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Cart #cpu_monitor-3 | 2024-10-08 | Embed ▽ | License: CC4-BY-NC-SA
4

A really simple CPU monitoring tool, intended to be executed in the tooltray.
Does not work as intended in the browser.

Run at startup

When launching the app for the first time, it will automatically add itself to the list of apps to run at startup.
If you want to change the path of the app, move it to its new location and manually run the app again. The path will automatically update.

Settings

You can click the icon on the bottom-left to modify the settings. Edit the parameters and save and the app will automatically resize.
Currently exposed settings are:

  • The size of the window
  • The update frequency

CHANGE LOG

1.1

  • The app automatically adds itself to the list of apps the run after boot in /appdata/system/startup.lua

[ Continue Reading.. ]

4
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Cart #particle_system2d-1 | 2024-06-04 | Embed ▽ | License: CC4-BY-NC-SA
4

A simple library for spawning and simulating particles for 2D games.

First time using Lua and Picotron. I wanted to publish it despite being unfinished to get feedback.

How does it work

Particles

Container for components. Keeps track of:

  • position
  • speed
  • age

Particles are assigned to different layers. Each layer can be drawn to screen seperatly.

Components

There are two types of components: renderer and logic components.
They all derive from a base renderer/logic component and each has its own implementation of the update
and draw function.

Currently implemented Logic components:

  • Gravity
  • Drag

Currently implemented Renderer components:

[ Continue Reading.. ]

4
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