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Cart #fodupobapa-0 | 2019-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Because there are next to no games available on the Pocket Chip I decided to make a few games on it. Here's the first of at least two. Submitting from my own Pocket Chip

Edit: I made a few changes, specifically the colour of the text in the title screen and the colour palette of the snake. The code is very sloppy but I just want to move onto something else now. I'm also working on learning to code in Python now. I'm uploading all my Python, Pico-8 and Arduino code to my Github account here https://github.com/WednesdayRabbitt

Thank you for reading, I hope I have more to give you in the future <3

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Ahaha, was digging through some ooooold game idea files I had. I figured I'd post this one up here see if anyone wanted to do anything with it. I think pico would make a great platform for it. Forgive the simplistic style, I was young and design docs weren't in my vocabulary yet.

I believe the idea was the game was meant to be some sort of endless runner.

You are a chicken.
You are running away and hiding from wolves.
Running uses stamina, so the wolves will eventually catch you.
Can collect feed to help raise stamina and lay eggs.
You can lay eggs to help slow them down, eggs may cost stamina?
You lay a random type of egg, with better ones being more rare.
Normal eggs make them slip past. (Yolks are slippery.)
Rotten eggs will ward them off. (Wolves are sensitive to smell.)
Birth eggs will leave a chick to slow them down. (Wolves love to eat babies.)
Mole holes will teleport you.
Farmer will chase the wolves. (Power-up.)
Some form of food. (Power-up Full Stamina recharge.)
Maybe a button for brief flight? (To help clear pits or avoid obstacles)
Flight would use more stamina.

[ Continue Reading.. ]

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Hello:

  • I was wondering if there was a way to use something like select case:
SELECT CASE A
  2: PRINT"TWO"
  3: PRINT"THREE"
END

or ...

IF (A==2,3,4,5) PRINT"GREATER THAN 1 AND LESS THAN 6."

Something, which will meet multiple conditions for one or more variables.

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Cart #56102 | 2018-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Untitled Platformer

v0.1 by Dale James

The game is dreadfully incomplete, but I was encouraged to post it by wessen3000.

Feedback is welcomed and appreciated.

Controls

Left/Right: Walk
Down: Crouch (purely visual for now)
O: Jump

For now there is no real goal, just a tech demo.

Features

Working

  • Tilemap collision
  • Pseudo-physics (AABB)
  • Kick-ass animation system
    Parses strings of hex literals and animation command codes
    7 different animation commands
  • Intricate jump mechanics
    edge-triggered jumping
    jump squat (see this page on SmashWiki)
    enforceable minimum short-hop frames
    multiple jumps
    * forgiveness window (# aerial frames before jump is consumed)
  • Tilemap import/export via @CLIP
  • Support for 16 4-colour DMG-style palettes
  • Handy debug mode
  • Pesky blops

    Planned

  • Map scrolling
  • Attacking
  • Collision response
  • UI
  • Multiple maps
  • Enemies
  • Powerups

[ Continue Reading.. ]

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Hello!!!

I'm starting with PICO-8 and loving it!

I’m new to programming and the only thing that I don't like that much is the code editor. The font its pretty hard to read and the horizontal scrolling with so few characters makes it difficult to find errors.

I've read that you can just open the .p8 file and edit them with a text editor and looks like it works just fine but at the end of the file there are some weird big block of characters. Is this expected? If I edit a file with a text editor (lets say Notepad++) I just edit my code and ignore the block of weird characters???

Thank you!!! :D

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Wondering if this is a bug or if I'm being stupid about something. I was running some performance tests for a memory paging technique I'm hoping to use, and I noticed when I switch away from the window and then activate the window again it doesn't go back to 60 FPS after going down to 30.

If I call the map command less times or comment it out entirely it does go back up to 60, but if it's a performance issue then why would the cart start at 60 FPS so long as it stays focussed? Wouldn't it start at 30 too? I even tried doing an HTML export and that has the same issue when switching tabs back and forth.

Cart #56081 | 2018-09-02 | Code ▽ | Embed ▽ | No License

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A "platformer" without platforms, originally made for the 2018 GMTK Game Jam!

Cart #i_just_wanna_land_v3-2 | 2022-07-01 | Code ▽ | Embed ▽ | No License
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You play as a bird with a baseball cap on a search to find a new floating island after their first one crumbles. Instead of jumping off platforms, you flap your wings in mid air to propel yourself in the direction you're aiming.

