Hi everyone,
New to all this Pico-8 party, a little late, a little lost. I will be out in the woods (metaphorically) for a while, with no internet access or very occasional one. I would like to experiment with Pico-8 in the meantime. How do I secure resources for offline development?
Webpage tutorials - I can save them to PDF, take them with me. Plus Picozines #1-#4 and I should be good.
Cartridges - if I understand correctly, I should just save PNG files, right? And I can peek at the code inside?
Any other resources - for pixel art tracing and writing code in slightly less pixelly font. Any recommendations?
Also, while I am at it: the structure of this forum (BBS?) is a little confusing to me. If I am asking in the wrong section, please move it to correct one.

UPDATE: (09-04-18)
Sometimes a good thing can get even better. I was thinking about the compression algorithm I was using this morning and realized I could squeeze off even more characters if I used more than one marker to represent the compression packet type. And I did ! And as you can see, it works just great.
There are no graphic tiles so just copy this source directly into PICO and RUN to see the results.
-- micro miniature compressor
-- from the lab of dw817
-- source image: 8192-bytes
-- hex standard:16384 chars
-- my compress : 9305 chars
-- savings = 43% compression
-- (09-04-18)
-- update new algorithm!
-- my compress : 7980 chars
-- savings = 51% compression
t="$0161033c3$c483c3301$02ac3$c543c01$02230$c5c03$01e30$c6003$01a10$c6401$018$c68$016c0#cc3c003133$c263c1310c3$c261c$01210#cc03a5#a49a04$c221c5094490430$c2601$010c1#ca0c54#a69a9904$c1e3c40#9ac0$c243c#0e10#cca095a95a45#4454c0$c1c01#9c09$c2601#0cc0#ca2c0a994#93#a69a1a3c51#4831#34c3#c61c95#96a#97c0$c241c#0c#cc406#d34199#a69a0454a99a#94aa9a#944930#c40c9a#94#a4#9609$c26#0ac0#ca0c7d#76454455#435a9aa$913a04cca009101540#a49a9949c3$c240c#08c1#cadc5600657707aa4a40aa#9ca#98a#94044961#74d790#a4#94c0$c243c#08#cc13#8428756744919a#94a9#a89a#965494990ad5d600d17707a9aa9a9934$c26#0630#cc21#86d267909a#94#af#95a#93440956208802d077a0aa9a9909$c260c#04c0#cc80#8608959a#94$a129a99aa#94d425#86027d06#a49909$c260c#04c3#cc80#842840#95aa9$a149a4994a90482#886017#a4990a#ce6$c173c#04#ce80#8440a#93a9$a1c9a5400#8a0267a4aa990a#ce6$c190010#cee18890#98$a1a9a99a924#8a0876a0aa990a$c280130#ce8c58#97aa9#a69#a39a45#ae#9489#8a287da0aa990a$c280cc0#ce0ca#99a9#a49#a4549$a109a9929#8a2875a0aa9909$c280cc0#ce939a#94a#93#a955aa4f$a11991a#8a2871a0aa9939$c281cc1#cea4#99#a94a4f$a149a4a#8a2875a0aa99c4#c36#cc6$c173cc3#cc2c#9b#ac0$a149a9982#88086da5#94c0$c283cc3#cc90#9a#aa5#a6f$a124a85#880817#945a$c383c#9c#aa4#a6f$a124a5a#8812079a9904$c380c#9c#ab5$a18949980#84287090994990#cc6$c2b9c#9aa9#a644#a304a55#a3f$a1145a5a8288020694995599c1$c3691#9aa9#a40499a1a4909a04$a105#a399a9090210909a04#94c4#cb3$c2a94#934#96#a44a99a40904aa4a94a0#ae9#a45#94#08a#95c9#c80c07$c283c994#9baa0aa45a0a904af44a04af#ae9a#9644#94aa#9639#c870d7$c280c994#97a994aa445a9a59a5995aa99aa5#a3f#aa5a9a#95594#97a991a#c63c7657$c284c#934#96a9a4aa65dd5500954050d5dda1#a49#a69aa#994a099#a794a#c6dc7736$c284c#930#96a4a4aa50#74676d#76d7a0#a494#a54#a359a#95495#aa59#c67177c1$c2893#934#96a494aa4064#7ad6#435#a54#a559a9a#96#439#a84a66c3cc0c7757$c2a934#97a9a599#a354475#7656449449#a54#a51aa9a#96440#a90a77c3cc7177cd#c41c35$c22434#99a55#a3959a5476775644a49a49#a51#a55#a4#96445#a7fada77c13c7677c1cc1c7557$c224c0#954#9445#a40aa4ad45d55a9aa9aa9#a54aa9aa4aa99a49599#439a4#a