Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #tibebajoni-0 | 2023-12-25 | Code ▽ | Embed ▽ | No License
4

4
3 comments


Cart #chimney-0 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


As my first game, I created this one related to Christmas. I hope you enjoy it. Merry Christmas!

Operation
Circle/z button: Confirm
In game
Left/right directional key: Move

HINT:Santa gets hit only on his boots.

3
1 comment


Cart #hollowceleste-5 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27


A Celeste Classic mod where you play as the knight from Hollow Knight. Swing your nail to bounce your way through obstacles and free all the grubs! Collaboration with @Sparky99

27
12 comments


Cart #donutbounce-0 | 2023-12-25 | Code ▽ | Embed ▽ | No License
3

3
2 comments


Cart #mos-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

nothing much to say...

0 comments


Cart #holidays23-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A little cart to send to my friends, fam & colleagues (and, why not, the BBS). Nothing too original, but it's the thought that counts ;-)

cheers & happy holidays!
Remco.

4
1 comment


Hey yall, I just got a hp chromebook 32bit using linux(beta) and am trying to install pico-8. i've followed the instructions on this page https://www.lexaloffle.com/bbs/?pid=139119#p and keep getting the "cannot execute binary file: Exec format error" error, when i "./pico8_32bit".

i tried downloading a few other versions of the linux/raspi zip files but still nothing seems to work.
i am a total noob when it comes to linux so it might be the case that i am just messing w/ the code.

thank you in advance <3

5 comments


Cart #zuzafanine-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I recreated the Card Flip minigame from the Goldenrod game corner in Pokemon Gold, Silver and Crystal.

It should play just like the official minigame although, instead of paying 3 coins to play, you start with a balance of 1 coin that doubles as your score.

1
0 comments


Cart #tookbooks-5 | 2023-12-30 | Code ▽ | Embed ▽ | No License
18

It's just before Christmas, and Santa needs to know...

WHO TOOK THE BOOKS?

This is the sequel game to WHO STOLE THE COAL? - a Pico-8 holiday game from Dec 2020.

WHO STOLE THE COAL

A LONG LOST, UNRELEASED GAME!

There was a video game crash, with tons of unsold/unreleased cartridges for the ATOMI 3600 console being buried in the desert in 1983.

Years later in 2014, they were excavated. Amongst the cartridges was a finished sequel to WHO STOLE THE COAL?, which was the original immensely popular game when released. But by the time WHO TOOK THE BOOKS? was finished, the market has collapsed, and it never saw the light of day.

But ATOMI rose from the ashes, recently releasing the ATOMI 3600+, and on it, WHO TOOK THE BOOKS? finally got released to the public. Game players and historians rejoiced!

[ Continue Reading.. ]

18
51 comments


I'm new to Pico-8 hi

0 comments


Cart #untitled_ball_game-0 | 2023-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

have fun!

this is all so far because idk how to make the camera follow you on the y axis

1
0 comments


Cart #catinsnow-4 | 2025-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a cozy lill' walk through some snowy woods
this game is mostly about atmosphere, so no objectives here. just walk around till you feel done :)

the trees

i'm real happy about how natural the tree generation feels so i figured i'd talk about it.
the trees start out like this.

the main thing that helps sell the forest is the random tree placement. but if we just did something like..

tree.x = x + RND(8) - RND(8)
tree.y = y + RND(8) - RND(8)

..then each time we re-spawn the trees for a area they would be in different spots then before. basically we need a function that returns a sudo random value y from value x. thats were this function comes in...

[ Continue Reading.. ]

9
4 comments


Cart #santasfulfillmentcenter-0 | 2023-12-22 | Code ▽ | Embed ▽ | No License
5

SANTA'S FULFILLMENT CENTER

A collaboration from tinyevilwizard and OhCurtains!

Conceit:

Silly sidescrolling puzzle action! Save this year's good girls and boys! Help Santa's wind-up toys to reach their wrapping by controlling this factory's crazy contraptions.

Click on a contraption to turn it on or off. But watch out!! Turning one on uses some of your power, and you only have so much.

How many toys can you help reach their boxes?

Controls:

Mouse:

Left Click -> Select / Confirm
Right Click -> Cancel / Open Menu

Keyboard:

🅾️ -> Select / Confirm
❎ -> Cancel / Open menu

Credits:

OhCurtains -> Code, Music
tinyevilwizard -> Code, Sprites

Sleigh Ride originally by Leroy Anderson

5
1 comment


v1.2, by nayz

Cart #nayzpicosweeper-1 | 2024-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A fully-featured port of Minesweeper to PICO-8

PICOSWEEPER is something I've worked on for a little while, and has lots of options and customization, plus some quality of life features. This is the biggest project I've worked on yet (baby steps), so I hope you enjoy!
Don't hesitate to give me any feedback, and please let me know if you find any bugs. Thanks for playing!

Changelog

v1.2

  • New title screen
  • Bugfixes
  • I don't remember what else..?
3
8 comments


Cart #cube_sandbox-0 | 2023-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I'm not quite sure what to do with this, now that I made it...

