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Cart #tennisballstitle-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Story behind the game

You play as a small dog named Scout, he has to spend some time outside but he realized he left his tennis balls outside! He goes on a quest to get them all back inside, although there are some obstacles in his way, such as water and bushes.

Your quest

  • Get all tennis balls
  • Get a world record
  • Get as least deaths as possible

Characters

[ Continue Reading.. ]

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0 comments


Cart #nofizubeji-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just a demo. there is no dash. if i make a full version you will get the dash at a level.
should i make more?

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6 comments


Cart #ghostist-5 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ghostist-Demake
[0x0]

This is my first project on Pico-8, so please be gentle. It is a speedrunning ghost-hunter game, not unlinke Phasmophobia.
Your job is to identify the ghost by looking at what it does. You got an EMF-Meter to check for electromagnetic fields, a book to let it write in, a Spiritbox(Spibox) to hear it talk and a Camera to check for Orbs.

[ Continue Reading.. ]

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2 comments


i was wondering how would be the cartridges of a physical pico-8, so i did this.

it's actually a megaman battle network chip, thats why a named it a pico-chip!

original picture:

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3 comments


I decided to make a simple class implementation. Here's what I managed to come up with:

function class(c)
	name=c[1]
	_𝘦𝘯𝘷[name]=function(...)
		local initargs={...}
		local obj={___fnccore={}}
		for k,f in pairs(c)do
			if type(f)=='function'then
				obj.___fnccore[k]=f
				obj[k]=function(...)
					obj.___fnccore[k](obj,...)
				end
			end
		end
		obj.__init__(unpack(initargs))
		return obj
	end
end

The (preferred) syntax to use this with looks like this:

class { 'classname'
	__init__=function(self,args)
		-- Stuff goes here --
	end,
	-- Other functions here with "self" or something like that as the first argument --
}

Here's an example:

class { 'printer',
	__init__=function(self,a,b)
		self.a=a
		self.b=b
	end,
	thing=function(self,c)
		print(self.a..self.b..c)
	end
}
test=printer('one ','two')
test.thing(' three')

The output for the above would be:

one two three

Here is the cartridge containing the above example:

[ Continue Reading.. ]

4 comments


Hi everyone! Sharing my second demo ever -- sinesurfer!

Features: animated ribbons with masking, copper animations, and plasma fx.

Cart #bobahipofe-1 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thanks for watching!

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2 comments


Cart #peral-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License
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Explore the underwater caverns. Get rich and spend on your vessel to go deeper.

What's Peral

  • One upgradeable submarine
  • Two hours of cave diving
  • 12 different enemies to fight
  • Many paths and hidden treasures

Peral is using the awesome music composed by Gruber.

Post your thoughts, please! And don't forget to back off occasionally, it makes a difference in dogfights.

Technical notes

This is my first finished game, and also an excercise to fit more interesting content in a cartridge than would seem possible at a glance. The menu sits on a separate cart alone and just passes the language pack on: theres no switching once the game starts.

[ Continue Reading.. ]

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35 comments


Cart #wahadojeru-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simulation of electrons in horizontal and vertical electric fields.

The simulation can be used for physics lessons. Measurements are possible and reasonably accurate. Of course, the animation runs in a hundred thousand times slow motion to see the movement of the particles.

I used this program in my physic lessons. A big advantage is that it is easy to use on a smartphone.

Hints an tips are welcome. More simulations may follow.

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Cart #unstableberries-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License
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Oh no! These berries are pretty unstable!

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2 comments


Cart #coinflipper-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple coin flipper I made for decision making. Credit Nintendo for the original songs and sounds.

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3 comments


Cart #sevenbucks-1 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Seven Bucks and a Dream - a WIP slot machine.

Granny arrives in Vegas with 3 things: $7 in her purse, a dream of hitting it big, and an unhealthy love of the devilish one-armed bandit. Help Granny realize her dream of hitting it big by pulling this lever seven times. No, seriously, that's pretty much it. Once Granny's played 7 rounds, her back starts acting up on account of those real uncomfortable stools mixed with skipping her pain meds so she could enjoy the comp drinks. She's not gonna be able to move, and it'll be up to you at that point to choose "Reset Cart" from the menu or navigate away from this page to play a better game (or, you know, a game at all since, again, this is just you pulling the lever for Granny seven times).

