This is my first music I've ever created in my life, and on PICO-8. I tried to make my stream background music based from Castlevania's Baroque-esque nature, with more impact and sinister into short simple loops. I even made it while I'm streaming, but that's outdated. So I uploaded the latest version here. Hope you enjoy my song!


This is old WIP project that I kept changing and adding too for a while to keep some of my coding mind & just enjoy pico-8 since its pretty easy to get into on a basic level.
1st button is some display of a direction based hitbox.
2nd button is a pause and speed warp with a display of where you are each frame.
(Both are not needed for the base single puzzle, (as far as I remeber))
Was intended to be a basic puzzle game with keys, objects, and some exploring of a map & my first dive into pico-8.
I likely will add to this and refine it to more of something.
Just posting now to share it to an extent.
If you find some joy in it, say!
Featherstone Ruins is a survival-horror game with gameplay similar to 'Slender', which I slowly built up out of some very basic raycaster code. I mainly made this as a learning exercise, and there's a thousand ways to make it more efficient and effective, but I'm happy to call it done and put what I've learned into practice on the next project!
Story:
Many years ago, a servant at the Featherstone Manor was unjustly tried as a murderer, and executed. His body was cut up, and hung around the surrounding farmland as a grim warning to others.
Since that wrongful execution, no-one at the manor has known peace. Rumours spread that the Featherstone Farm was haunted. The site was abandoned, and soon fell into disrepair. None of the curious souls who have ventured there have returned.
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A bunch of prototypes I worked on from January - June!
Completely free to use, modify, and distribute.
Utilizes a date time format in months days with version and revision modifications if it has any. Non date time alphanumeric versions generally constitute a branched version that occurred around the same time or was previously a version listed here. This post references a future release of another prototype which will be cross linked with this one.
0124/0124
Movement Changer, zx/udlr controls movement of player sprite and relevant changes to it dependent on button press. Rectangle transforms dependent on button press as well, and the surface is randomized at runtime. Displays creation date anchored at player sprite object.

You are a poor humanoid who are trapped in the evil face's fortress.
This giant fortress is made of harzadous electric walls, and The evil face and his guard bots are chasing you.
you must escape this horrible place with a laser pistol. but nobody knows if there's actually an exit...
Controls
D-pad : move
D-pad while holding O or X button : shoot laser pistol.
Option instruction
-
extra life : gives an extra life every time your score exceeds the assigned point.
-
evil face : when evil face is smiling, he will appear in the game and chase you. when frowning, he won't appear in the game.
-
start difficulty : the difficulty level at the start of the game.
-
max difficulty : the highest difficulty level allowed in the game.
- robot AI : In Classic mode, robots always shoot at you ignoring the walls and can collide each other.
in Improved mode, robots don't shoot when there's a wall between them and you and they won't collide each other when there are less than 4 robots.
Special thanks to Alan McNeil for making one of my favorite arcade game - Berzerk.





Pico8lisp is a small lisp interpreter built on PICO-8 virtual machine!
You can find a walkthrough of the programming language features on my github here: https://github.com/andrewguy9/pico8lisp
Try it out!
Using the REPL
You can type commands directly into the shell.
> (+ 1 2) 3 |
<return> submits the command.
Press <up> and <down> to scroll through your command history.
Press <left> and <right> to move the cursor.
<backspace> will remove the character to the left of the cursor.
<shift>-d will remove the character to the right of the cursor.
Toggle between insert and replace modes by pressing <shift>-I.
Hi guys, El_Nicovw321 here and i gotta tell you a story about CHICO-8, a tiny computer inside PICO-8.
CHICO-8 is a very limited computer, no-one knows what it is, what it can do, what it does..
So here, i'm gonna tell you everything about it!
(clarification before we start, "$" means a number is in hexadecimal, so ye)
First of all, there's the 3 modes of operation.
Mode 0, uses a cell-like screen, it's perfect for colorful games but remember, the resolution is 64x64 pixels / 16x16 cells! So the resolution's kinda small. This mode's like ye old C64 but tinier.
Mode 1 just shows characters to the screen, resolution's at 128z128 pixels / 32x21 characters, is like ye old PET computer, but tinier.
Mode 2 is just a dumb terminal, it's like ye old APPLE I but bigger, you can get input text from the user and idk, you can also send a text onto the screen like a terminal but that's it, voila i guess.
Then, there's the sound! It's not like PICO-8's, this one is limited.


Puzzlebot is a simple Simon says puzzle game made in couple of weeks last year (2020).
Give some commands and follow the indicated colorful path in order to help reach the stars.
Will you be able to remember all the move combinatios while creating some cool beats?
Enjoy it!
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

INPUT
- Arrow keys to add moves
- O(z) to delete moves
- X(x) to start moving
HOW TO PLAY
*Memorize the path to follow.
Give move commands to your friendly robot.



Your ship is sinking!
Save as many passengers as you can. Get them to the life boats. And remember, the captain is always last to leave the ship.
Originally created for TriJam #134, but has been improved and expanded since.
Version 4:
-Improved music, graphics, intro, ai, bug-fixes, etc.
--
Version 3:
-Bug fixes.
--
Version 2:
-Bug fixes.
--
Version 1:
Updated gameplay:
- Air pockets: catch your breath on long dives, safe place for passengers
- Stop following passengers: press button 2
--
Version 0:
This is the post-jam version, with:
- improved gfx,
- added music,
- title & help screen
- gameplay improvements: passengers are still clumsy but not quite so bad
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It seems a lot of line breaks/paragraph breaks are missing from the HTML manual:
https://www.lexaloffle.com/dl/docs/pico-8_manual.html, version v0.2.2c9, seen 29-08-2021.
In many cases where the .TXT version of the manual lists items on separate lines, in the HTML version they are concatenated into a single paragraph. This makes it hard to read.
For example, this section:
https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Extra_keys

Hi everyone!
I made a drum sequencer intended for live use. It has control over 4 channels (kick, snare, hihat, tom) in 32 steps.
Use X to toggle a slot or a setting, use O to change from the grid to the controls. The first control slot is play/pause, slot 2-5 toggle the 4 channels on or off, + and - control the BPM. The BPM is rounded, let me know whether you need accurate BPM.
If anybody has an idea for different drumsounds etc. do let me know but for now- enjoy!

When i downloaded voxatron it came with a portable download (no installer) and the vox.exe doesn't have an icon. I've tried using resource hacker to add it but there are no resources in the first player. I found the png file of what is presumably the icon but it doesn't show on the exe in the task bar or in file explorer. Anyone have a way to fix this?
