Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #sort_it_out_online-4 | 2026-04-17 | Embed ▽ | No License
6

A Picotron port of the Plush Girls' Sort It Out for PICO-8, complete with an online leaderboard.

There is no music yet. We need to decide later if we want to write new songs or reuse the music from the PICO-8 version..

How to Play

  • Push Left and Right Buttons to move left or right.
  • Push the Cross Button or the Down Button to pick up a block. You can hold up to five blocks at once.
  • Push the Circle Button or the Up Button to place a block.
  • Place six blocks of the same colour in a row to clear them.

The gameplay is identical to the PICO-8 version, except additional lines appear faster to make it faster-paced thus more arcade-y. We are also working on an arcade version of the PICO-8 game with similar timing changes and expect it to be released soon.

[ Continue Reading.. ]

6
3 comments


Cart #rainyhills-0 | 2026-04-10 | Embed ▽ | No License
4

Watch the hills roll by on a rainy day. (Clock included)

An animated wallpaper I created for myself a while ago, finally released to the public.
Supports desktop themes.

4
1 comment


Cart #winpong-0 | 2026-04-09 | Embed ▽ | License: CC4-BY-NC-SA
3

A simple pong game, using windows as the ball and paddles. Uses send_message to manage the windows. Left/Right moves the left paddle, Q closes the game.

While the game is running, the scoreboard window will stay focused.

Doesn't work sandboxed, unfortunately.

3
2 comments


Hi, I started using Pico-8 a bit but two things which would really help out:

  1. Wayland is growing and becoming the default in a lot of places. SDL2 supports wayland through an environment variable, and SDL3 has it on by default. It seems to break if I use the regular pico8 executable, but using pico8_dyn with system SDL2 (compat) works nicely (including clipboard and sound), so this isn't too much of an issue (it opens on the wrong monitor but that's a common Wayland issue).

  2. Usage of the XDG base directory specification. Currently everything is dumped into $HOME/.lexaloffle/, however since then, the standard has changed as people don't like a lot of things in their home directory. A better place would be to put it in $XDG_DATA_HOME/lexaloffle/ or if that variable isn't set, $HOME/.local/share. There's a couple more directories, perhaps $HOME/.lexaloffle/pico-8/config.txt could move to $HOME/.config/lexaloffle/pico8.txt but that's maybe a bit extra.

  3. Tiny nitpick, but it mentions using "alt+f4" to quit, but that's not guaranteed to work, however Ctrl+Q does. It was a little bit confusing but ultimately not too important.

[ Continue Reading.. ]

1
2 comments


Cart #friar_jason-0 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Help Friar Jason collect all the keys!
The quicker you are the higher the bonus!
The flashing keys will give you a bonus, if you
collect the flashing keys in consecutive order then the bonus
will rise! If you pick up a non-flashing key then the flashing
key bonus resets. Get extra chances every 10,000 points that you earn.
Go for the high score! Can you help Friar Jason on all 12 levels?
How high can you get the score? this is my attempt at an old-school score attack game.
Either try to collect the keys as fast as you can, or try to collect them in flashing order

[ Continue Reading.. ]

5
1 comment


Cart #jackpot_simulator_demake-0 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a demake of the most minimalistic slot machine ever, originally made in Scratch a long time ago by my student.

I like how this slot machine is completely deprived of any real stimuli...

2
0 comments


Ghost Word Game

Ghost Word Game is a single-player game in which you challenge the built-in computer.
The basic rule is simple: if you complete a whole word, you lose.

Detailed Rules

You start the first round by choosing a letter and confirming your choice by pressing the O button.
You have only 30 seconds for your turn. If the timer runs out before you choose a letter, you lose immediately.
During the last 10 seconds of your turn, you may surrender by pressing the X button.
After you choose a letter, if the current sequence of letters does not begin any valid word, you lose immediately (This game is build on Scrabble® English language).
Then it becomes the computer's turn. The computer must also choose a letter based on your choice.
Whoever completes a whole word loses the game.

