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Cart #33884 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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This sample code shows how to make a simple maze game it uses a map and sprite flags to check for collisions with walls.

Use direction keys to walk. Get the to the cheese.

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Cart #33877 | 2016-12-21 | Code ▽ | Embed ▽ | No License
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This sample code shows how to shoot projectiles aimed at a location.
It also shows how to make an enemy react to being hit.

Use direction keys to walk around
Press (X) to shoot

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I don't want to have this conversation on a cart so it keeps getting bumped.

I think PICO-8 is a fantastic way to learn programming and the bbs should be kid-friendly to promote programming. Can we get a way to flag posts? Either to review for removal, or at least to hide them unless you're logged in? If there are enough flags perhaps it gets automatically removed or hidden from sight.

As someone else mentioned, hosting adult content (as pixelated as it is) may block acces from school networks.

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So, election and holiday season both got pretty crazy up until last week. So most of my PICO-dev has been during lunch breaks and to/from work or in little spurts on days off. That said... I probably get about 16-32 sprites, or 4-8 screens of map writing done, maybe a function per toss. That said, a fair number of these can reuse some code I use, which is a good thing; because I can concentrate most of my code into one project, iterate it to working condition, then copypaste and adapt it to other carts. All things considered, I still wish I could've been getting more accomplished by now; maybe it's just impatience talking... I see a fair number of good carts being pushed, maybe that's the thing.

These include Concert of the Damned (really, I've only reworked the maps so far), 200x (pictured above... if 20xx was the proc-gen response to MegaMan X, this is me trying to do that with MegaMan Classic or Xtreme, if it were meshed with MM9's Endless Attack mode), Gentroid (same approach but more Classic Metroid inspired), a simply-titled "PlayThing" (just an experiment for learning various things in PICO-8; where I'm currently focusing my code for the time being), "Race to Riches" (a simple speed platformer inspired by David Newton's "Treasure Tower"), and "Shirley Nutt" (a nut-collecting demake of Sonic, but where you can shoot nuts forward to control space ahead of you, and with none of the asinine plot or buddies or loop-de-loops, or even bosses).

Matter of fact, I have two experimental "Playthings." XD I started one on my PC, and a second, different-but-similar sort of one on my PocketCHIP. There's some ground they have in common but I have to kind of match up the factors and really make one do something.

[ Continue Reading.. ]

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Cart #33833 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34530 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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**UPDATE v0.21: click n' drag support, analog keyboard control, smaller template, and LOTS of bugfixes

A vector graphics authoring tool for your Pico8 demos, fonts, adventure games, etc. Draw an image, then save it as a highly compressed string which can be shared with other PiCAD users, or else displayed in your own cartridges without using any space in the spritesheet by including the PiCAD API.

To use your PiCAD images in your own cartridges, start with this template API (click Show to see):

Cart #34531 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #33811 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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if u press x you can change ur sex :D

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Cart #33811 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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if u press x you can change ur sex :D

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A nice Party at the Beach.

Music isn't complete yet. And a few more features will be added to make the party bigger !

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Cart #33925 | 2016-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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This game is the result of a gamejam and the name is random generated!


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Cart #33778 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING: Blinking background can cause seizures.

Maybe someone of you want to use this music in your own game.
Music from Cheetahmen game from famous Action52 unlicensed cartridge.

Original music: http://www.vgmusic.com/music/console/nintendo/nes/action52cheetahmen.mid
Midi to Pico-8 converter: https://github.com/andmatand/midi-to-pico8

About note representation in memory

Each note in sfx are made from two byted. Byte order is little-endian.
Here is bit representation from higher bit to lower:
X = Effect (0..7)
V = Volume (0..7)
F = Waveform(0..7)
N = Note(C0 = 0, C#0=1, ..., C1=12, ..., C2=24, ..., D#5 = 63)
 0x3201+I 0x3200+I
0XXXVVVF-FFNNNNNN
Where I is 2*(34*[sfx index] + [note index])
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My mechanic is basically that there's a real world and a reflected world, and stuff can show up in both or just one of these worlds.
Simple Demo
Do you have any idea for a puzzle that I could make with it? I guess ideas come with time, but I some feedback could help :D
Ideas to change/extend the mechanic in some levels are obviously very welcome

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Cart #33760 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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With this cartridge you can integrate a text in wave to your project :)

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A small sample cart to show how simple particles work.

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There's nothing on TV in the future. Practicing some techniques. I don't have anywhere else to go with this, so here it is. Coding feedback welcome.

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Cart #33748 | 2016-12-20 | Code ▽ | Embed ▽ | No License
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Hello! And welcome to the Jedi Training Academy!

Here you will learn what it takes to become a true Jedi Master!

In this Pico-8 game, you choose your attack, defense, and health stats before facing off against a Sith lord!

The gameplay is simple: You can choose to attack or dodge. If you attack, a random number will be chosen between 0 and your attack stat, and another number between 0 and the enemy's defense stat. If your number is better than his, he will take 1 damage. If you dodge, you can still be damaged that turn, but for the next turn, your defense number will be multiplied by 2.

There is a more in depth tutorial in the game...

This game is based off of my computer science final, taught by Mr. Head.

This game is free to play, and all rights for characters and music go to their original owners over at "[i]Lucasfilm Ltd

[ Continue Reading.. ]

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Hi there,
I'm looking for a way to optimize a bit my script.
I have a projected shadow on some of my sprite that is pretty dumb: I read every pixel of the sprite and print a pixel of shadow according to a given offset.
It implies that I ready every pixel of every sprite in need of a shadow.
Some optimization is needed because when I try to display a shadow for a huge set of sprite, the frame rate drops.

I was wondering if using Peek and Poke would be faster than Pget and Pset?
Any idea if it would speed up the thing?

Thanks.

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GIF

I use a German layout keyboard.

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