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I've played around with some of the included Demos like Birds and seen Desktop pet also interacts with the windows in Picotron's desktop but I never did figure out how they worked.

What I wondered is if there's ways to detect the position of things like windows and icons/folders on the UI?

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Cart #pazetujiyi-2 | 2026-03-11 | Code ▽ | Embed ▽ | No License
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z: acceleration
x: deceleration
up/down: shift gears

Changelog

[v0.2] - 2026-03-11

Added

  • Playable car
  • Background
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Cart #gravityscape-0 | 2026-03-10 | Embed ▽ | License: CC4-BY-NC-SA
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I recently joined a two day weekend game jam with some coworkers, and created my first Picotron game as a result! It definitely has some flaws, but I'm very pleased with the end result and some of the effects I was able to include.

Introducing Gravityscape. You are sent to an alternate dimension to collect material to help with those back home. But can you avoid the hazards within?

Controls:

  • D-pad to move
  • Hold X to move at increased speed, but watch your gauge!
  • Press Z to drop a bomb once one is charged up

Try to get the best score by collecting the green objects and destroying red and blue! The faster you go, the more points you achieve. Enjoy!

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Scarf (remastered):

Cart #scarf-7 | 2026-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made Scarf originally back in 2020 as my first real game using pico-8. This is the remastered version.

Update:

I've added a timer, a main menu and a local leaderboard.
If anyone want's to film their run I'll put the best record on the cartridge.

I've added more options on where to display the timer and a soundtrack which can be disabled if you prefer to play without it. also there's now a jump buffer and a wall buffer in addition to the coyote time, so the movement should feel a lot smoother.

Original Scarf:

Cart #scarf-0 | 2020-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After upgrading to 0.2.2b I can no longer copy/cut/paste desktop files. Totally deleted all and reinstalled and error persists. Am I the only one and how to fix?

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Cart #camping_together-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey! :)

This is a two-player split-screen camping game! (single player is possible too!)
Setup your tent, collect rocks and sticks, build a fire, and enjoy the ambiance!
I'm especially happy with how the split screen turned out, I think it's pretty cool to see in PICO-8!

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Partwar, Dwapperlicous

60 FPS

Cart #zebazupeso-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fijumotiyu-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Partwar, Dwapperlicious

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Cart #quilombocosmico-1 | 2026-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mi primer juego terminado hecho completamente en Pico8. Fue para una pequeña jam de mi universidad.

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Cart #astral_text_editor-22 | 2026-03-13 | Embed ▽ | License: CC4-BY-NC-SA
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An experimental text editor for Picotron in replacement of the built in text editor.

Minie font by @Thelxinoe5

Supports selections
Supports ctrl+(c+v+x+a+b)
Supports ctrl+shift+tab
Supports scrolling
Supports some customisation!
Supports lua highlighting
Supports scrollbar
Supports mouse-based editing
Supports max_lines
Supports key_callback
Supports undo&redo

Issue: Selected text being replaced doesn't send the caret to the right location

Essentially complete!

Next goal is to add a more memory intensive version to reduce cpu & fix that text caret bug

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I love color tables <3

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Hi folks,

I recently slapped together a quick tool for exporting fonts out of Picotron into the BMFont XML format. I figured I'd share it in case anyone else has this incredibly specific and niche need. It's just a quick-and-dirty tool - it requires running un-sandboxed, always dumps the currently loaded main font, and always dumps it to /desktop - but it might be a good starting point if you need it.

Cart #picotron_bmfont_exporter-0 | 2026-03-09 | Embed ▽ | No License
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Cart #spacesiblings-1 | 2026-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An endless scroller where you have to prevent the alienships getting past you, by shooting them all to their defeat.
If an alien have passed, or if your ship has no more lives left, then the game is over.

Controls:
Use the arrow Keys to move
Hold Z and to switch to a different ship
Press X to use a Bomb (Bombs will also trigger automatically)
Press Enter to pauze the game

A second player can join on keyboard by using ESDF to move, and W to join and change ship.
More players can join by using controllers, and pressing 'O'.

Up to 4 players can technically join, but I've not tested that feature out.

This project was my first Pico-8 project to experience the program, left as an unfinished WIP.
Now I think it has it's place on the BBS as an endless scroller.

Hope you'll enjoy!

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Cart #room8-2 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm working on a little "Smash TV"-Clone. Here is Version 2.0

Pls give me Feedback to improve the Game!

Controls on PC:

Arrow-Keys and C as (O), V as (X)

Changelog:

v2.0 - added Godmode

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Cart #friends_rus-9 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Друзья: Викторина Росса

English version here.

Небольшой квест, вдохновлённый моим любимым сериалом «Друзья», а именно серией «The One With the Embryos» (S04E12).

Здесь вы сможете исследовать квартиры главных героев сериала, а затем принять участие в знаменитой викторине, которую подготовил Росс.

Особенности:

  • Можно выбрать, кем играть: Чендлером или Моникой

[ Continue Reading.. ]

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Cart #spiritgardenslost__-0 | 2026-03-11 | Code ▽ | Embed ▽ | No License
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Hello!

We are a team of two called Ursamancer Studio.

We made a small puzzle platformer as our very first game. While working on a larger project, we decided to take a break and create a tiny game from start to finish.

PICO-8 was perfect for that.

Embark on a journey with Kaitlyn and Ryan, siblings trying to find their way back home.

We had a lot of fun making it, and we hope someone enjoys playing it.

Martin: Programming, Music
Ethan: Art, Story (Ethan's art: https://www.youtube.com/@EthanJustCreates)

Updated collision detection:

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Cart #peremafura-1 | 2026-03-10 | Code ▽ | Embed ▽ | No License
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Cart #resijomog-0 | 2026-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi this is my first pico-8 thingy. Wanted to see what I can improve from here. The collision is a bit doo doo. Was thinking about implementing some kind of height and width check on the collision side.

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Cart #sleepwalk-0 | 2026-03-09 | Code ▽ | Embed ▽ | No License
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A Traditional Rogue-like game for the 7DRL Challenge 2026. Enjoy!

The full title is Sleepwalk (through The Long Winter Nights till Childhood's End).

Controls

Arrow Buttons to move; Circle Button to wait for one turn; Cross Button to open menu.

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Cart #knightsky-0 | 2026-03-09 | Code ▽ | Embed ▽ | No License
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Unveil the mysteries of the KNIGHT SKY.

Arrow keys to move.

Once you have revealed enough of the sky, a portal opens to the next level.

Be watchful: alien monsters will deplete your health. But fear not: potions will heal you, and coins can be spent to reveal more!

Complete 9 levels to win. Each run-through is unique due to randomly generated levels.

(NOTE: levels are sometimes unbeatable, but usually with enough planning you can reach the exit)

Submitted to #7DRL 2026. This game reimplements the basic mechanic of my game Bumparound.

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