Example - UFO

"UFO" is a word, common word, I will use this as an example.
When the game begins, it is your turn to choose a letter within 30 seconds. Suppose you choose the letter 'U'.

[ Continue Reading.. ]

4
3 comments


Cart #jihigbbo-0 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I'm having a problem with being able to move my clothing sprites one at a time. For some reason they seem to move with the nearest one and I can't figure out why. Any thoughts?

1
2 comments


Cart #tsa_2026_8623-0 | 2026-04-09 | Code ▽ | Embed ▽ | No License
4

4
0 comments


Welcome to ravin', a joust-like by your one and only Daniel Jorgensen (or goose2point0)! Your goal? have fun with your friends! Or, you could try hitting your opponents on their heads and hitting them while they're in an egg! Just use the arrows to move, O to jump, and X to bird. It's still a WIP though, so the bots don't do anything yet. And if you have any suggestions, let me know! Enjoy!

Cart #ravin_demo-3 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

DISCLAIMER

The code in this post may contain some AI code, which is now not allowed by the Terms of Use anymore (this post was made before the TOU update).

Prev. versions:


Cart #ravin_demo-2 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #ravin_demo-1 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #ravin_demo-0 | 2026-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


[ Continue Reading.. ]

2
2 comments


Cart #rndnmbdist-0 | 2026-04-09 | Code ▽ | Embed ▽ | No License
2


Taking the Nature of Code by Daniel Shiffman. This is one of the first projects. Just wanted to see the distribution and how it works in pico8 HAHA.

2
2 comments


I rewrote my texture mapping code, and it's starting to turn into a little space sim.

26
5 comments


by amy
Cart #puke3d-0 | 2026-04-08 | Code ▽ | Embed ▽ | No License
7

I started this about a year ago to learn Pico-8 and 3D programming. I was inspired by electricgryphon's backrooms and Ken Silverman's Build engine. It's slow and buggy and I ran out of tokens, so I would greatly appreciate any tips on how to improve it. Overall I'm kinda happy with it though.

Features:

  • level editor
  • wall decals
  • sloped floors/ceilings

Controls:
Arrow keys: Move player/camera
Q: Toggle between 2D and 3D Mode (must be inside a valid sector to enter 3D mode)

2D Mode:
A/Z: Zoom in/out
G: Change grid size
S: Toggle grid snapping
I: Insert point
D: Delete point
Clicking on the save icon saves the level data to a text file

3d Mode:
+/-: Adjust floor/ceiling height
[/]: Adjust floor/ceiling slope

7
5 comments


Cart #jtspcbl-0 | 2026-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Space Blade!

To my sons..

My dearest Sons,

This is my very first game I have made for you both. With the help of the Lazy Devs YouTube channel, it’s with great pride I get to share this as your introduction into video games. To me, video games has always been a hobby, relaxation, and a mechanism to establish life long friendships. My hope is that it will offer you similar joys and experiences as it’s given me. I recognize the games available today are far more superior graphically and mechanically. Though my intention with this game is to allow your imagination to fuel the rest of the details, as mine did many years ago. I hope that you never stop using your imagination, never stop wondering, and never stop being curious.

[ Continue Reading.. ]

5
2 comments


Cart #chesstron-13 | 2026-05-06 | Embed ▽ | License: CC4-BY-NC-SA
24

v0.3 is OUT!

We've moved beyond just playing... now you can track your legacy.
I've added a profile system, a shelf for your hard-earned trophies, and a match history.

THE BOT ROSTER HAS DOUBLED!

We now have 30 unique personalities with their own quirks, sass, and specialized playstyles.
From the tactical masters to the purely chaotic, each bot has a soul (and a lot of trash talk).

Play it, break it, and tell me if the new bots are as terrifying as I think they are.

WHAT'S NEW IN THE CHESSTRON LAB?

