14A326B12K_12 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=73841 Pseudo <h2>Pseudo</h2> <p> <table><tr><td> <a href="/bbs/?pid=141371#p"> <img src="/bbs/thumbs/pico8_pseudo001-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141371#p"> pseudo001</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=141371#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Overview</h3> <p>This is a work in Progress, new versions <em>should</em> *1 arrive later.<br /> Pseudo is named so for the fade mechanic witch will be somewhat similar to the hyperspace in Asteroids<br /> Please inform me of bugs, it helps a <strong>lot</strong>!</p> <h3>Controls:</h3> <ul> <li>Arrows to move</li> <li>X to fade ( Not fully implemented as of 0.0.1 )</li> <li>O/Z [ Debug ] spawn wavy enemies</li> </ul> <h3>Enemies:</h3> <ul> <li>Blue / Left-Right:<br /> Bounce like the ball in pong, they don't move fast so they aren't much of a problem.</li> <li>Red / Finder:<br /> Track the player and whip around the screen occasionally. pose a significant threat but are quite small</li> <li>Orange / Wavy:<br /> Bounce around the screen on the vertical axis they become more aggressive in speed when the player is further away.</li> </ul> <h3>To-dos:</h3> <p>[ Completed ]</p> <p>Version 0.0.0 todos:</p> <ol> <li>Work on fade mechanic</li> <li>Improve Invincibility frames</li> <li>Fix Global Collision Detection</li> </ol> <p>[ Next Version ]</p> <ol start="4"> <li>Fix hit sound &amp; add more SFX</li> <li>Add fancy effects</li> </ol> <p>[ After That]</p> <ol start="6"> <li>Menus &amp; Hi-Score Table</li> <li>CLEAN CODE!!!</li> <li>Sub or Dub argument + fight 4 Nami-sami</li> </ol> <h3>Bugs</h3> <p>[ fixed ]</p> <p>player goes off-screen</p> <p>[ In-Progress]</p> <p>Player takes hits for no reason + other collision issues regarding radius</p> <p>[ Reported ]</p> <p>( none )</p> <h3>Betas</h3> <p>0.0.0<br /> <table><tr><td> <a href="/bbs/?pid=141371#p"> <img src="/bbs/thumbs/pico8_pseudo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141371#p"> Pseudo</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=141371#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Annotations</h3> <p>1: if I'm not lazy there will be more updates! :3</p> https://www.lexaloffle.com/bbs/?tid=140163 https://www.lexaloffle.com/bbs/?tid=140163 Sat, 10 Feb 2024 17:11:20 UTC Second Raycaster <p> <table><tr><td> <a href="/bbs/?pid=140082#p"> <img src="/bbs/thumbs/pico8_raycaster2_v32-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140082#p"> Second Raycaster</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=140082#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Controls:</h2> <p>ESDF to move and strafe<br /> Horizontal arrows to look around</p> <h2>How it was made</h2> <p>Take the player position plus a multiplication of their angle and see if that spot had a wall,<br /> if it does take that distance and scale it on to the screen.<br /> Change the angle a little each time and put it at a different x coordinate.<br /> That's the basics, i'm not great at explaining it and its hard to understand without graphics.<br /> Take apart the code, I insist! I think I removed all the weird comments that I wrote when I got<br /> bored, but no promises. :3</p> <h2>Video modes</h2> <p>Big is wide but doesn't draw very far.<br /> Med is what you think it is.<br /> Small is well small, but draw farther.<br /> De-bug stretches the engine as far as it goes. ( from what I've seen, try making it go further! )</p> https://www.lexaloffle.com/bbs/?tid=139825 https://www.lexaloffle.com/bbs/?tid=139825 Sat, 13 Jan 2024 19:54:04 UTC Mos <p> <table><tr><td> <a href="/bbs/?pid=139126#p"> <img src="/bbs/thumbs/pico8_mos-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139126#p"> mos</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=139126#p"> [Click to Play]</a> </td></tr></table> </p> <p>nothing much to say...</p> https://www.lexaloffle.com/bbs/?tid=55476 https://www.lexaloffle.com/bbs/?tid=55476 Sun, 24 Dec 2023 21:44:41 UTC Help getting mouse + keyboard input <p>I'm wanting to get full keyboard and mouse input for my games, but I can't seem to find anything on it in the pico-8 forums or in the pico-8 help itself. It would be awesome if someone could help!</p> https://www.lexaloffle.com/bbs/?tid=54696 https://www.lexaloffle.com/bbs/?tid=54696 Sun, 22 Oct 2023 01:18:34 UTC What is this Tico-8 thing?! <p>I found this website (<a href="https://tic80.com/">https://tic80.com/</a>) witch is pretty much just Pico-8 with fewer limitations and a cheaper cost, Pico-8 already has an education edition for free so this is not really needed and seems to be just a knock-off.</p> https://www.lexaloffle.com/bbs/?tid=54540 https://www.lexaloffle.com/bbs/?tid=54540 Wed, 11 Oct 2023 12:44:04 UTC unnamed fps alpha <h2>Info:</h2> <p>I thought I would share this alpha of an fps I am working on. It is far from finished but I thought some feedback<br /> would help.<br /> most if not all graphics are placeholders.<br /> If you want to look around the code of modify it, its fine with me. I have also uploaded the Base engine, but it is<br /> missing afew variables for draw distance fov and similar things.</p> <h2>Controls:</h2> <p>p2 left and right to look around.<br /> p1 dpad to move.<br /> press p2 up for the map, and down to shoot.<br /> pressing p1 X/O will switch weapons which hasn't been fully added.<br /> on the menu you can change the draw distance and scaling of lines,<br /> you can also force change the game state.</p> <h2>betas:</h2> <p> <table><tr><td> <a href="/bbs/?pid=133310#p"> <img src="/bbs/thumbs/pico8_sazopibubu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133310#p"> sazopibubu</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=133310#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=133310#p"> <img src="/bbs/thumbs/pico8_fpsdemo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133310#p"> fpsdemo</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=133310#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=53813 https://www.lexaloffle.com/bbs/?tid=53813 Sun, 20 Aug 2023 15:08:07 UTC Raycaster I made <p> <table><tr><td> <a href="/bbs/?pid=129122#p"> <img src="/bbs/thumbs/pico8_bahikunuk-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129122#p"> a simple raycaster I made</a><br><br> by <a href="/bbs/?uid=73841"> 14A326B12K_12</a> <br><br><br> <a href="/bbs/?pid=129122#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Base info:</h3> <p>Just a simple raycaster I whipped up, code is original but based off a big mish-mash of articles and tutorials I used. Nothing<br /> groundbreaking, but it might be informative or interesting to take apart the code. I hope this helps someone; I probably will add on to it in<br /> the future.</p> <h3>Controls:</h3> <p>P1 up/down (arrow keys) to move in said direction<br /> P1 left/right (arrow keys) to strafe<br /> P2 left/right (S,F) to look around<br /> P2 down (D) to look at the map</p> <h3>Navigation:</h3> <p>The crosshair in the center shows where you are on the map,<br /> the dial on the top shows direction.<br /> The numbers in the top left show X+Y position and angle.</p> https://www.lexaloffle.com/bbs/?tid=52538 https://www.lexaloffle.com/bbs/?tid=52538 Sat, 29 Apr 2023 02:37:18 UTC