Hey all,
I'm trying to upload a cart to itch.io. I've exported the cartridge to html, renamed the file to index.html, and zipped the html with the javascript file. When it starts on itch.io, it displays "booting cartridge" and the command prompt, but the game does not start. (If you need to see what I'm tryna describe... https://meganshaffer.itch.io/sneezr)
How do I make it so the game starts? Is there something I need to change with the html or js files?

This small Pico-8 tweetcart280 (278 chars in code editor without comments) is my homage/demake of Spike Dislike by Jayenkai. You can find the original one and lots of other games he has made here: agameaweek.com
Have fun!

An implementation of Rocket, from the Pairs Companion. The full rules are in the Pairs Companion, which you can download from Cheapass Games, but short version: there's 1 1, 2 2s, 3 3s, and so on through 10 10s in the deck. Don't get a pair.
The implementation actually works - up and down to change your bet, (X) to confirm, then (X) to hit or (O) to fold. There's some feedback now on what happened, but it's still pretty bare. I need to include actual in-game control notes, of course. And to make the art less hilariously awful. And maybe a nice card draw sound, hm.

ok so I think I get how people like pico 8 for its limitations. but will pico 8 ever support 4 players simultaneously?
this would be good for things like raspberry pi where 4 players can sit on a couch and play small 4 player games together.
what do you guys think?
I know older hardware only supported up to 2 players but I think this would be a good idea for the compactness of pico8.

Press X to switch to and from keyboard mode, where you control the cursor with the arrow keys and click with the Z key.
Some hints for if you get stuck:
-You can drag around everything on your desktop.
-Your virus can eat files and interact with the inside of some windows.
-Check your E-Chart to see your virus's status and progress.
-Good luck!
Made for the Virtual Pet Jam.

Hello everyone...
Got PICO-8 yesterday. I had never even heard about Lua. I'm not a coder (as everyone can see) :) but I thought the whole concept was interesting. I grew up with the 64 (though my first computer was a Laser 210), so obviously this is great fun.
Mini Ronin was a first stab at this, to see if I could even make anything that resembles a game.
Have fun! (And yes, the music can be turned off with the down key!) ;)
/ Pingo
Hello again!
Here's something I made this weekend - I recreated a pixel art image which was made by @Kldpxl:
https://twitter.com/Kldpxl/status/944196919643070464
I love his pixel art because it often has a really striking photographic look about it, so I tried to carry that effect over as much as I could.
Some features:
- It's 100% code: all sprites are generated at load time
- Textured ground plane with perspective distortion
- Value noise with multiple octaves (used for building all textures)
- Raymarcher for generating sprites with lighting:
- Four types of plants
- Background mountains
- Horizontally-tiling clouds
- 3D-positioned plant billboards
- 3D extrusion for low grass and road lines
I think it even runs at 60 fps!

Once the game loads, press either of Player 1's action buttons to begin playing. When the game is in progress, Player 2 can join by pressing either of the P2 action buttons.
This game was made in collaboration with Qendrim Hoti for our art show Galaxy Champion FUN ZONE. That exhibition centered around using modified/hacked video games to insert personal migrant histories into a variety of virtual worlds. Space Kilim was an game created by Hoti and I to explore how 8-bit graphics have an uncanny aesthetic similarity to the motifs found in woven rugs.
A kilim is a hand woven rug found in Morocco, Turkey, and Albania. The motifs used in the game are from a number of textiles in Qendrim’s collection.
In the art show where this was used, the game was played via a ceiling mounted projector which projected the game down onto a white fur rug. This is mostly why the game has no "interface" and no score-keeping: a simple and direct visual presentation in the gallery made more sense.
While no code was copied, this game was heavily inspired by this: https://ztiromoritz.github.io/pico-8-shooter/. Also, for now, the music was borrowed from Star Fox 2.
GO TO THE FUTUR MARTY! GO!!
Create in 1 Hour for the 144rd One Hour Game Jam with the theme Time Travel
Controls
X - Accelerate
O - Refuel
Itch Page : https://bigaston.itch.io/go-marty-1hgj

Making 40 Pico-8 carts in 2018! This is cart #4 (devlog).
A port of JP LeBreton's PETSCII Fireplace to the Pico-8, adapted from the source code which is available here.
If you think this kind of thing is cool then definitely check out Fireplace's parent project Playscii, JP's amazing ASCII art editor.

When alt-tabbing or switching desktops (ctrl+alt+cursorkey on Ubuntu) back and forth between PICO-8 and something else (I've been transcribing some music lately :>), one or more of the modifier keys will get stuck very very frequently. To fix it, I push the modifier keys once each to clear their state. But it has led to a lot of accidental actions when I forget to do that :p
I'm hoping it's just a (solvable) PICO-8 issue and not an OS-level issue, because I haven't been able to reproduce this behavior with other apps...
Throw Punch!! A one button fighting game for two players.
This was a little idea I had to try and make an interesting fighting game with only one button. The aim is to knock your opponent off the mountain. Both players gravitate towards each other and can press their button to throw their fist. When a player throws a fist it moves with the player's momentum plus a factor. However the fist decelerates then moves back towards the player fairly quickly, and your own fist can knock you backwards towards the edge! The idea is each player wants to press the button as late as possible but before their opponent... Or is it as simple as that?
Version 1.2 adds a little polish: a splash screen, a couple other stages, a transition between rounds and games and structures each game into 5 life stock battles.






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