5fda77c15c7757#c4707717$c224c0a99490a9a599aa045#a4#44a9#a449a0aa0#a51#a5#934#98f5#a66977c0707707cc607767c0$c220c5a#944#9349a9594994aa2992a9aa0950a54a90#a444#a494a44#934#93a9#a6757701#7467d1#7435$c243c5#984a9919a04959480089a04d0670500a0aa5aa4#a55a4494#934959#a671#7e06$c2854994#93a0991a49#0445250255657767#049504a4#a49aa9a4994#934959#a49a7d#7c1dc3$c2801994#93599a9950660567550465#7467d07766a4#a6194a#9344#9549a9aa5a#7c#d37$c2a0c990#95a5a975#76677d#79677d7a4#a49aa05#a3904#97a4aa5a#7a577667$c2c944#9509a9d9#74dd#7c67dd7616949904aa9049a#99a0aad9#775776d7757c5$c2a91#930#945151770d0076#7a0d#04650745a91a9959aa9a#97099d9#77d677d#735c6$c2a93990#95757706#03675#7a05#0640aa9a909a90a#994399d9#74d77667751676c1$c2a0c#95599757700d06770#7a55770f#04950499009a#98092c99d9#745#755775d7$c2c4c90990#93690760d1#730#7a6067c1150050d6d546#9a391c9970#7a6776c5$c2c4c0#9555d90df6d3#735#7b0173c770500#74479a#98c03c4976#7c30#ccdc#f47f$c1a2c#935#941407665c#735#7bdc5dc7717007077475a6d959949#c4d0#7c57#ced1#f667$c180c#950994ad76d1c#73d#7cc16c7717015077476577579919#c475#7a57c1$c10#f67fc6$c161c#9449450476651c677d#7a67cc7177170c0076477d6776a4c0cc1c#7a57c0$c12ff1fd17667$c161c#960a997d673c677d#7ad7cc71771601d0770#73667724#c475#7aa5c4#cc1#c5ff1f11d177c6$c143c99aa9a4#937d67c3567d#7a57cc6c771d0175775#74177c0cc1c#7a179939#cd1#c4f91f#147d67$c143ca9#a4#94757700607d#7ad7cc1c67dd51#746#74577c3cc70#7a96990a#ca1#c7fddf#14d177c6$c123ca9#a49499757757507d#7a67110c107d70#79d67cc1c#7a67a5#93a#cb1#c6dcff#16f667$c14a9#a495997566161176#7d60310d176#76577d57cc71#7a079#a561c6#c41#cbfd1f#14f17f$c14a4#a4949974d70511#7e06cc1c0c#786#73360c72#7a91a9#a4c4cc6#c41#cadcff#14f1ff$c14a4aa4a#9474#74d676#7a66c6cc1c71#79d7dc1405e#78d759#a63a#c41#cffddf11f1ff$c14a4aa5a9#a374d76d#7ed715110176#7857365c8d8276#7656a9a5#a45a#c51#cedcfe#f6$c14a5aa4#a39474$72267d03075278262#76909959#a6c31$c13ed#f6cd$c12a0aa9#a340d5$712677160#7a0630d07757282876771791#94a5#a4c0$c14dca9#f4c6$c12a0#a35#a354a76#761#d376#74d71#7bd7101176#7482825876cd9c#945#a5c4$c1a66$c14a1#a35aa0a59d0#7646ee00$71067101175#762d288202c00c#94a9a5aa$c1f3$c12a19aa4aa4a943961#742714de#7e6701c160#78d7822e00cc3c#94aa5aca$c1c3$c15934#a55a99c453617717e464#7c67001101#7c0622c0#c4a0a9#a4$c1e33$c14935#a54a99c460076167e471#7ad7#1655#7e16#c693#a4ca$c1c3cc3$c149349#a49499c55dd711601d#7a16c101c1d15#7d67c3#c64c#a4$c1e33$c1693a4#a55a9307d5d#130d16d#74d62112#1301c75d#7d3d#c81caaca$c1c3cc3$c1693a1#a59a9607d7d15#1600202288110#13707dd#7b57#cca4$c1e33$c1893a4aa5#a39a75577016#16262244180#136175766776#78c1#cd1$c1c3cc3$c1803#a45#a35a7727281d#16664504#13051#73dd#74d#7607$c2c33$c1a03#a54aa75770788080#157f77110#137677d75#74d#746710#cc1$c1d3cc3$c1a4d#a559a76775d#84#1676160#14075775#74d5#755610c3#cb1$c1a3c33$c1c93aa4#a31a#74dd#840810115611008288d2#75d#6377dd77d10c3$c263cc3$c1c93995#a3707767d6#845299#1345082#84d8#755d#7356656711c3$c273$c1e9399a45a7677d7d7#8492459aa924#8670#745#736577dd0611c3$c2433c3$c1e9399a559#74d7562882429a945982#84287d#766567d1661011c3$c223cc3$c209349aa70#74250#83284099aa4a#8618#786765#7361511c3$c2233c3$c209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function decompressmemory(t,b)
local n,i,c,d,r,a,s=0,1,"","","","",{} s["#"]=2 s["$"]=3 s["%"]=4 s["&"]=5
repeat
c=sub(t,i,i) n=1 a=""
if (c<="&") d=sub(t,i+1,i+1) n=tonum("0x"..sub(t,i+2,i+s[c])) i+=s[c] c=d
for j=1,n do a=a..c end
r=r..a i+=1
until i>=#t
for i=0,#r/2-1 do poke(b+i,tonum("0x"..sub(r,i*2+1,i*2+2))) end
end
cls()
decompressmemory(t,24576)
|