[ Continue Reading.. ]

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2 comments


Cart #eyn_raybase-1 | 2021-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So, I fell into the raycasting hole. I'll keep around a small cart with a few routines so I can quickly do more stuff with that technique.

I'm not making a generic routine to display the walls because there are a lot of features one might want to use in their own caster (wall uvs, animations, etc etc), so instead, I made a few scenes to show how to augment a simple caster to do a few more things (like alternating textures on NS/EW sides or having a depth buffer to properly render world sprites)

In the future I might explore ray collision, there is potential to get fun stuff with that. A lead I'm following is using custom collision shapes per tile so hitting a tile will trigger the shape. An example of a possible shape would be a circular column smaller than a tile would be simple to do with a ray-circle hit detection and atan2 to compute the UV.

[ Continue Reading.. ]

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[sfx]
A remix of the theme in Super Mario Bros. (in Super Mario All Stars).

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Cart #mujusukip-0 | 2021-05-31 | Code ▽ | Embed ▽ | No License


Remember my Evolution of Trust Demo game? Well I made the full version of it!

1 comment


Cart #saturn91devilskitchen_1-0 | 2021-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Game

You are one of the devils many servant and have to feed him in time. And your workshedule is litarly hell!! Can you make it trough your shift?

How to Play

It is a combination of cocking and Platforming. You can beat the 20 Levels one after an other or in a pretty challenging Speedrun mode.

You start with 3 Health, if you get damaged you can refill your health by eating some of the food, but the Master does not like this :D.

Details

This is the Release version of my Game Devil's Kitchen :D I programmed it on and off between february 2021 and Mai 2021. The deepest barebone mechanics are loosly based on this Video by the youtuber

[ Continue Reading.. ]

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Cart #bons8-0 | 2021-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone - recently bought PICO-8 and figured I'd share my first demo called Phases!

It's a short loop of visual FX and looped audio. I haven't figured out yet how to make more than one music pattern, maybe next time :)

Hit me up if you'd like to start a demo group for fun!

-Colin

Cart #phases-0 | 2021-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

So I was having trouble finding a non-manual way to build and deploy PICO-8 zips automatically to itch.io... At first I was juggling a few bash scripts, then I tried to do something with "-x build.p8", but it felt a bit cumbersome.

And then I took a step back and realised what I wanted was really a good old Makefile 😁

So here it is, a Makefile to build stuff and publish it to itch.io, all automated!

Have a look, try it out, and let me know what you think, what could be better, etc. I'm still very new to the PICO-8 scene, so I don't really know what the standard workflow looks like, but I like to over-engineer things to make my life easier 😂

https://github.com/tducasse/pico8-deploy

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Cart #fuzzy_dream-0 | 2021-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Tiny game made for the Mini Jam 80: Cats.

  • Control Mc Snuffin and shoot invaders trying to take control over your tower.
  • Build your tower higher by killing enemies.
  • Shoot arrows by pressing up or down depending on the direction.

Limitation

The jam had a limitation of 8x8 tiles which PICO-8 does easily. All sprites are made in this tile format and clipped together where needed in a tilemap. One exception is the cover image / title screen that uses higher resolution.

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6 comments


Cart #wastedspace01-0 | 2021-05-30 | Code ▽ | Embed ▽ | No License
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Posting this for playtesting. Please leave feedback/things to be changed if you play!
Enemies spawn in the box

arrow keys- move
z/c- attack (o)
x/v- jump (x)

edit feb 2022:
wow I was not expecting this to get any sort of attention and the unfinished state this is in is honestly embarrassing lol. since last year a lot has changed and even this demo was not the version I intended to publish (but needed to due to time constraints). hopefully I'll have a semi-finished build up soon, but I'm a little busy with another project right now. you can look forward to that I guess! thanks for trying this out and giving feedback, it's really appreciated.

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