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I hope you like my first game ever.

Cart #dungeon_con-1 | 2021-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #noclipfinaleextended-0 | 2021-09-05 | Code ▽ | Embed ▽ | No License
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Decided to extend Finale, and add a bit of a better animation. It evolves as the music goes on, so watch until the end. Enjoy!

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The integer division assignment operator "\=" counts as 2 tokens. I think this is a bug because all other assignment operators ("+=", "/=", etc.) count as 1 token. I observed this in 0.2.2c, but have not tried older versions. Not a big deal, just something I happened to notice. :)

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Cart #wazazopidu-0 | 2021-09-04 | Code ▽ | Embed ▽ | No License
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==Controls==
Move Left = Left Arrow Key
Move Right = Right Arrow Key
Jump = X
Stick = Z
Climb Ladder = Up & Down Arrow Keys

UPDATE 1.01: Thanks everyone for the feedback with this previous version( https://www.lexaloffle.com/bbs/?tid=44479 ). I updated the stick jump controls, they should be a lot easier to time the jumps now because the stick will now remain pointing down once the initial swing is complete. Also added the tap-to-turnaround-in-place function. Previously the player would move one tile if left or right was tapped. Lastly, the bridge level has been reworked(it was hastly put together the first time).

Please let me know what else is needed to tighten it up more and I'll try implementing it in the next update!

[ Continue Reading.. ]

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So, as demonstrated by my recent post, I have finished my Pico-8 album, noclip. Now I want to export all the music from the cartridges. However, the exporter for music only exports one pattern. If you select multiple, it will simply export the one you just clicked on. Are there any tools made by the community which can export all the music from a cart and reconstruct it? Cheers in advance.

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Cart #duckpond-0 | 2021-09-04 | Code ▽ | Embed ▽ | No License
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Cart #noclip_finale-0 | 2021-09-04 | Code ▽ | Embed ▽ | No License
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This is the sixth and final song in my album of short Pico-8 songs, noclip. Enjoy!

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Cart #siwwiriwi-0 | 2021-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[img]

small 233b demo with procedural sprites.

a={}
b={}
z=300
for i=0,z do
a[i]=rnd(125)
b[i]=-rnd(300)
end
for i=0,2000 do
d=rnd(i%32)%12sin(i/12)
poke2(0+i,d
d)
end
function _update()
cls()
for i=0,z do
f=b[i]
spr(i%20,a[i],f)
f+=1+i%5
if(f>125)then
f-=250
end
b[i]=f
end
end

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Cart #pintopistola-0 | 2021-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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please i need to know this

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Cart #stake_v1-1 | 2021-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a new snake game, inspire by another snake game called "snake_v1".

What's the different from other snakes?

  1. There are more than one kind of foods with different score.
  2. There is bombs born in the ground, be careful don't touch them.
  3. When the score is bigger than a certain number, the snake will change it's color, and the game speed will be quicker.

Thanks for playing my first game.

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Cart #renenigude-0 | 2021-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #stick_electriclemon-0 | 2021-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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==Controls==
Move Left = Left Arrow Key
Move Right = Right Arrow Key
Jump = X
Stick = Z
Climb Ladder = Up & Down Arrow Keys

STICK is a prototype of a simple platformer idea. The player character uses a walking stick to poke switches and help them make difficult jumps and avoid dangerous terrain. In this case the only dangerous terrains are spikes and falling off the screen.

I also threw in some collectable mushrooms for good measure that add to your score, as well as a timer that will give you a % bonus to your score if you're quick enough.

It's short, and has some occasional wonkiness which I'll be ironing out. But I'd love to get feedback regarding how the controls feel, especially opinions about the fact that I made the player character snap to grid in the x dimension, which I realize is an unusual choice for a platformer.

[ Continue Reading.. ]

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(Never)

Coming soon!


Ghost Bar

(Pre-alpha photo. Everything seen is susceptible to change.)

In this janky port of the beloved arcade title Tapper, the bartender has been reduced to a mere 128 pixels, and all of his customers turned to ghosts! Thirsty ghosts! The worst kind of ghost. Help him keep the ghosts hydrated with plenty of Bud family and corporate friendly rootbeer.

(Maybe)

Releasing on Linux, Windows, Mac, Pico-8 consoles, and like every browser!

Disclaimer: This is a teaser. It might never happen. Also I was bored and wanted to make something look like a game ad.

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Hi all, just thought I would introduce myself.

I am 39 year old who grew up in the heady times of the C64 and Amiga. Basically that whole home computer boom. I am studying mathematics part time and have been using Python to do some maths based projects with.

recently I decided to get back into game dev as a hobby like I did with the C64 in BASIC and on Amiga with AMOS. It's been a learning experience bringing myself back into it all again. Especially with having to knock my brain into learning to state machines properly without the help of an engine like GMS2 doing the heavy lifting.

Anyway, just wanted to say I am enjoying my experiences so far with Pico-8. Had it a while and not really done anything with it. That is changing though. So I will be coming looking for advice.

Beta

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Cart #awake_final-0 | 2021-09-02 | Code ▽ | Embed ▽ | No License
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Cart #fakemedojo-0 | 2021-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #granddad-0 | 2021-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #onek_frisbee-4 | 2021-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

https://itch.io/jam/pico-1k

Play a very tiny game of 2v2 ultimate frisbee. Post your high scores (mine is only 9 😜). Happy gaming and happy 1k jam 2021 - check the link on itch.io :)

484 tokens / 1023 chars / 3% cart space / 1038 bytes lua / 65 lines

(Press X to reset)​

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I've noticed that when I try to build a makefile for multicarts that calling export from the command line of my host machine doesn't respect root_path.

For example:

pico8 -root_path ./ -export mygame.html title.p8 intro.p8 mygame.p8

produces an html export that only gets title.p8 but neither of intro or mygame carts if the root path isn't already the pico-8 cartridge directory.

Does anybody know of a workaround short of actually changing the pico-8 system config for each new directory?

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