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nothing much to say :)

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Pseudo

Cart #pseudo001-0 | 2024-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Overview

This is a work in Progress, new versions should *1 arrive later.
Pseudo is named so for the fade mechanic witch will be somewhat similar to the hyperspace in Asteroids
Please inform me of bugs, it helps a lot!

Controls:

  • Arrows to move
  • X to fade ( Not fully implemented as of 0.0.1 )
  • O/Z [ Debug ] spawn wavy enemies

Enemies:

  • Blue / Left-Right:
    Bounce like the ball in pong, they don't move fast so they aren't much of a problem.
  • Red / Finder:
    Track the player and whip around the screen occasionally. pose a significant threat but are quite small
  • Orange / Wavy:
    Bounce around the screen on the vertical axis they become more aggressive in speed when the player is further away.

To-dos:

[ Completed ]

Version 0.0.0 todos:

  1. Work on fade mechanic
  2. Improve Invincibility frames
  3. Fix Global Collision Detection

[ Next Version ]

  1. Fix hit sound & add more SFX
  2. Add fancy effects

[ After That]

  1. Menus & Hi-Score Table
  2. CLEAN CODE!!!
  3. Sub or Dub argument + fight 4 Nami-sami

Bugs

[ fixed ]

player goes off-screen

[ In-Progress]

Player takes hits for no reason + other collision issues regarding radius

[ Reported ]

( none )

Betas

0.0.0

Cart #pseudo-0 | 2024-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Annotations

1: if I'm not lazy there will be more updates! :3

P#141371 2024-02-10 17:11 ( Edited 2024-02-20 00:47)

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Cart #raycaster2_v32-0 | 2024-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls:

ESDF to move and strafe
Horizontal arrows to look around

How it was made

Take the player position plus a multiplication of their angle and see if that spot had a wall,
if it does take that distance and scale it on to the screen.
Change the angle a little each time and put it at a different x coordinate.
That's the basics, i'm not great at explaining it and its hard to understand without graphics.
Take apart the code, I insist! I think I removed all the weird comments that I wrote when I got
bored, but no promises. :3

Video modes

Big is wide but doesn't draw very far.
Med is what you think it is.
Small is well small, but draw farther.
De-bug stretches the engine as far as it goes. ( from what I've seen, try making it go further! )

P#140082 2024-01-13 19:54 ( Edited 2024-03-03 17:03)

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Cart #mos-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

nothing much to say...

P#139126 2023-12-24 21:44

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I'm wanting to get full keyboard and mouse input for my games, but I can't seem to find anything on it in the pico-8 forums or in the pico-8 help itself. It would be awesome if someone could help!

P#136207 2023-10-22 01:18 ( Edited 2023-10-22 01:18)

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I found this website (https://tic80.com/) witch is pretty much just Pico-8 with fewer limitations and a cheaper cost, Pico-8 already has an education edition for free so this is not really needed and seems to be just a knock-off.

P#135749 2023-10-11 12:44 ( Edited 2023-10-13 23:37)

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Info:

I thought I would share this alpha of an fps I am working on. It is far from finished but I thought some feedback
would help.
most if not all graphics are placeholders.
If you want to look around the code of modify it, its fine with me. I have also uploaded the Base engine, but it is
missing afew variables for draw distance fov and similar things.

Controls:

p2 left and right to look around.
p1 dpad to move.
press p2 up for the map, and down to shoot.
pressing p1 X/O will switch weapons which hasn't been fully added.
on the menu you can change the draw distance and scaling of lines,
you can also force change the game state.

betas:

Cart #sazopibubu-0 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #fpsdemo-0 | 2023-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#133310 2023-08-20 15:08 ( Edited 2023-12-24 01:12)

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Cart #bahikunuk-0 | 2023-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Base info:

Just a simple raycaster I whipped up, code is original but based off a big mish-mash of articles and tutorials I used. Nothing
groundbreaking, but it might be informative or interesting to take apart the code. I hope this helps someone; I probably will add on to it in
the future.

Controls:

P1 up/down (arrow keys) to move in said direction
P1 left/right (arrow keys) to strafe
P2 left/right (S,F) to look around
P2 down (D) to look at the map

Navigation:

The crosshair in the center shows where you are on the map,
the dial on the top shows direction.
The numbers in the top left show X+Y position and angle.

P#129122 2023-04-29 02:37 ( Edited 2023-12-27 20:51)