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Cart #draw_a_perfect_circle-2 | 2023-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you draw a nicely round circle?

  • Use the left mouse button or x to draw
  • And the right or c to clear what you have drawn.
  • You determinate the radius by placing the first dot.
  • If you look closely there is a help circle to help you.
  • You cant have the circle too close to the middle

Have fun and comment your score :)

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Cart #cybersanta2023_2-0 | 2023-12-26 | Code ▽ | Embed ▽ | No License
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Cyber-Santa comes to the Cybercity to give gifts to bad guys!

Z: Throw a gift
X: Sandevistan(Slows time)

[Enemies]
Gang: Shoot bullets
Net hacker: hack of your eye device

You can lock on enemies as you get closer to them.

If you hit the enemy's bullet, you lose five gifts.
You give or lose all of your gifts to finish the game.

ENJOY!

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Cart #kirup-0 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #marioamarte-1 | 2023-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #elf_curling-2 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A wee game for the the 2023 Holiday Bundle: https://www.lexaloffle.com/bbs/?tid=55407

It is 2 player, but if you'd like to play around with both teams, you can enable 'hotseat' mode in the pause menu which allows using the same controls for both teams.

The goal is to get as many curling stones inside or even barely touching the red (5 points) and blue (2 points) circles, counted at the end of the match. Each elf is assigned a fixed amount of time to do whatever they like, including jumping on stones, riding them around, and pushing around the opponents' curling stones or players.

There are no points awarded for having elves in the circles at the end of the match -- it is just about the stones, for a maximum of 15 points. The last elf has the last-move advantage, but only 7 seconds instead of 10. The first 2 elves get 15 seconds each. Players can decide who goes first with a game of real-world rock paper scissors, and the first player to press X goes first.

[ Continue Reading.. ]

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Santa Rush

Merry Christmas! I made my first Pico 8 Game today!

Cart #santa_rush_ukiyo_studio-0 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been working on a table to binary converter that can help compress data and store it in cart rom. I know there have been different attempts in the past, but this version aims to fit only the necessary data and leaves the types to a format string. Though it's only really useful if you have some of the following.

  • A lot of data in tables
  • A consistent and known table format
  • A variety of table formats
  • Multiple carts

It works by taking in a table, a writing address, and a format, that generally look like this

tab = {1,2}
form = "[#8,#8]" -- an indexed array of 2 unsigned 8-bit integers
-- form = "[#4,#3]" -- also works with a different number of bits (up to 16)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=139161#p)
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Cart #tibebajoni-0 | 2023-12-25 | Code ▽ | Embed ▽ | No License
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Cart #chimney-0 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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As my first game, I created this one related to Christmas. I hope you enjoy it. Merry Christmas!

Operation
Circle/z button: Confirm
In game
Left/right directional key: Move

HINT:Santa gets hit only on his boots.

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Cart #hollowceleste-5 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Celeste Classic mod where you play as the knight from Hollow Knight. Swing your nail to bounce your way through obstacles and free all the grubs! Collaboration with @Sparky99

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Cart #donutbounce-0 | 2023-12-25 | Code ▽ | Embed ▽ | No License
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Cart #mos-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

nothing much to say...

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Cart #zuzafanine-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recreated the Card Flip minigame from the Goldenrod game corner in Pokemon Gold, Silver and Crystal.

It should play just like the official minigame although, instead of paying 3 coins to play, you start with a balance of 1 coin that doubles as your score.

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Cart #tookbooks-5 | 2023-12-30 | Code ▽ | Embed ▽ | No License
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It's just before Christmas, and Santa needs to know...

WHO TOOK THE BOOKS?

This is the sequel game to WHO STOLE THE COAL? - a Pico-8 holiday game from Dec 2020.

WHO STOLE THE COAL

A LONG LOST, UNRELEASED GAME!

There was a video game crash, with tons of unsold/unreleased cartridges for the ATOMI 3600 console being buried in the desert in 1983.

Years later in 2014, they were excavated. Amongst the cartridges was a finished sequel to WHO STOLE THE COAL?, which was the original immensely popular game when released. But by the time WHO TOOK THE BOOKS? was finished, the market has collapsed, and it never saw the light of day.

But ATOMI rose from the ashes, recently releasing the ATOMI 3600+, and on it, WHO TOOK THE BOOKS? finally got released to the public. Game players and historians rejoiced!

[ Continue Reading.. ]

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Cart #untitled_ball_game-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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have fun!

this is all so far because idk how to make the camera follow you on the y axis

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Cart #catinsnow-4 | 2025-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a cozy lill' walk through some snowy woods
this game is mostly about atmosphere, so no objectives here. just walk around till you feel done :)

the trees

i'm real happy about how natural the tree generation feels so i figured i'd talk about it.
the trees start out like this.

the main thing that helps sell the forest is the random tree placement. but if we just did something like..

tree.x = x + RND(8) - RND(8)
tree.y = y + RND(8) - RND(8)

..then each time we re-spawn the trees for a area they would be in different spots then before. basically we need a function that returns a sudo random value y from value x. thats were this function comes in...

[ Continue Reading.. ]

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v1.2, by nayz

Cart #nayzpicosweeper-1 | 2024-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A fully-featured port of Minesweeper to PICO-8

PICOSWEEPER is something I've worked on for a little while, and has lots of options and customization, plus some quality of life features. This is the biggest project I've worked on yet (baby steps), so I hope you enjoy!
Don't hesitate to give me any feedback, and please let me know if you find any bugs. Thanks for playing!

Changelog

v1.2

  • New title screen
  • Bugfixes
  • I don't remember what else..?
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Cart #barhamelius21-1 | 2023-12-23 | Code ▽ | Embed ▽ | No License
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X = cock [UP] = shoot wall [DOWN] = yourself
Added new functional news!!

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Cart #polardistress-1 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Help Santa pass his audition with the Norse Ursine Merriment Band.

Hints:

Puzzles have more than one winning solution. So, if you don't like your harmonies, try another way.

Polar bears will follow you if you get close to them. This can help or hinder.

Candy canes give Santa energy to leap across large distances automatically.

Credits:

Created for the PICO-8 Holiday Bundle 2023
Label Art by @paraK00PA
Jingle Bells by James Lord Pierpont
We Wish You a Merry Christmas popularized by Arthur Warrell
Everything else by @bikibird

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Hello! About a year ago I created the game Supermarket in PICO-8. (File should be attached using the SAVE @CLIP system.) I recently remembered it and wanted to publish it to my portfolio website, but when exporting the HTML and JS files for the game I ran into some trouble.

Here's the game:

Cart #supermarket-0 | 2023-12-23 | Code ▽ | Embed ▽ | No License

Basically, the JS file just ends with "...0,0,0,0," There's no closing "]" to the huge aray of numbers and the error I get in the inspect console is "Uncaught SyntaxError: Unexpected end of input supermarket.js:131"

Any ideas of what's going on here? While a solid solution to this would be great and preffered, it would still just be a great help if someone could send their own HTML and JS files of the game here if that's the best that can be done.

Thanks in advance :)

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