Because there are next to no games available on the Pocket Chip I decided to make a few games on it. Here's the first of at least two. Submitting from my own Pocket Chip
Edit: I made a few changes, specifically the colour of the text in the title screen and the colour palette of the snake. The code is very sloppy but I just want to move onto something else now. I'm also working on learning to code in Python now. I'm uploading all my Python, Pico-8 and Arduino code to my Github account here https://github.com/WednesdayRabbitt
Thank you for reading, I hope I have more to give you in the future <3

Ahaha, was digging through some ooooold game idea files I had. I figured I'd post this one up here see if anyone wanted to do anything with it. I think pico would make a great platform for it. Forgive the simplistic style, I was young and design docs weren't in my vocabulary yet.
I believe the idea was the game was meant to be some sort of endless runner.
You are a chicken. You are running away and hiding from wolves. Running uses stamina, so the wolves will eventually catch you. Can collect feed to help raise stamina and lay eggs. You can lay eggs to help slow them down, eggs may cost stamina? You lay a random type of egg, with better ones being more rare. Normal eggs make them slip past. (Yolks are slippery.) Rotten eggs will ward them off. (Wolves are sensitive to smell.) Birth eggs will leave a chick to slow them down. (Wolves love to eat babies.) Mole holes will teleport you. Farmer will chase the wolves. (Power-up.) Some form of food. (Power-up Full Stamina recharge.) Maybe a button for brief flight? (To help clear pits or avoid obstacles) Flight would use more stamina. |

Untitled Platformer
v0.1 by Dale James
The game is dreadfully incomplete, but I was encouraged to post it by wessen3000.
Feedback is welcomed and appreciated.
Controls
Left/Right: Walk
Down: Crouch (purely visual for now)
O: Jump
For now there is no real goal, just a tech demo.
Features

