New version of ticspaint. It can now use "high colors" (colors 128-143) and can type in the small font. Also added the CC tag. I know it says CC-BY-NC-SA but it is actually under Unlicense. I just added it for the tag.
Is this where I write stuff? I am new.
This is ticspaint. A paint tool for the Pico-8 inspired by Tuxpaint (hence the name). Originally written for the Tic-80 (Again, Hence the name). I decided to port it to the Pico-8, just to see if I can and to learn what the Pico-8 can do. You can draw with many brushes, inluding bitmap brushes. Line, circle and square tools. Fill, Spray and Clear and even save up to 2 drawings per cartridge (I am proud of that feature).

Was made for one of the first pizza jams (proof).
Probably, but not sure, later became awesome game Tomato Worm.
A PICO-8 demake of FEZ.
You can also find this game on itch.io!
CONTROLS (Original Version)
Left/Right: Walk
Up: Jump
Down: Drop/Interact
Z/X: Rotate the world
CONTROLS (Mobile-Friendly Version)
Left/Right: Walk
Z: Jump
Down: Drop
Up: Interact
Left/Right while holding X: Rotate the world










Phew!
Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!

It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!


Hey all,
Just wanted to put an initial version of this game up to show it to people! It's still a little buggy, but works to the point where people can play!
Controls:
Arrows - Move
Button 1 - Harvest Crop
Button 2 - Plant Crop (Hold, then press a direction)


Hi everyone, i've been working on a pico-8 project to act as a stepping stone to a harder project.
Whilst it's going smoothly, it would be alot easier for my project if I could animate over a table of
sprites rather than the regular spr += 1 thing I see in all the tutorials.
It would allow me to use any sprite i needed from the table without having to organise the table so strictly. Furthermore, because I am using 2x2 sprites I can't as easily loop over sprites using the regular method because just going to the next line of tiles won't really help.
I tried checking some games on splore but I havn't found an answer yet.
Does anyone know a good solution?