There are four levels in total.

Controls:

  • Z: Flap
  • Left / Right: Aim

You can also get it on itch.io.
And if you'd like to see more of my work, check out my Twitter: @Jusiv_

Update Log:

October 2018 - [b]Version 1

[ Continue Reading.. ]

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Cart #56617 | 2018-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Updated: Added abilities for X/O buttons and some other stuff.

Also some art I made for the jam (with pico-8 palette):

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Hi, I'm searching for a music that I could play in my game.
Here is the game Lowrez Defense
Password : 1234

Music already made could work too, of course, I will give credits in the game.

Like said in other post "I'm very open to all sorts of styles and all levels of professionalism, even if you don't feel your music is that great, if it's got soul and it's better than what I could do, there could be hope!"

If you are interested, let me know !

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Cart #56053 | 2018-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Bonzaï is a small simulation of bonzaï.

>How to use it :
Move the cursor with the mouse.
Press the left mouse button to cut branches.

>If a tree does not suit you or push it does not grow, simply cut it off at the base.

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Fixed a small text alignment error.

Cart #56046 | 2018-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Party Jam!! is a two-player anti-fighting game. The prompt of the jam I made this for was "genre without mechanic," so I made a fighting game where you can't hit your opponent. You play as Juan and Tu, the last two dancers in a dance marathon. If you don't perform a dance move for too long, you'll be disqualified. If you do perform a dance move, but you hit your opponent in the process, you'll also be disqualified. Be careful to only dance when you don't think your opponent will rush you and don't [b]PARTY FOUL!!

[ Continue Reading.. ]

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Cart #56044 | 2018-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #56042 | 2018-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #56040 | 2018-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tower_madness-0 | 2024-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Created for GMTK2K18 Game Jam. The theme is "[Genre] Without [Mechanic]". I decided to do a tower defense game, but without the building/placement mechanic. You play a little dude in charge of three towers on the creep road. You have to reload the weapons, fire them, and upgrade the towers, all from within the tower!

Arrow Keys - Move
X - Grab Ammo from crate
X - Load Ammo in to weapon
X - Upgrade the tower you're currently in (unlimited as of v0.1)
Down - to climb down bottom left ladder, and go to another tower

Cart #56469 | 2018-09-10 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #56031 | 2018-09-02 | Code ▽ | Embed ▽ | No License
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This has likely been done, and maybe with smaller code, but perhaps not any easier than this.

Include any 128x128 PNG of any number of colors directly in the same directory you run this. Name it "pic.png"

In PICO, boot it up, then type:

load #56031

Make sure you have that "pic.png" picture in the same folder, or go to make it now. It must be 128x128 pixels in size but can have any number of colors.

Then RUN the program. Sometimes it needs a 2nd run to find the picture.

When you see your picture appear successfully, the transfer has been done.

Then anywhere in the PIco-8 FORUM, in your own message, press CTRL-V. You will paste a PICO-Compatible picture with sharp pixels and no blur. Confirm with PREVIEW.

If you instead tried to import in the forum a 128x128 pixeled picture, either .JPG or .PNG and then tried to rescale it to make it appear any bigger than its true 128x128 size, it comes out all blurry and dithered. This method is [u]especially

[ Continue Reading.. ]

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Cart #56016 | 2018-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Let It Charge was made in One Hour for the 175th One Hour Game Jam with the theme "Charge". Here, you have to let the progress bar charge. To do that you have to don't move! But you have some enemy who try to catch you!

Good luck!

=== Controls ===
Arrow Key - Move

You can play this game on Newgrounds to : https://www.newgrounds.com/portal/view/716481

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Cart #56011 | 2018-09-01 | Code ▽ | Embed ▽ | No License
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A platformer I made for the Brackey jam, the theme was "light". The game can be played on itch, and here is the rating page. Source code is on github

Guide Bepo the Moth to the exit by turning on lights.

The physics are very much inspired by celeste, as I took a few days to take apart how gravity and sliding is handled. The camera shake is from one of trasevol_dog's doodles.

I wish I had had more time for levels.

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Cart #56001 | 2018-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is Danger Zone, a little game create in One hour for the 158th One Hour Game Jam with the theme Danger Zone.

Here you have to move around and don't touch the pink and red zone. If you do that, you loose an heart. If you don't have any heart, you loose the game!

Controls
Arrow Key - Move

You can also find this game on Newgrounds : https://www.newgrounds.com/portal/view/710816

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