Any ideas?

4
2 comments


Cart #barhamelius21-1 | 2023-12-23 | Code ▽ | Embed ▽ | No License
2

X = cock [UP] = shoot wall [DOWN] = yourself
Added new functional news!!

2
1 comment


Cart #polardistress-1 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Help Santa pass his audition with the Norse Ursine Merriment Band.

Hints:

Puzzles have more than one winning solution. So, if you don't like your harmonies, try another way.

Polar bears will follow you if you get close to them. This can help or hinder.

Candy canes give Santa energy to leap across large distances automatically.

Credits:

Created for the PICO-8 Holiday Bundle 2023
Label Art by @paraK00PA
Jingle Bells by James Lord Pierpont
We Wish You a Merry Christmas popularized by Arthur Warrell
Everything else by @bikibird

4
0 comments


Hello! About a year ago I created the game Supermarket in PICO-8. (File should be attached using the SAVE @CLIP system.) I recently remembered it and wanted to publish it to my portfolio website, but when exporting the HTML and JS files for the game I ran into some trouble.

Here's the game:

Cart #supermarket-0 | 2023-12-23 | Code ▽ | Embed ▽ | No License

Basically, the JS file just ends with "...0,0,0,0," There's no closing "]" to the huge aray of numbers and the error I get in the inspect console is "Uncaught SyntaxError: Unexpected end of input supermarket.js:131"

Any ideas of what's going on here? While a solid solution to this would be great and preffered, it would still just be a great help if someone could send their own HTML and JS files of the game here if that's the best that can be done.

Thanks in advance :)

0 comments


Cart #sleigh_ride_saga-0 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Can you be trusted to deliver presents for Santa?

Inspired by Flappy Bird and Paperboy with an arcade twist. Drop presents down chimneys and try to avoid waking anyone up--or create as much Christmas havoc as possible, it's up to you.

This was made with for the Pico-8 Holiday Bundle 2023.

6
1 comment


Stop to Explode

Cart #stop_to_explode-2 | 2023-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

A simple SHMUP influenced by Vampire Survivors

It may actually be more of a survivor type of game than a SHMUP.

I've created this game as my project for following the LazyDevs basic shmup tutorial.
Big shoutout to this resource, it's a great intro to Gamedev!

I've made this game as something that I would love to play on a retro handheld.

Controls

X - Shoot
O - Fireworks (Bomb, that removes all enemy bullets)

Upgrades

As it is with these types of games you'll level up a lot and you'll need these upgrades if you want to beat the later waves.

I've gone with a pretty basic upgrade path nothing crazy here - but Firerate and Damage upgrades are your best friends.
Plus! There are two 'locked' upgrades: once you max out Firerate or Damage an 'Extra Bullet' upgrade is added to the upgrade pool. This way you can have a total of 4 bullets.

If you take all upgrades then any remaining upgrade slots are replaced with '1UP' + 1 HP (not max, just 1 hp if you have one missing)

One thing to remember: once you reach max upgrade on something then it is taken out of the upgrade pool increasing the chance for all other upgrades to appear.

Gameplay

The gameplay loop is pretty simple. You go in and try not to explode. Shooting enemies down drops XP that you should collect to level up.

I've tried to make the game pretty hard BUT still completable. I'm still not sure how hard it actually is but I've managed to beat it and I'm not stellar when it comes to SHMUP/Bullet Hell games.

There are a total of 10 waves with the 10th wave being a bossfight

Credits and Info

This is actually my first ever game. All assets were created by me. It is kind of a learning project for me. I wanted to create something I enjoy and this proved a great opportunity to learn a lot about gamedev.

I hope some of you will find the game fun and it can provide a couple of minutes/hours of entertainment.

Now at V1 release I'm pretty much happy with the state of the game. Not with the codebase though. Once I learn more Pico-8 I may return to refactor and save some tokens.

Until then I'll monitor the feedback here and fix any bugs/consider any suggestions.

Changelog

V1

Tweaked difficulty

  • You are now likely to get to max upgrades before the final boss

Added Boss

  • Wave 10 is now a bossfight

Tweaked Typo

  • Chaged typo from Wawe to Wave

V081

Tweaked upgrade selection

  • It is now harder to accidentally keep pressing a button and selecting an upgrade you didn't want

Tweaked Fireworks

  • You now start with the fireworks ability, but it is less powerful
  • Firework upgrade now also upgrades CD + Adds extra bullets for a total of 20 bullets fired at max lvl (compared to flat 15 bullets in the original release)

Tweaked Magnet ability

  • Now you start with a very small pickup range, but upgrades are more powerful. Decreased total Magnet upgrade Levels to 3 from 5 and bumped up the range. Each level increases your pickup range by 4 pixels to a maximum of 14 pixels which is a pretty big pickup range considering 128px screensize.

V08

  • Initial Release
13
8 comments




Top    Load More Posts ->