
It's the last day of June 2023 and the new issue of Pico-View is here! Get ready to learn a lot, not just about PICO-8 but also about each other! 🧐 🤓
Here's the lineup:
-Cover art by Jammigans
-My PICO-8 Learning Journey - Ruvalolowa
-How to Write a Hit Song in 30 Minutes - RidgeK
-Featured Game Review 1: Porter - Achie
-Featured Game Review 2: 'Til the Gods Devour Us - Achie
-Finding Unity in the PICO-8 Community - Nerdy Teachers
-Featured Interview - Jammigans ft. Marina
-Let's Jam in July! - Nerdy Teachers
-Random Reviews - New Release Recommendations
-Pixel Art Gallery - Ben Canfield
-Prototype Party - Sokolike
Thanks once again to everyone, especially in our Discord Server, who participated in all the helpful ways we prepared this zine throughout the month. And special thanks to all the extra contributors who welcomed me warmly as I jumped in the DMs.
Love this community!
Happy reading!
this idea came to me while i was making my multi-cart, its not the coding thats hard, no, its tedious, even with copy and paste, it gets tedious, and debugging can get tedious as well! so, i quit making games, its not that i quit pico-8! im gonna exclusively make songs now! the only other thing i am able to do is songs. so, goodbye game dev, hello composer

Controls
Use arrows to move around
Press up arrow to change gravity
Press X to interact
Pico8 menu
In Pico8 menu you can enable timer or return to menu. To activate that menu press P or Enter. You can enable timer even after the game is over, just don't go to menu because timer resets then.



More
Second game that i made, i kinda don't like how this game came out and i think i could've done better work.
I hope you at least like it a litte :D







Brainless Bloberinos
A simple puzzle game I entered into the 'Back to the Beginnings' Game Jam back in March of 2023. The theme was 'Reverse Evolution'.
I was fairly happy with how it turned out, although I never got the chance to add background music; hence the static (Which I tried to pass off as ambiance lol).
Anyway, thought I'd upload it here, cause why not.
Video Walkthrough -> https://youtu.be/_bde9hN4YpQ
Game Jam entry -> https://itch.io/jam/back-to-the-beginnings-jam
Itch.io page -> https://stadam.itch.io/brainless-blobs


This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.
This month's prototype is named "Sokolike". It is a template for building your own Sokoban-like game.
If you are not familiar with Sokoban, meaning "warehouse worker" in Japanese, it is an MS DOS puzzle game from 1982 where you must push blocks around walls and other blocks to get them all to designated locations.
We have included a level building function that will read each pixel in a 16x16 sprite and use that to place appropriate tiles on the map. This means that you can draw and edit your level designs easily using the sprite sheet! There are 16 example levels and 52 total levels available to be made.


This project is an entry for the MossyMonth 2023 creative jam, with theme: Forest!
Controls:

Story:
Luna was cursed by a cheecky witch to never be able to stop running in a straight line. Help her gather all the magical mushrooms for a ritual to clense the curse once and for all!
Gameplay:
Move in the four cardinal directins while choosing your path wisely. You can never change your path by yourself.
Each forest is it's own little puzzle, can you solve them all?
Export your moves at the end of each stage to the clipboard and share with your friends and us, how many moves did you take! It will copy to your clipboard for your Ctrl+V pleasures!





Lady Betty is a simple solitaire game.
The rules are:
1) You may place a card from the stock on any of the bottom 6 piles in any particular order.
2) Cards from the bottom piles can only be moved to empty spaces, or in a suit sequence from A to King to the upper piles.
3) Your objective is to place all the cards, classified by suit and number from A to King, in the upper piles.
The buttons:
Use the mouse left button to pick and or cards.
You can choose to play with a joystick or keyboard at the menu (Enter or Start)
(X) pick a card
(O) cancel pick up
Arrows moves the cursor
Hope you have some fun! =)
============================================
Update v0.2
- Add mouse support
- Minor changes
*Please report any bug or problem you had by playing it.
Hello! I'm not sure where to put this? But...I am getting this error and i'm not sure what's wrong?
Syntac error line 24 (tab 0)
If poison=9 then poisoned=true end
'Then' expected near '='
Here is my code I am working on...
function _init()
sprite=1
stimer=0
last_frame=4
first_frame=1
table={} --example
coin=false --example
string="dragon",23,"fist"
-- example
x1=25
y1=0
x2=50
y2=5
hcolor=8
poisoned=false
poison=0
end
function _update()
if poison<=9 then poison+=1 end
if poison=9 then poisoned=true end
if posioned=true then y1=y1-10 end
--if stimer<=7 then
--stimer+=1
--else
--if sprite<=last_frame then
--sprite+=first_frame
--else
--sprite=first_frame
--end
--stimer=0
--end
function _draw()
cls()
spr(sprite,64,64)
rectfill(x1,y1,x2,5,hcolor)
rect(x1,y1,x2,y2,7)--20,5,7
print("health",0,1,7)
--health bar combo
