I'm aiming to make 40 Pico-8 carts in 2018. This is the first!
It's a tribute/port of the Nobody Cares About Your Dreams song from Cool Ghosts Episode 1. Non-interactive, it lasts for about 40 seconds before looping.
A little devlog can be found here.
EDIT: Run the player in the fullscreen for less framedropping/better timing!
The original video is here:

This is our first game for Pico-8! It was done by 3 good friends ( @Davigo, @MNXANL, and Rucadi) and me for the Global Game Jam of 2018. I had looked at a few tweetcart codes, but we mostly went in blind. We're quite happy with the result!
It's a 2v2 4-player combat game (do controllers work with the web version?) where you and another person control a mage and gotta kill the other 2, but your spells are "transmitted" to your partner, so while you move your own character, you attack and shield from your partner's, and vice versa.
This is the Game Jam submission page: https://globalgamejam.org/2018/games/bindmage-duels

If you use the +/- keys to navigate through SFX positions, and then Cmd+C (Mac) to copy, it actually copies the SFX that was last selected by mouse (rather than the currently selected SFX).
To reproduce:
- Make two different SFX patterns in 00 and 01.
- Select SFX 00 with the mouse.
- Hit '+' key to select SFX 01.
- Press Cmd+C.
- Select SFX 02 (using mouse or keys, doesn't matter).
- Press Cmd+V.
- Note that the SFX pasted will be 00, not 01.
I've only tested this on Mac but I guess it's likely the same on Windows (with Ctrl+C).
You need to find your opponents and defeat them, but your energy is always draining and you only have 5 shots. There are charging pads all around you where you can recharge your energy and shots, BUT! If you recharge on a pad, it TRANSMITS a pulse throughout the level, giving away your position. You can use the pulses from other players to find them and defeat them. If you lose all your charge, you'll lose one heart. Lose all your hearts and you die. You can also fire at other players to make them lose hearts, so watch out for stray shots. The fewer players there are left, the faster your energy drains, so defeat your foes quickly!
This is a 4-player split-screen there-can-be-only-one style game. It requires 4 controllers to play.
This game was created in 48 hours for Global Game Jam 2018 with PIGSquad.

Archimedes!! is a clone of Palamedes by HOT-B, an old game for the Nintendo Entertainment System. Match dices and then use Yahtzee-style combos to delete more dices from the board. Survive as long as you can, while the dice fall faster and faster.
CONTROLS:
Left and right arrow keys/Left and right on the Pico-8 D-Pad: Move Archimedes
Z/Pico-8 O key: Change dice color
X/Pico-8 X key: Shoot dice
Down arrow/Down on the Pico-8 D-Pad: Confirm combo and clear lines
COMBOS:
3 of the same number in a row (ex. [i][b]3-3-3

Hello! We just completed the global game 2018 and we decided to learn PICO-8 for that! We started from scratch apart from looking at a few tutorials, so everything is a bit messy, but here we are!
The theme of the GGJ 2018 was 'transmission' and we decided to make a game of communication in space.
The feedback is still rough (hard to grasp what is happening at some times), but we are quite happy with what we did 2 days without knowing anything! PICO-8 sure is fun to use and, strangely, we had a lot less problems fixing issues in this game than with other jams, as due to the fact that everything was in our control we soon learnt where the errors were.
Let me know what you think!
Here are the game instructions:
-
HELLO WO#?! is a game of communication in space
-
Commands
- X to confirm a selection
- Z to view diplomacy status
- Arrows to move the selection cursor - You are the planet 2242 Sagot.
- Your goal is to communicate with other planets in order to form alliances and avoid being destroyed.
- You cannot actually win in the game (as of now), but you can try reaching the highest number of allies possible
-
Your planet has a small home icon.
-
At each turn, you are given a recipient to message.
- You can either choose a good message or an insult.
- Press X to select the message
-
After you choose the recipient, the message appears above your planet and the needed translation to communicate with the inhabitants of the other planets appears on it
- You have 60 seconds to form a transmission route between you and the target planet.
- Use arrow keys to navigate towards the target planet
- All planets in-between will affect the message due to interferences, you need to find a route that helps deliver the correct message.
- Press X to send the message to the target planet when you have it selected.
- If you are out of time, the message will not be delivered and it will count as an error
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After the message raaches the target planet, you will get an effect based on your intent and whether the message was correct
- if the message was correct and you were friendly, the target and all other planets in its faction will raise their friendliness
- if the message was correct and you wanted to insult, the target and all other planets will lower its diplomacy status. However, all other planets will rise it a bit.
- if the message was an error or it timed out, all planets (and the target in particular) will be angry
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After that, a new turn will start
- all planets will have their interferences re-rolled
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When the diplomacy value of a planet reaches a given threshold, it may become an ally or an enemy
- if the diplomacy is too low, the planet will become an enemy and won't show anymore what
- if the diplomacy is high enough, the planet will become an ally and it will not interfere anymore with your messages!
- if you have 4 enemies, you lose the game!
- Final notes:
- During the game, you can keep Z pressed to view the diplomacy status and faction of all planets






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