  • CAREER & TROPHIES (NEW)
    A brand new profile section! Track your ELO progression, check your win/loss/draw ratio, and collect trophies. There are 43 unique achievements to hunt, ranging from "Humiliation" (pawn mate) to the dreaded "Artificial Ignorance" (losing to a <200 ELO bot).

  • MOBILE-READY HUD & POLISH
    The in-game UI has been overhauled for accessibility. Larger buttons, a new integrated expanding menu, and a notification system that keeps you updated on trophies and ELO changes without breaking the flow.

  • MITZMAP ENGINE 1.0
    The core engine has been upgraded. It's faster, smarter, and features an opening book on steroids with 150+ master lines. Bots will now instantly reply to theory moves, saving CPU and showing off.

  • PRACTICE MODE PROGRESSION
    Start at the bottom, beat the "trash tier" bots, and earn the right to challenge the real masters.

  • THE SECRET SAUCE
    [hidden]Yes, the legendary Konami code works on the practice mode menu: ↑ ↑ ↓ ↓ ← → ← → B A.
    Use it to unlock everyone instantly, and go get crushed by the top tier.

[ Continue Reading.. ]

24
9 comments


While working on a game I was working on, I figured I should post a code snippet on how I made this cool wavy Text effect. feel free to use it and change it however you like. (this was designed for wide text. to use it for normal text, change x4 to x2 on the local tx line)

local k="victory!"
pal(12,1)
for i=1,#k do
local tx=64+(i*8)-((1+#k)*4)
local ty=20+(cos((time()+(i*0.1))*0.6)*5)
print("\^w\^t"..k[i],tx,ty+1,1)
print("\^w\^t"..k[i],tx,ty,
8+flr(((time()+(i*0.1))*2)%8))
end
pal()
2
0 comments


Cart #sofegufiku-2 | 2026-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Cart #sofegufiku-3 | 2026-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Cart #sofegufiku-0 | 2026-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
1 comment


Cart #alleyyay_rio2-2 | 2026-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Here is my first pico8 game, inspired by Nintendo's Alleyway (1989, Gameboy).

I challenged myself to finish it in one month, so this is how much I got done before I stopped. Hope it works!

-Rio

4
1 comment


Cart #dd_diceroller-1 | 2026-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A dice roller made for personal use while playing D&D!

What does it do?

You can select the type of dice you want to use and how many to throw (up to 60).

Results will be displayed in 10X6 grid in ascending order.

The total amount will be displayed at the top.

CHANGELOG

1.0:

  • Initial release

1.1:

  • Increased dice limit to 60
4
0 comments


Hey everyone, my name is Kiks. I’m super excited to share Dunk or Drown, the very first game I’ve ever developed.

It’s a simple "one-button" timing game born from the eternal struggle: How long can you soak a biscuit before it becomes a structural disaster at the bottom of your tea?

Being my first project, I spent a lot of time learning how to handle state machines (switching between the title, game, and result screens) and creating a simple particle system for the steam and the "collapse" debris. I'm particularly proud of the streak system—getting that 2x bonus feels great!

How to Play

  • Watch the bar: The indicator will climb while the biscuit is submerged.

  • Press ❎ to pull the biscuit out.

The Goal:

  • Aim for the "Perfect" zone. Too short and it's dry; too long and you're left with a handful of crumbs and a ruined cuppa.

Features:

  • Dynamic Difficulty: The scoring zones and indicator speed randomize every dip, so you can't just rely on muscle memory!

  • Streak System: Chain together perfect dunks to rack up massive score multipliers.

  • Persistent High Scores: Your best score is saved to the cart data, so you can keep coming back to beat your record.

  • Juicy Feedback: Includes screen shake, particle effects (steam, debris, confetti), and a dithered screen flash.

I'd love to hear your high scores or any feedback you have on the "soak" timing.

[ Continue Reading.. ]

20
17 comments




Top    Load More Posts ->