here's world 2 of Jack of Spades with all colors swapped, except black and yellow:</p> <img style="" border=0 src="" alt="" /> <p>Original colors for comparison:</p> <img style="" border=0 src="" alt="" /> <p>You can't have more than 16 colors in a single frame though, since poking (0x5f00 to 0x5f0f) will just make the color transparent, as documented in the wiki. Still it's good for fades, and can be used for someting like stage-specific palettes like in the NES and other old consoles.</p> <p>Pretty cool!</p> Wed, 04 Sep 2019 02:59:24 UTC Jokenpico <p> <table><tr><td> <a href="/bbs/?pid=65949#p"> <img src="/bbs/thumbs/pico8_jokenpico-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=65949#p"> Jokenpico</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=65949#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Jokenpico</strong> is Jokenpo with a twist with code that fits in a tweet!</p> <p>It is a 2-player game.</p> <p>Controls:<br /> <strong>RIGHT</strong> is rock<br /> <strong>LEFT</strong> is paper<br /> <strong>UP</strong> is scissors</p> <p>The diffence from regular jokenpo is the score:</p> <p>If <strong>Scissors</strong> wins: +4 points<br /> If <strong>Rock</strong> wins: +2 points<br /> If <strong>Paper</strong> wins: +1 points</p> <p>At a first glance scissors seems overpowered with 4 points, but it wins against paper (1 point), so it is less likely that your opponent will use paper.</p> <p>(an easy way to remember each score is: scissors cuts paper into 4 pieces, rock smashes scissors into two halves and paper wraps stone into one ball)</p> Fri, 19 Jul 2019 20:31:47 UTC Where's Willy <p> <table><tr><td> <a href="/bbs/?pid=65491#p"> <img src="/bbs/thumbs/pico8_whereswilly-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=65491#p"> Where's Willy</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=65491#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first tweetcart! Use the mouse to find the red 웃! Inspired by Where's Wally/Waldo!</p> <p>Each time you hit Willy with the cursor the difficulty (number of characters drawn) and initial score will increase value by 120.</p> <p>Can you get to 1000 points? :D</p> <img style="" border=0 src="" alt="" /> <p>Obs: Cart exceeds 280 chars by 3 to have more variety on things being drawn</p> Mon, 01 Jul 2019 02:16:51 UTC Jack of Spades <p> <table><tr><td> <a href="/bbs/?pid=65294#p"> <img src="/bbs/thumbs/pico8_jostitle-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=65294#p"> Jack of Spades</a><br><br> by <a href="/bbs/?uid=38130"> BoneVolt</a> <br><br><br> <a href="/bbs/?pid=65294#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello everyone!</p> <p>Jack of Spades is a game I made as a submission for GitHub's <a href="">GameOff</a> game Jam.</p> <p>This is the latest version, with a lot more content than it had in the jam. I ended up making it a multicart, because I could't manage to keep it under the token/compression limits.</p> <p>The game autosaves, you can play it on multiple sessions. <del>Also it is played just with the mouse, so you can easily play on phones too.</del> Looks like mouse input doesn't work on cell phones anymore (will add controller support later).</p> <p>There's an executable version here: <a href=""></a></p> <p><a href="!sQAC0aQA!C14zEouYmONuycBtva0xKplegjoG3EABV_oUnBqoxJA">.p8 version</a> (put them all on your &quot;..\pico-8\carts\&quot; folder and open &quot;jostitle.p8&quot;)</p> <p>This is how to equip items (not explained during gameplay):</p> <img style="" border=0 src="" alt="" /> <p>But you have to get the items first!</p> Wed, 19 Jun 2019 21:20:00 UTC