Intro
Recently I decided to dig into portal renderers and start to build my own, inspired by this excellent write-up of BUILD. This is currently work in progress, no guarantee it will turn into a full game but thought it was interesting enough to share.
I used a lot of stuff from other projects


Quick mod tonight: Celeste 2 Long!
This mod removes the length limit for Lani's grappling hook. That's it.
I know this isn't much compared to my normal mods but I had this idea and it worked pretty well, enjoy!
All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2
get it? Celeste 2 long? ...too long? Anyone?



Hi i implemented an online leaderboard using this method: https://www.lexaloffle.com/bbs/?tid=42526. And I managed to get it to work. I can't embed it here because it requires setup on the browser side but if you are interested you can play it here: https://maxall41.itch.io/the-heist. Though the in-game leaderboard can be a little bit glitchy due to the difficulties of parsing json data in PICO-8.

Decided to make a game about exploring a bunch of islands. Obviously needs a lot of work, but it's a start.
Hold S or (<) P2 to see the map.
Use P1 arrow keys to move.
Hold X or (X) P1 and press any of the P1 arrow keys to place/destroy a platform on water.
To do:
- Add Scenery (e.g. trees, plants, etc.)
- Add crafting + resource management
- Make music
- Make player look not trash
I've run into the same thing on a couple of projects, so I'm wondering if I'm missing something in regards to map().
- sprites have flags marked 0-7
- the map command has the optional argument 'layer' that will display only sprites of a certain flag
- the default argument for layer is 0, which mean to show everything
- if I mark a sprite with flag 0, then using 0 as the argument will just show everything (which isn't what I want)
I think in the past I just didn't make use of flag 0 and it looks like that's what Zep did with Jelpi, but it seems odd that I can't (I think) use flag 0 as a layer argument.
Thanks


Hey everyone, here's my first Celeste Classic 1 mod: Celeste Flip!
It's based on my Celeste Classic 2 mod Celeste 2 Flip Hard Mode: https://www.lexaloffle.com/bbs/?tid=43821
Use X or V to flip gravity! (Z or C to jump and arrow keys to move.)
All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2




v.5:
IT WAS SO LONG LIKE 2 MONTHS I'M SO SORRY PAOKPXCOKZVOPKZXPVOZCKPVKCX
- Added music;
- You can return to the main menu through the menu (press enter);
- You can also return to the main menu through the game over screen by pressing Z;
- Changed the ball theme, its now not so bally (idk how to say that lol);
- Made some minor changes.
Special thanks to:
- MarkGamed: engine and some other help
- Merwok: help with inarea function
- SquidLight: help with fitinboard function
- Sim: code simplifying (damn he is a genius at this)
- ReeceGames: one of themes
Blocked! is the 2nd version of Bricked!
In this version there are a bit different rules and controls:





It's my first step into programming. the code might be all over the place, and the game itself is too simple to be called a game. Feel free to give me advices and new projects ideas
Description
A remake of the GameBoy's classic Startup screen, enhanced with gravity and all that science crap.
Controls
Restart Startup
if you press ❎ or 🅾️/X or Z, the Startup will restart.
GameBoy Color version
Me and Gabe both did the GameBoy's Startups, both GameBoy and respectively, go check his out!


I made the startup sequence that the GameBoy Color uses except in PICO-8.
GameBoy Startup
@Czarlo made the GameBoy Startup, you can check it out here!
This is a demo for my next game, The Cat's Meow 2.
Muffie's café has started, but recently her business has been flagging thanks to a new café that opened up. And to make things worse, its owner has spread rumours about it. It's up to Lily (again) to save the reputation of the café.
This demo contains only four levels. I'm releasing a demo to ask for feedback. What sorts of things do you like and not like about this demo? Anything you think I should add? Anything I could do to make the game better?
Stats:
4793/8192 tokens used
23893/65535 characters used



