

WIP
Instructions:
- single button flyer - press button to ascend
- beat 99 other flyers to win the cup
- avoid ground, landscape and other obstacles
- collect stars to temporarily speed up
- avoid running out of fuel!
Future:
- add music and sound effects
- fix plane crash
- ? convert to stages/levels instead of continuous racer
- ?add ability to hit other planes from above or behind


WIP
Inspired by amidar-style games.
Instructions:
- cursor keys move red getaway car
- avoid other cars
- surround a city block to find key to unlock gates
- open gates along city wall to escape with money
- press 'x' to drop bomb if you have one
Future:
- add music and sound
- improve HUD
- improve AI of police cars
- develop scoring/bonus system
- ?change theme





Instructions:
- press any keyboard key to make mirrored piggy jump.
- collect coins - but your piggy can only hold 10 at a time
- if your piggy has too many coins, he cannot collect any more until dropped into flashing chest.
- obstacles: avoid columns and holes. hammers cause you to lose coins; umbrellas bring storms
- collect powerups.
Future:
- ? convert to levels rather than endless runner;
- add music and sound effects
- add powerups and obstacles
- speed up as each level progresses




WIP
single screen action puzzler
Instructions:
- single button to jump.
- hitting walls will change direction
- collect 3 stars to activate flag. Hit flag to progress to next screen.
- use as few jumps as possible, no limit to number of deaths
Future:
- add music and sound
- add powerups
- ? better name
- ? change colours and backgrounds every 10 levels
- ?add backgrounds
- ?change theme
I am very new to coding and pico 8 has made it that much easier for me to start. It's been a lot of fun!
In the last couple of months, I've been playing around with code and following various tutorials on youtube. Recently I started working on a rudimentary pinball game. It now has a bouncing pinball on scrolling table using the full vertical length of the map. While collision works for the most part, the ball does often 'catch' on sides of flagged tiles.
I would really appreciate some advice on what I am doing wrong in the collision functions.
... and a supplementary query I have is can I use existing code to change the angle at which the pinball deflects? I suspect it will require trigonometry but thought I'd check before moving on...