Hello!!!
I'm starting with PICO-8 and loving it!
I’m new to programming and the only thing that I don't like that much is the code editor. The font its pretty hard to read and the horizontal scrolling with so few characters makes it difficult to find errors.
I've read that you can just open the .p8 file and edit them with a text editor and looks like it works just fine but at the end of the file there are some weird big block of characters. Is this expected? If I edit a file with a text editor (lets say Notepad++) I just edit my code and ignore the block of weird characters???
Thank you!!! :D
A "platformer" without platforms, originally made for the 2018 GMTK Game Jam!
You play as a bird with a baseball cap on a search to find a new floating island after their first one crumbles. Instead of jumping off platforms, you flap your wings in mid air to propel yourself in the direction you're aiming.
There are four levels in total.
Controls:
- Z: Flap
- Left / Right: Aim
You can also get it on itch.io.
And if you'd like to see more of my work, check out my Twitter: @Jusiv_
Update Log:
October 2018 - [b]Version 1

Hi, I'm searching for a music that I could play in my game.
Here is the game Lowrez Defense
Password : 1234
Music already made could work too, of course, I will give credits in the game.
Like said in other post "I'm very open to all sorts of styles and all levels of professionalism, even if you don't feel your music is that great, if it's got soul and it's better than what I could do, there could be hope!"
If you are interested, let me know !
Fixed a small text alignment error.
Party Jam!! is a two-player anti-fighting game. The prompt of the jam I made this for was "genre without mechanic," so I made a fighting game where you can't hit your opponent. You play as Juan and Tu, the last two dancers in a dance marathon. If you don't perform a dance move for too long, you'll be disqualified. If you do perform a dance move, but you hit your opponent in the process, you'll also be disqualified. Be careful to only dance when you don't think your opponent will rush you and don't [b]PARTY FOUL!!
Created for GMTK2K18 Game Jam. The theme is "[Genre] Without [Mechanic]". I decided to do a tower defense game, but without the building/placement mechanic. You play a little dude in charge of three towers on the creep road. You have to reload the weapons, fire them, and upgrade the towers, all from within the tower!
Arrow Keys - Move
X - Grab Ammo from crate
X - Load Ammo in to weapon
X - Upgrade the tower you're currently in (unlimited as of v0.1)
Down - to climb down bottom left ladder, and go to another tower

This has likely been done, and maybe with smaller code, but perhaps not any easier than this.
Include any 128x128 PNG of any number of colors directly in the same directory you run this. Name it "pic.png"
In PICO, boot it up, then type:
load #56031 |
Make sure you have that "pic.png" picture in the same folder, or go to make it now. It must be 128x128 pixels in size but can have any number of colors.
Then RUN the program. Sometimes it needs a 2nd run to find the picture.
When you see your picture appear successfully, the transfer has been done.
Then anywhere in the PIco-8 FORUM, in your own message, press CTRL-V. You will paste a PICO-Compatible picture with sharp pixels and no blur. Confirm with PREVIEW.
If you instead tried to import in the forum a 128x128 pixeled picture, either .JPG or .PNG and then tried to rescale it to make it appear any bigger than its true 128x128 size, it comes out all blurry and dithered. This method is [u]especially
Let It Charge was made in One Hour for the 175th One Hour Game Jam with the theme "Charge". Here, you have to let the progress bar charge. To do that you have to don't move! But you have some enemy who try to catch you!
Good luck!
=== Controls ===
Arrow Key - Move
You can play this game on Newgrounds to : https://www.newgrounds.com/portal/view/716481

A platformer I made for the Brackey jam, the theme was "light". The game can be played on itch, and here is the rating page. Source code is on github
Guide Bepo the Moth to the exit by turning on lights.
The physics are very much inspired by celeste, as I took a few days to take apart how gravity and sliding is handled. The camera shake is from one of trasevol_dog's doodles.
I wish I had had more time for levels.






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