Hello!
This is Simple Shooter Vol2! It is a revised and improved version of my first game: Simple Shooter (https://www.lexaloffle.com/bbs/?tid=31761)


FACE OFF against the invincible "BADDLE" in the ULTIMATE TEST of POINTLESS MASOCHISM!
hello pico people! i'm NULL VALUE, an internet ghost, imminent zinemaster and purveyor of total garbage.
this is a really bad game, because for some reason i get a kick out of making things that are bad. you can't win. it's an exercise in futility. i really can't recommend it to anyone.
so why the hell am i uploading it here? because it's the first actual game i've ever made. before yesterday, i'd never coded before, because programming was always too terrifying for me to even consider. but the pico-8 really called out to me, it's so cute and compact and it's a really nice and comfortable workspace and i love the cartridges and all the games and everything. so i pushed myself to try to learn, and i made this stupid pong game all by myself.



Presents Collector 2 is a little game created for the 19th day of the PICO-8 Advent Calendar Project! In this game, you have to collect as much presents you can to save christmass!
Controls
(X) - Jump
(C) - Use Item
(Arrow Key) - Move
Power Up
In the game, you can get some Power Up by collecting presents. When you use one, you lose 1 point (because you use the toy inside the present!). You can see the item you have on the top of the screen!
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Hi! I'm developing a short little game in PICO-8 and plan to export it as an executable. The problem is, I would like the game to close itself after something happens. I've tried using the 'shutdown', 'exit' and 'stop' functions but none of them closes the window at the end of the game.
Is there even a way to do this? Or perhaps I'm using the previously mentioned functions in a wrong way?
Thanks for the help!





@zep, I had a few questions about the config.txt settings. I tried searching through old posts, but couldn't find anything, so I thought I'd ask here. Most of the things I could figure out just from knowing what they do in PICO-8. But a few were still mysteries.
- ff_version
- dummy
- super_sample
- voxel_style
- render_mode
- exhibition_mode
Sanki
It's winter. Let's go sledding. Ride the slope until you stop or crash.
Controls
x/z - confirm
arrow keys - you can turn your sled in the air to pull of some sweet tricks
This is not a game in the traditional sense. There is no score or goal. Just give yourself a minute or two to unwind and enjoy the ride. Happy Holidays!
But what does Sanki mean?
"Sanki" is Polish for "sledding". I grew up in a high-rise suburb of Warsaw. We used to have a lot of snow in winter. Some of my most cherished childhood memories are about going sledding with my friends and family. It was something that brought the entire community together just to have fun and spend time with each other. For some reason this has stuck with me more than the actual Christmas celebrations. It was the inspiration for this little project.







Rock 'n' Roll Helicopter of Death
Whenever a band has no audience they can call the Rock 'n' Roll Helicopter. As a pilot it is your duty to bring everyone to the dance floor then. But be careful, the partying crowd may reward you with drugs. And these might influence you pilot skills. So look out! Otherwise you will become the Rock 'n' Roll Helicopter of death.
CONTROLLS
Arrow Keys: Navigate
Z: Pick up
X: Drop
This game was made during two weeks with no prior experience in Pico-8. So I would be glad about any recommendations or code optimizations. I think a lot of things could have been done more efficiently or elegantly.
I'm looking forward for your feedback.

I was enjoying the other Christmas Games, so I decided to make my own.
I copied a whole bunch of code from another work in progress, so it only took me 3 days to make, which I'm pretty happy about!
It's pretty silly.
Also, the code is a complete mess!!
I've only just started to learn how to code.
This is my second released project.
Always down for some constructive feedback or thoughts!
Hope you enjoy!!


Z - fire reindeer laser
Cursor keys - move left/right
Presents - check ... Sleigh-bells - check ... Reindeers - check ... Laser canon - check.
Just your average Christmas Eve for Santa, when all is quiet and those thieving present-obsessed aliens begin their marauding spree.
Stop the aliens from stealing the presents. If they get away they'll mutate and you'll never here the end of it. Make sure you catch presents if they fall. Imagine what could happen if all the presents where destroyed ... instant violation of the Insanity Clause!
This is my contribution to the amazing 2018 Pico-8 Advent Calendar, day 17.


Hi folks! First time poster here. I'm getting my head around p8 for the first time, and exploring lots of carts to learn more. One common thing I see in many carts is odd, dotted patterns buried deep in the sprite sets. Are these lookups for pallette swaps, or some other wizarding technique I'm unaware of?



Here's my chaos game sim I showed off over on Twitter yesterday!
EDIT: Fixed a bug with 2 edges, and also fixed some rounding issues.
Also, here's how to control this:
While viewing chaos:
- Z will open the menu.
- X will change rotate modes, but only if you have a finite amount of points.
While in menu:
- Left and Right will edit the current value.
- Up and Down will move your cursor.
- Z will close the menu.
Rotate modes go like this:
- Don't rotate
- Do rotate
- Do rotate, but you can control it with Left and Right.
EDIT 2: Added step option, which lets you run the chaos game faster.