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Cart #artgeneratorthing-0 | 2023-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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randomly draws a random pattern over time!

very fun to look at.

thats all

have fun :)

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Under construction!

Cart #lines_by_larsmans-3 | 2023-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rebumarada-0 | 2023-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[#Super Mario 46-0]

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Cart #rjr-2 | 2023-05-18 | Code ▽ | Embed ▽ | No License
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v1.1: Fixed occasional impossible jumps

This is a little endless runner game featuring Pico-8 mascot Jelpi in just 500 characters of code. I tried to cram in the best graphics and parallax scrolling that would fit. Hope you enjoy it.
(Submission to TweetTweetJam 8)

Controls:

Jump----Any button
Restart--reset

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I just started using PICO-8 for the first time and using it for a little metroidvania project I had in the back of my mind for a while.

My question as of now doesn't regard coding or techs, but user experience.

Why is my sprite palette pretty much cut to a third of its full size at the bottom of the screen WITHOUT the possibility to navigate? I'm literally prevented from accessing a good portion of the tile palette because the interface just won't let me scroll, zoom or even pan on the tile palette except if I'm in the sprite editor with in Sheet mode (I'll call it that because I don't know what else to call it, basically the sprite editor without the editor itself) I can only navigate the map editor, while the tile palette is completely fixed in place whether I'm in the sprite editor or the map editor.

This honestly feels like a huge problem for a platform this popular, so I'm sure I'm just missing something? How do I navigate this hell?

2 comments


Cart #ld_pico8_demo-2 | 2023-05-16 | Code ▽ | Embed ▽ | No License
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This is my first project in Pico-8, so I hope you enjoy it!

Meet the Cast

Staro: A small, timid Starling that crashed onto LD's planet.
[8x8]

LD: Just a tiny blue guy who loves adventure! He's helpful, agile, and friendly.
[8x8]

[ Continue Reading.. ]

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Cart #rickystickmanadventure-0 | 2023-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Really crappy game I made to figure out how to use Pico-8. Made in under 24 hours.

0 comments


i made this with a tutorial

Cart #tweettweetjam-0 | 2023-05-14 | Code ▽ | Embed ▽ | No License

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Cart #kc_shmup-2 | 2023-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kill or Contain | Shmup

Prepare your weapons and head to space, go blast some aliens in this wave based shoot’em up!
Nine levels full of monsters ready to kill you, and a final boss awaiting for a challenger!

Controls

Rules

- Shoot them before they shoot you. You only have five lives.

- Get the PINK flowers, as they bring hope back to your heart… and give you an extra life if you gather 10 of them! Or use ‘em to power your spread shot.

The more flowers you have, the more powerful the spread shot is. But be aware, using this will deplete your flowers!

[ Continue Reading.. ]

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3 comments


Here's the showcase:

I woke up one day and I said "I wanna make a pico-8 styled cursor!" and so this piece of concept art came to life!
I took pico-8's cursor as a reference and the other ones are made by me. This is my first cursor and I'm very pround of it. (It was really fun btw)
Hope you enjoy my work! ヽ(・∀・)ノ

Download: https://www.mediafire.com/file/qy7o52usoin47eu/cursor_pico-8.zip/file

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In tab 4, the argument item2 returns nil and i dont know why.
Any ideas?

code:
tab 1:
-- init --

function _init()
snd={
pickup=0,
tick=1,
lose=2
}
p={
sp=6, -- also works as hp
x=63,
y=63,
spd=2,
mdl=30,
dl=30,
score=0
}
ens={}
end

tab 2:
-- update --

function _update()

-- movement --

if btn(➡️) then
p.x+=p.spd
end if btn(⬅️) then
p.x-=p.spd
end if btn(⬇️) then
p.y+=p.spd
end if btn(⬆️) then
p.y-=p.spd end

-- respecting boundarys --

p.x=mid(0,p.x,120)
p.y=mid(0,p.y,120)

-- ticking --

if p.dl==0 then
p.dl=p.mdl
p.sp-=1
p.score+=1
spn(⬅️,63,{gob=true,sp=64})
-- true:good;false:bad
else
p.dl-=1
end

if #ens>0 then
for i=0,#ens,1 do

if coll(p,ens[i]) then
del(ens,ens[i])
p.sp=6
else
ens[i].x+=ens[i].vx
ens[i].y+=ens[i].vy
end
end

[ Continue Reading.. ]

1 comment


I made a function to check collision beetween 2 8x8 locations (sprites) using tables.
For some reason, it says that item2 (not item1, that ones ok) is a nil value when i use it.
Any ideas?

