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Cart #splithunt-4 | 2021-08-18 | Code ▽ | Embed ▽ | No License
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This is an experiment about using kind of a 2d binary search, requiring users master a different mode of navigation. It has a certain meditative, fidget-spinner quality to it.

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Cart #patatedid-0 | 2021-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use this tileset for anything you want! Includes some gameplay as well.

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Cart #flyball-1 | 2021-09-16 | Code ▽ | Embed ▽ | No License
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A cute football themed game made by TigerDev at Auburn University to showcase what types of games we create.

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Cart #flappywords-1 | 2021-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I had the idea of creating some educational game parodies, and this is the first.

🐤 Fly through the pipes to spell animal names!
🐤 See what words you spelt at the end of the game!
🐤 Points!
🐤 Bird!
🐤 FREE!
🐤 Use in your class!*

The main code and the pipe sprite are from @jalecko's wonderful tutorial.

*A friend of mine has already told me he will use this game in his class to start a conversation about how crappy educational games can be.


Learn about my research and teaching with games over on the LLP journal website.

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Cart #ratasiyoja-3 | 2021-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is WIP of a line-based polygon editing tool for pico.

It's very simple and is meant to help you design polygons faster and export them to use with code later.

Some features:

  • Click-click with your mouse to create new vertices and link them together
  • X: New Polygon
  • H: Help
  • G: Enable or disable magnetic grid
  • U: Unlimited undo
  • R: Unlimited redo(!)
  • S:16x16 preview
  • E: Export to lua arrays of polygons (need to run pico8 from the terminal to get the text output)
local poly = {
  {
    {25,43},
    {40,34},
    {47,50},
    {68,44},
    {59,69},
    {88,71},
    {81,95},

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=96152#p)
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Use arrows to control ambience

Headphones recommended

Cart #rainywoog-1 | 2021-08-18 | Code ▽ | Embed ▽ | No License
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Changelog

  • 2021-08-18

    • Add keys to toggle drone
    • Add logo & animation
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Cart #rogue-0 | 2021-08-17 | Code ▽ | Embed ▽ | No License
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Just a suggestion, but for modern controllers it would be really nice if the extra controls could be mapped like:

  • Right trigger = X
  • Left trigger = O
  • Right thumbstick = Mouse

That would allow FPS games like Poom, Sorcerer to be played like a twin stick shooter on capable input devices, without actually changing Pico-8's input model.

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Cart #nuddatepu-0 | 2021-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pitripostjam-0 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PITRI is a platformer game about 2 insect-sized characters Joined Together ; Pi (Rhymes with "Knee") and Tri (identical to "Tree").

Pi and Tri can jump by pressing the X button (X/V/N in a keyboard) and split from eachother by pressing the O button (Z/C/N in a keyboard) which result in controlling Pi by herself. Without Tri, Pi is much faster, can jump higher, and can bounce on a yellow shroom much higher, too! But, it comes at the cost of dying 10 seconds from splitting, since Pi Can't live without being Joined Together with Tri.

This game has been thought of before 2021's Game Maker's ToolKit's Game Jam, and funny enough, the theme for it perfectly matched the concept of the game! So what better time to make a short "concept demo" than now?

[ Continue Reading.. ]

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Cart #aconcagua-1 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #aconcaguaprac-0 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Madeline goes to Argentina in my newest mod!

Features new levels, sfx, and assets by me

Thank you to everyone who helped!

edit: added practice mod

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Hello, this is my Celeste Mod which makes the game a bit easier because I'm bad and can't play the game without mods.

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Cart #jogoyeneze-0 | 2021-08-16 | Code ▽ | Embed ▽ | No License
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Cart #woyimijezi-0 | 2021-08-16 | Code ▽ | Embed ▽ | No License
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I'm making my fitst pico8 game, and I'm trying to make an AI that shoots the bullet at where the player would be at once the bullet reaches it, so avoiding bullet won't be so easy like the small saucer's shots in asteroids does.

when i used game maker, I could easily implement it by using this example:https://www.gmlscripts.com/script/intercept_course

but since pico8 uses completely different langauge and there is no arcsin() function, it was impossible to replicate it for pico8.

function asin(y)
 return atan2(sqrt(1-y*y),-y)
end

local mex=s.x+4
local mey=s.y+4
local targetx=player.x+4
local targety=player.y+4

s.shootdir=atan2(targetx-mex,targety-mey)*360

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=96080#p)
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i know for a FACT that my sprites dont look like that

so uhh,,, help?

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Cart #psychohedron-2 | 2022-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My entry for LOWREZJAM 2021. Fly throught the loophole to defeat psychohedron.

Epilepsy warning: psychohedron contains flashing lights

At the end i run out of tokens so there are some parts unpolished. Map generation is a little buggy. I hope you enjoy it!

Controls
Left/Right arrow to move

Z to shoot

X to jump/use jetpack

Down arrow to fastfall/drop from platforms

v1.1 changelog

+Deleted final boss, now the game is an infinite arcade with score.
+Added score at game over
+Added new random backgrounds (58 patterns, 4 palettes and 4 effects)
+Added new block
+Reduced heart drop when u kill enemies, but now hearts appear in the map (and maybe a surprise!)

[ Continue Reading.. ]

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Cart #zombieapicolypse-0 | 2021-08-15 | Code ▽ | Embed ▽ | No License
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Zombies have overthrown the city!

Grab as much ammo as you can find as you fight your way out of the zombie apocalypse.

Controls:

  • directional pad to move your character around
  • z button to shoot

This game was made for the #LOWREZJAM 2021

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I noticed that load() supports filenames without extensions and will pick filebasename.p8 if it exists, else filebasename.p8.png (I didn't exactly try the priority order, as there is only either a .p8 or .p8.png in my distributed game folder).

However, reload() won't work with a file basename. It needs the .p8 or .p8.png extension. When distributing a game both for p8 and png though, you don't know in advance what you'll need, and would need to create two versions of the code, one reloading files in .p8, the other reloading files in .p8.png, for both versions to work. I actually wrote a string replacement script to support them both!

It would be nice if reload() supported file basename like load() for this reason. I don't know if this is a bug report or a suggestion, but I would expect reload() to be consistent with load() so I opened this thread in the bug section nevertheless.

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Cart #danceparty-0 | 2021-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

X to change the background color
Arrow keys to move

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Cart #husowoppa-0 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Updated with better beach sprites.

Cart #hkefagas-0 | 2021-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Updated with better sprites and sounds.

Cart #tekewugera-0 | 2021-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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