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Cart #40616 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, I'm starting to do some gamedev code experiments with pico8 and the first thing I made was this little platformer.

It's more like a "platform base" (or framework?) to build the game on top of it more like other thing really, the example map is very little and you can only jump and use ladders. It features wall jumping & sliding too.

Maybe in the future when I build a proper platform game I will extend this to do it faster.
Right now I want to make a bunch of little games rather than a big one (even if they are so minimal like this one) so that's why I consider this one is "finished".

-- JuDelCo

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Cart #40610 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple match-3. It's often said that match-3s practically write themselves, but that only applies if you can stop yourself from playtesting them repeatedly.

The controls should be self explanatory. There's a handful of different game modes too, including a "zen" mode for chilling out (or panicking if you fancy setting the difficulty a bit higher) and a Dr Mario inspired stage based mode.

You can switch the music off via the menu.

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Cart #40589 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone! I'm here sharing my first pico-8 game
I took inspiration from the entries for the ludum dare 38, and adapted my entry to fit in some cool game concepts I learn by fellow game devs.

To read more about the game itself I leave a link to it's itch.io page: https://rombus.itch.io/7th-day

Hope you like it!

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Cart #40585 | 2017-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Another memory game to go along with my earlier "Simon Says" game.

I really loved the low-to-high game from Brain Training so thought I would implement it here. If I take this any further the I think I'd double the size of the tiles and make my own font as I have difficulty 'scanning' the numbers with Pico's default font.

My personal high score on this Pico version is 9 numbers cleared (I was way better at the DS version!)

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A prototype for bouncing objects I created for another project using HTML5 I was able to craft this together in a few hours and decided to share the code as it has multiple elements other people might be looking for.

I commented the code with the most important parts I think people would need to recreate some of these in another cart. On top of that the gravity portion can easily be used to create a character controller for jumping.

Hope this helps anyone looking for some of these items.

Cheers,
4KbShort

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Cart #41015 | 2017-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

V: 0.3 changes

  • Code now is organized
  • Better collision system
  • Fixed a bug where player die in 0,0 without enemies
  • Now the game show "Score"

--
V: 0.2 changes
-Fixed a bug where player and enemy can't go up

This is my first experience with game development.
I tried to build a funcional game, but i will improve more details, like enemys animation, difficulty , scenarios and optimize the code and the collision system (wich actually, is a total mess at the atual state).
Feel free to comment

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v1.3 Made nice title screen
v1.2 Added controls
v1.1 Fixed high score persistence bug.


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This is a weird (ocd) question, but, is there any way to make pico 8 normalize everything as spaces? I noticed I can select some text and hit tab and shift tab as in many modern editors. However sometimes I use spaces to line other things up as I'd like. When I open my p8 file in another text editor then I have a mess of some tabs, some spaces. I was just curious if there's a flag for config.txt to make all tabs into spaces perhaps.

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Cart #40548 | 2017-05-13 | Code ▽ | Embed ▽ | No License
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My first game on Pico 8!

30 playable characters.

The boxer is the only character with animations done right now.

There will be 12 characters fighting at once problably, I just put them all on the screen for this demo.

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Hey there!

It's been a while since the last PICOZINE came out, and I noticed people posting tutorials and examples on here. The problem is that it's so easy for that great content to get lost among all the activity.

So, to fill the hole and provide a place for people to learn about the PICO-8 and other fantasy consoles (LIKO-12, TIC-80, PV8, etc), in a more searchable, focused way, I've created a sort of digital blogzine for everyone to contribute to and post this stuff.

Check it out here! Infinite Limit

If you have something you'd like to share. write up a small article and send it to [email protected], or message me via twitter @InfiniteLimitZn!

I hope this is something the whole community can get behind!

Thanks :)

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Cart #40544 | 2017-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a small sketch for a moody day.

Alternative version

Cart #40546 | 2017-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #40542 | 2017-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a demo effect kludged together from some doodles I had been playing with.
I'm quite fond of my new and improved 3D shading. (It's not quite as speedy as the line shading I was using previously, but it gives smoother gradients.)

-Electric Gryphon

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Cart #40527 | 2017-05-13 | Code ▽ | Embed ▽ | No License
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You are a mystical pink being on a mission...

Fart your way to the highest score by collecting rainbows, whilst keeping your fart meter filled so you can keep chasing those rainbows!

This game has been 6 months in the making, and also my first game :)

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Cart #46212 | 2017-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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More demoscene effects. Dithered the fire to make it a bit nicer. Hit Z to disable dithering.

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Having fun creating old demoscene effects with PICO-8. To create metaballs that run fast enough the code uses a grid of points which are interpolated rather than calculating each pixel.

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An old school particle demo I threw together over a few nights, a throwback to the days of the Amiga and C64 demo scene.

The demo features a randomly generated and animated star field, message marque with a custom sprite based font and a sound track made in the pico-8 tracker.

If you're interested in how the demo was made, I did a write up on my development blog: http://whiteoutlabs.com/pico-8/pico-8-particle-animation-with-sprite-font/

I hope you enjoy it!

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In a freak space ship accident a lonely frog crashlands on a mysterious planet. Can you help him back into space?

This is a lunar-landing type of game mixed with some mining a la minecraft. You need to control your ship while gathering ores to maintain fuel,shield and to go to next level!

-Controls-

  • Move with arrow keys
  • Gather ores with Z
  • Smash rocks with X

I had some help from my friend Karl Nilhén(KSne), he created the music and the sounds!

Stay Awesome!

Updates
1.1 Added some more sounds!

/Elastiskalinjen

Cart #40791 | 2017-05-20 | Code ▽ | Embed ▽ | No License
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Cart #40494 | 2017-05-12 | Code ▽ | Embed ▽ | No License
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CyberJack was the first game I ever made. I created it in Unity during a Cyberpunk style game jam simply called CyberPunkJam. At the time I had no idea what I was doing in Unity, my art was simplistic, and my sounds and music were loud and repetitive.

Although this version of CyberJack doesn't fix any of that it did help me practice some basic code skills and some design flow options with the limited space that Pico-8 provides while also giving the game a better, less complex, platform to run on and removing a lot of bugs. The other reason for the update was that the Unity player no longer works in most browsers and the download copy of the game was not stable.

There's no real point to his game. Connect to a computer, open folders and mail for cash, disconnect before time runs out, rinse and repeat until bored or "caught".

Please feel free to enjoy.

Cheers,
4KbShort

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Testing out a static effect with for loops, pset and sfx...

Cart #40492 | 2017-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #47234 | 2017-12-10 | Code ▽ | Embed ▽ | No License
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I've been hacking at a ray-marching 3D rendering app.

Features:
--Phong shading
--Shadows
--Dithered colors

Update:
playing with the dithering patterns a bit more.

-ElectricGryphon

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