I am going to work on this. Later I will remake this with actual line intersection code for raycast hits and vector objects. For now this is just a little 1D raymarching program that is a bit sluggish and uses the map for checking ray hits.
But this is what it would look like living in a 2D universe. You would see a 1D image. I will later remake this, probably in Godot engine, as a high resolution stereoscopic 2D VR adventure game.

Today I am thinking of a game called Pop'n Music Pico 8 edition. It's just like Pop'n music GB, but with more techniques.
Here are some characters that need to be in the game.
Akane [LT] (2P)
Alicia [19]
Alice [9]
Aloe [13]
ALT 2.0 [20]
Arisa [SP]
Ash [8]
Black [LT]
Canopus [SP]
Cherumin [Usa]
Dino [20]
Fuga [pe]
Fukagawa Funawo [12]
Guwanzesama [portable 2]
Harpya [LT]
? (Hatena)[15]
Hiumi [LT]
Jin [ec]
Kanta [13] (2P)
Kicoro [18]
Kobozu [19]
Kojirou [16]
Leicars [7]
Lill [Usa]
Micchan [SP]
Mikoko [12]
Milk [8]
Mimi [LT]
Nyami [LT]
Minit's [SP]
Miyu [LT] (2P)
Mutsuki [14]
MZD [20]
Navi [Usa]
Nia [LT]
Toa [LT]
Nornir [pe] 2P
Oni-Be [13] (2P)
Paku [20]
Pino [13]
Pochiko [SP]
Poet

Im working on a acer chromebook with an intel processor. I just started using pico-8 a few days ago and I've been watching quite a few tutorials but I cant seem to find HOW to get things like buttons and other symbols to show up . Im wondering if there is some sort of key of how I can get them in the code whether or not its a command or a shortcut like SHIFT-(insert letter here). Sorry if this is a stupid question.




Today I am thinking of a game called "Puyo Puyo: Pico 8 edition". It's character designs will be like Magical Drop F.
Here are examples of characters that will have designs during the development of the game.
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Archan
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Chico
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Hito Inu (Yes he is a Madou monogarati character)
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Incubus
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Jaarne
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Mintauros
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Succubus (Puyo Puyo Quest style)
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Witch


Hello whoever is reading this! For some time I've wanted to publish one of my pico 8 games to cool math games and one of there requirements is that you have an HTML version of your game and I'm not sure how to do that. I've tried the export cartname.html thing in pico 8 but the files that it exports don't seem to do anything. If someone has any experience putting a pico 8 game on cool math games or another website then I would greatly appreciate some help. Or you can just tell me that I'm stupid for asking this question. Thanks!


I do say, Pico-8 is in fact hard to use. But besides the coding, I’ve gotten some stuff done.
Things done are:
- 2 Player Sprites
- 3 Ground Sprites
- Bikk Sprite
- 6 Sword Sprites
- 3 Spear Sprites
- 1 Shield Sprite
- 1 Gauntlet Sprite
- 20 VERY Satisfying Sounds
- TheKawGames Logo
- 9 Dialogue Box Sprites
- 28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)
The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...
My current plans are:
- Make the controls easy to use
- Try to limit to just 7 (8 in multiplayer) actions
- Make the gameplay and visuals satisfying
- NOT SUCK
- Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)
Current control ideas are:
Left: Move Left
Right: Move Right
Up: Jump
Down: Nothing
X: Attack
O: Nothing on it’s own
O + Up: Interact
