(v02 07-21-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #dialog
VVHAT'S NEW ?
- Updated demo slightly.
As I continue to work on my main Pico-8 program, I thought I would share with you one of the functions I wrote specifically for notifications.
You've probably seen it yourself, you attempt to close NOTEPAD without saving your work and you get a notice prompting you to save your file first.
Well this is my answer for Pico-8 as it does not have one. Now if @zep does decide to make a function that can do a dialog frame with input, I'd be all for it. Until then you have this.
i have a question.
if we make the player & opponent sprites smaller in PNP, could we theoretically have space for sprites for use in the background? (maybe if this could work, pnp_compress wouldn't be needed, but this is a question so i don't fully know)
Fish n' a Barrel
A very WIP Enter the Gungeon inspired twin stick shooter. The code is horribly messy right now, so brace yourself before looking.
New in v1.8
- settings screen actually works
- better ui
New in v1.7
- enemies have health instead of getting instakilled
- start of a settings screen
New in v1.6
- death animation for enemies
- better displays/UI
New in v1.5
- controls are customizable in pause menu
- custom controls are persistent
New in v1.4
- you now strafe when holding the fire button (O)
- fixed weird bug with pressing X
New in v1.3
- more enemies
- a title screen(ish)
- enemies animate when spawning instead of just appearing



Play above, search Splore for "helitack" or use LOAD #HELITACK
from your PICO-8 commandline.
Only you can help...
Budgets are tight and staff is short so we're looking for volunteers to help keep our parks safe and beautiful.
Your job is to partol the park and rescue lost hikers and contain any forest fires that might get started. If you can keep things under control for 3 shifts, you can become a full-time helitack ranger.
Your helicopter is equipped with all the gear you need to get the job done. Stay focused, stay calm, and do your best.
We also recommend reading the handbook. It might just save a life.



This is my entry to GMTK2022 Gamejam (you can rate it here : https://itch.io/jam/gmtk-jam-2022/rate/1618082)
This is a card game where you fight Godzilla in a turn based fight. Each action is done by selecting card and paying it with dice.
The effect of each card appears on top of the screen when you hover the card. Each [ ] on the instruction are a receptacle for a dice.
You cannot play the dice twice a turn, when you play a dice, it disappear. So each turn you have 4 dices to spend on any card you want.
The dice can evolve with a special card to become D4->D6->D8->D10.
This is the jam version. I plan to do a better version with more card an a little more polish at the end of the jam.

A remake of the intro screen from the Union Demo. When the Union Demo was released I was in my teens. I had already started experimenting with programming and it (and similar demos) was definitely instrumental in pushing me towards a career in software development. I've made this little tribute while learning the basics of PICO-8.

Hi all, just a quick noob question. I'm struggling with making two objects (asteroids in this case) coming down a trajectory on x,y and colliding, deflect each other a little more realistically (but without having to implement a physics engine!). I don't have the maths skills as of yet, I'm guessing something to do with angles/trigonometry?
At the moment I'm basically forcing the leftmost asteroid to the left and the rightmost object to the right, but 90% of times this just looks very unnatural.
Would someone kindly point me some resource I could check up on/read/watch on how to approach this? I don't have the smarts to figure it out on my own, but will be more than ok researching it on my own - just need to be pointed in the right direction. Any tips or pointers would be greatly appreciated.
Thank you in advance!
Pedro.



This is game I made for a 72 hour game jam. The theme was "Seaside" and the limitation was "everything dies in one hit".
I tried making something with an one-on-one fighting game adjacent feel. With the one hit kill limitation I wanted to make something akin to a Bushido Blade or Divekick where it's all about getting that perfect hit.
It was my first time attempting a more complicated AI in Pico-8. I had some issues getting it to work well with the performance limitation and development time constraints. I had to do some quick and dirty fixes like making the opponent automatically dodge away if they get stuck on a wall. I think I got it to a playable state, even if it is a bit easy.



With the theme of this jam being "Roll the dice", I made a game where you set your team up and roll the dice on who attacks. There are different effects that interact with each other and I am still working on the game! After years of saying that I wanted to join the game jam, I am making my first game!
I haven’t had the time to make a proper tutorial, but here is a little explanation. At the beginning, you choose three heroes you want to bring to the battle. Afterwards, you can press x to “roll the dice” and a random hero will attack. Each hero can have attributes. There's: Lighting (battery icon), explosion (bomb icon), nature (leaf icon) and fire (fire icon). Lighting does 2 damage to lighting, explosion does 1 damage to all the opponent, nature heals everyone 1 hp, and fire does 2 damage to nature. I still want to keep working on it and improve and add stuff to it. If you have tips and recommendations, tell me!