-- collision --

function coll(item1,item2)

rx=abs(item1.x-item2.x)
ry=abs(item1.y-item2.y)

if rx < 9 and ry < 9 then
return true
else
return false
end

end

3 comments


Cart #sitter-0 | 2023-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello all!
Just learning Pico-8, and made this little game to try things out.

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2 comments


Cart #centauri-0 | 2023-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CENTAURI HEAVY INDUSTRIES

God has crafted you from blood and motor. Your sole purpose is to improve Their mining operation on some long-forgotten planet. You’ve got 30 minutes till your body crumbles.

About

CENTAURI HEAVY INDUSTRIES is a narrative-driven resource gathering factory simulation game with multiple endings set in the grim darkness of the far future.

Use the arrow keys along with Z and X (or a gamepad) to control your character, harvest resources, and build factories. Figuring out how to unlock all of the endings is part of the challenge. Good luck.

Tips

  • There are 3 different endings in the game.
  • You can reclaim factories after they’re used up to get back some of the original cost.

[ Continue Reading.. ]

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Cart #root_to_remain-0 | 2023-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Root to Remain is on the surface a game about planting seeds and growing trees. Ride the river of randomness to achieve your goal.

The rules and game play should be self-explanatory. Should things be unclear, let me know.

One tip for power players: holding X while moving the cursor lets you select fruits and trees, even when there is a seed in the given direction. This can be useful in situations where a fast rooting action is of critical importance.

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3 comments


Bounce tiny drops that fall from the sky to make music! This began as a 500-character cart for TweetTweetJam 8. Or check this cart out on Itch!

Cart #tiny_drops-3 | 2023-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The latest version adds many more editing features, as well as save/load and audio export.

Controls

  • Click and drag the mouse to draw lines, or to move line endpoints.
  • Z/X deletes a line. If your mouse is over a line endpoint, it'll delete that line, otherwise it'll delete the newest line.
  • Left/right changes line sounds. If your mouse is over a line endpoint, it'll change that line's sound, otherwise it'll change the sound for new lines.

[ Continue Reading.. ]

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0 comments


Cart #matchin-8 | 2023-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Control the box at the bottom and ensure it matches the number/color of the box at the top,
and you must do so before the timer runs out.

Controls

❎/➡️ ~ Increase Number/Color
🅾️/⬅️ ~ Decrease Number/Color

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Celeste 2: Madeline's Return - A Celeste Classic 2 Mod

Celeste 2, but with Madeline...

Cart #celeste_2_madeline-3 | 2023-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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For my first PICO-8 project, I decided to put Madeline into Celeste Classic 2.
I recommend you play the original first HERE

Features

  • Hair
  • Dash
  • Smoke
  • Wallslide
  • Balloons
  • Big Chest

Leave feedback and final screens in the comments!

1.1 Changes

  • Berry pickup refreshes dash
  • Chest only opens once
  • Turned down dash volume
  • Adjusted physics, slightly
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Hey All! I've been trucking on some Picotron stuff a bit lately, and I've added a lot of it to the current build of Picotron Playground which you can play around with in your browser here:

https://www.lexaloffle.com/picotron.php?page=playground

A quick recap for some context: Picotron is a fantasy workstation that aims to be extremely hackable and flexible. It is not quite in production yet, but an experimental web version is available ~ that's what "Picotron Playground" is. The desktop version of Picotron, with built-in dev tools + HTML exporter are planned for later this year.

For more background, see also: Part I: The release thread

Code Editor

The code editor is now implemented as a GUI component that anyone can embed in their own programs. This will make it easier to create things like bespoke programming toys and scriptable level editing tools. Have a look at /demos/proggy.p64 to see how this works (although, that api might change a little later). It is still janky, but now janky in a more powerful way!

[ Continue Reading.. ]

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