My second pico8 game. Based on my mobile game available on GooglePlay https://play.google.com/store/apps/details?id=com.zielok.tombofthebrain and AppStore https://itunes.apple.com/us/app/tomb-of-the-brain/id1116417458?mt=8
Hey,
I'm a vim user on linux, and I like to swap caps lock and escape. On ubunutu I used dconf-tools to add the caps:swapescape option to xkb-options.
This works as expected when in command mode or in the editor, as in if I hit the caps lock key on my keyboard it switches between the editor and the command mode.
However when I'm running a game I have to hit the ESC key in order to exit the game and get back to command mode.
Its not a very serious bug, just kind of annoying.

Hello!
First time posting here, and I thought I would show a little tool I made.
pico8Grunt is a gruntfile used to create a build system around concatenating lua code into pico8 carts. This will allow for you to be able to write code in an editor of your choice, write code into multiple files, and have them all loaded back into the cart whenever you save a file!
This has made my experience coding on pico8 a lot better, and I hope it does for you too.
https://github.com/TeamNoComplyGames/pico8Grunt
Thank you!
P.S I am an Atom user, I suggest getting the following packages for nicer syntax support:
https://atom.io/packages/language-pico8
https://atom.io/packages/language-lua
My second entry for "One Game a Month".
I took just the slightest hint from the theme and decided to stay true to my love for puns.
This one is all about ant-(may)hem!
I once again started suuuuuuper-late with my project (that is, <24h ago).
For future projects, I should make sure to prepare certain parts in each week leading up to the end of the month, so as to still have time to fix stuff.
This time, there were a bunch of features that I couldn't implement, starting with collision. The plan was to have a more Snake-like experience with the ant in the front being unable to pass through the "tail" of other ants - without that, there are few challenging mechanics left. Thus, the "game" became more of a zen thingy. Que sera sera!
I really should learn some different graphics software, but I thought it would be fun to make a implementation of The Mandelbrot Set. So I did. For those that don't know, what this is, well. You take a point called c in the complex plain and z1 = 0^2 + c, and z2 = z1^2 + c and z3 = z2^2 + c and so on. and so on.. If the series of Zs will always stay close to Z and never trend away that point is in the Mandelbrot Set. Insert more song lyrics here... because why not.
It's a fractal. A super cool one. One that takes a lot of iteration to display nicely. I just kind of added a filter of colors to make it look nice. Truthful, 127 by 127 is super small for any detail, and 4 bit color depth limits it too, it kind of works.
More and zoom in with x, and find out just how quickly zooming in can mess up floating point numbers, so zooming in about 3 times breaks it.
But have fun with it. this fractal looks super cool even in the limited 16 colors.
I just found out that there is one included in the demos, but hey, I like mine better.

Z to start. Arrows move the player. Z to restart from the game over screen
Sudden inspiration struck a few days before the end of February, and here we are! Somewhat on time even.
Steer your character through driving snow to find meat using your amazing food compass in the bottom right! (It points to the food.) The heat timer tracks how close you are to freezing. You need to return to your tent before that happens!
Hope you enjoy this quick little game, I had a lot of fun making it. Apologies if the sound/music drive you up the wall, I ended up quite happy with them.
If you comment and I don't respond, it's probably because I have no way to receive updates on this thread! Sorry! I will try to check it regularly for a few days post-release. The Itch.io page will ping me though, I think, so if there's anything pressing you could try commenting there.
Itch.io page: here
EDIT: I caved in and uploaded it to the BBS. Right clicking does not work properly on the BBS, sadly. ;(
You can use this link to itch.io instead. Right clicking does work there but there is still some mouse related weirdness going on. Download the cart for best experience.
https://thetruehero.itch.io/boneblast?secret=EIKLzfEsxuo4g2Umju423TEyew

Iterates L-systems. There's no text wrap, so strings extend offscreen.
I'm going to try adding a turtle graphics function that appears over the top of the text that you can press z to toggle on/off.
Simulates algae by default, but you can easily change the system by editing the variable and varprod tables.
If you want to add a constant, just make the corresponding varprod the same character as the variable.
EDIT:
Don't press x to iterate, press z. i made a typo.
Made for the 1-Room RPG Jam on itch.io
A small RPG where you have to unfold the story, or stories, by interacting with objects and furniture.
All necessary instructions are given in the game.
The gameplay is in place but the story is still very limited. I plan to enrich it and may be add some cutscenes ?
CONTROLS:
Z - Snatch / Hold
X - Octopush
A game about octopus made by Julia Tufts and Chris Lavell with the love and support of their friends.

Does anybody have some methods for creating a boomerang action effect?
You know...player throws a boomerang and it eases out to X distance, hangs there a sec, then comes back to the player regardless where they are. Zelda-style.
I imagine it's a lot of atan2() math and something like that...but wondering if anyone has something they've already made and are willing to share before I spend weeks trying to figure it out. Thanks!

Hi,
I get an out of memory when calling this function (recursive)
when i click a button, i will call select_ball(4,4,3) -> now all objects with the same index (neighbours) wil get index 7
This works perfectly fine, but no matter how many objects will be selected, in the end there is an out of memory exception
balls is a 16x10 multidimensional array.
arrow keys to move the cursor and 'z' to click on a ball
function select_ball(x,y,index)
if balls[x][y].index==index then
balls[x][y]={index=7}
if x>1 and balls[x-1][y].index==index then
select_ball(x-1,y,index)
end
if x<width and balls[x+1][y].index==index then
select_ball(x+1,y,index)
end
if y>1 and balls[x][y-1].index==index then
select_ball(x,y-1,index)
end
if y<height and balls[x][y+1].index==index then
select_ball(x,y+1,index)
end
end
end
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